Quote Originally Posted by The Real McCoy View Post
Capping the level was a good think. Doing this meant instant troops could not happen. Messing with the troop building/construction/research formulae was not a good thing. That ensures the game becomes even more tedious.

So you think someone with a 400 attack hero should not have a significantly quicker troop build time than someone with 100 attack? The 100 attack hero can build 34 archers per hour while the 400 attack hero can build 51 archers per hour. So the difference between an elite hero and a paltry one is just 50%? That is balancing gone wrong. Same scenario in Age 1 sees the 100 attack hero building 48 archers per hour (that?s right, almost as fast as a 400 attack hero in Age 2) while the 400 attack hero builds 219 archers per hour.
From what I've read, warriors are the only instant troop that can be made in Age II, and, simply put, since they are the fodder troop type they should really be the only ones that can be trained instantly. Part of the problem with Age I is in being able to produce armies so massive and quickly that they force players to start farming more and more simply to feed them. That is one of the reasons troop build times was changed: to slow down the accumulation of troops.

Quote Originally Posted by Draxius View Post
spoken like someone who lacks the dedication to keep up
No, spoken like someone who understands what the word "game balance" means.

Quote Originally Posted by IamDRAMA View Post
Simply put.. as you grow you take on greater battles.. with greater battles comes greater troop loss... with greater troop loss comes the need to train greater amounts of troops in a faster time.. with the need to train greater amounts of troops in a faster time comes the need for heroes with no cap on them..

That's the problem
If everyone can train troops at the same speed, there is no problem. Only those who wish to have a permanent advantage over everyone else when it comes to training troops would have a problem with capped heroes as they don't want a level playing field at the top, they simply want to have the playing field permanently in their favor.


Quote Originally Posted by Melri View Post
If you want to play a "balanced" strategy game in which everyone has equal chance to win and all.....

Play chess



Games are all about who's better, who's best, who's smarter, who's quicker, who has more skill.

Totally removing the goalpost or making it unfeasible to reach totally removes the challenge of gaming.

Why play if all of you are just gonna be the same in the end-game?
That is the problem with not having a cap on hero levels.


And I used to play chess.