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Thread: Age 1 heroes versus Age 2 heroes

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  1. #1
    Join Date
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    Quote Originally Posted by Ashanta View Post
    So they are finally balancing heroes and capping them. What's the problem?
    Apparently you haven't had a high level hero in Age1.

    What's the problem? The problem is that heros are now 5 times less effective. You sound like a Blizz dev validating a WoW class nerf in the name balancing . . . when in fact it's only purpose is to dumb the game down for a wider market.

  2. #2

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    Quote Originally Posted by Ashanta View Post
    So they are finally balancing heroes and capping them. What's the problem?
    Obviously you do not have a great hero that you have spent time and effort into training to be as good as he/she is. If you did, you'd see the problem quickly enough.

    I currently have 10 cities, all with 9 heros with 200+ attack, and 1 uber hero with 400+ attack. If I chose to go to Age2 with this account, those heros whom I have invested massive number of hrs into building, would become no better than someone like you who has NO CLUE of how to build a great hero. Explain to me how that is remotely fair?

  3. #3

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    Quote Originally Posted by tat2mikki View Post
    Obviously you do not have a great hero that you have spent time and effort into training to be as good as he/she is. If you did, you'd see the problem quickly enough.

    I currently have 10 cities, all with 9 heros with 200+ attack, and 1 uber hero with 400+ attack. If I chose to go to Age2 with this account, those heros whom I have invested massive number of hrs into building, would become no better than someone like you who has NO CLUE of how to build a great hero. Explain to me how that is remotely fair?
    I understand the problem a lot better than you understand the problem. The problem is the ability to suicide large amounts of troops, and the ability to replace them within a day or hours when the player you're attacking simply cannot and ends up on the low end of the wounded rate.

    That is not balanced, and it is definitely not fun for the other player. Capping heroes and removing the ability for one player to gain a substantial and permanent advantage over another by putting them both on more equal footing when it comes to building and replacing troops makes the game better for both players, and forces the battle to be determined by who's hero is better in battle, not sitting in the city building troops.

    Let me explain so you can understand better.

    Instead of the battle being decided by who could build more troops to throw away faster, the battle gets decided by who builds and uses their troops more strategically. Building suicide armies is not strategy, it's more akin to dropping nuclear bombs on all your targets regardless of how big or small it is. That isn't strategy, that's stupidity.


    And, FYI, I had several heroes well over 200 with a couple pushing close to 300, so don't tell me I didn't put any effort into my heroes when you don't have a clue as to what I have or have not done in this game.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  4. #4

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    Quote Originally Posted by Ashanta View Post
    Instead of the battle being decided by who could build more troops to throw away faster, the battle gets decided by who builds and uses their troops more strategically. Building suicide armies is not strategy, it's more akin to dropping nuclear bombs on all your targets regardless of how big or small it is. That isn't strategy, that's stupidity.
    I had a "suicide army" at one point, but it wasn't of scouts, warriors, or even archers... It was phracts... At one point, I had 900k+ phracts at my disposal. Several players experienced the receiving end. Several walls were torn down, some repeatedly. Over a million archers were wiped out. Hundreds of thousands of other troops got wiped out as well...

    Yes, it was akin to a nuclear bomb, but the primary player I hit had more prestige and a larger standing army than me, and was harrassing people and hamming it up with their other alliance buddies in World Chat. After that, I also used them on anyone else I saw acting obnoxiously...

    It's my understanding that they're still grumpy about my trail of horse droppings around their gates...

    However, even though it was nuclear bomb-like...it was also strategic. They had to keep an incredibly large army around to prevent me from plowing them over. Since they were doing that, they could not be as aggressive in attacking others...

    Oh, and BTW, that player had and still has higher level heroes than I do. They just weren't as determined as I was in collecting resources and training the troops...

    You may say that armies weren't meant to get to that size. Oh well... they did, and to counter my opponent's large troop count advantage, I built the tough and fast troop type, and it worked...

    I'd never be able to pull that off with Age II...since my opponent was a coiner and/or in a coiner alliance...so I'd never be able to compete with the money advantage in Age II.

  5. #5

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    Quote Originally Posted by neko_lord View Post

    I'd never be able to pull that off with Age II...since my opponent was a coiner and/or in a coiner alliance...so I'd never be able to compete with the money advantage in Age II.
    Wrong. Better to say you haven't figured out a way to do it yet, (without coining)

    There is a way. In fact, I can think of 2 ways off the top of my head..in Age II.

    First off, you wont need as many SINCE everyone builds slower, Coiner heroes with massive armor dont speed into INSTANT troops. Once you tear down a wall it takes a long time to rebuild even with the best hero.

    Secondly you have the ability to build quality in age II and NOT be as vulnerable to those INSTANT 100K spam bombs.

    Thirdly FB gives you many many options if you can get a group of allies working together.....Including asking your friends to concentrate on Cataphacts for you..if thats your strategy.

    Your strategy may need to be modified....it may need some minor adaptations...but it is a valid strategy and can be done without coining. There are other strategies too.

    However as in both Age I and II coins do give advantages...of course. But they are secondary to good strategy.

  6. #6

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    Quote Originally Posted by Ashanta View Post
    So they are finally balancing heroes and capping them. What's the problem?
    lol...

    gear for hero's is evony's money grab to replace the "on war" item, needless to say age2 even with 10 city's building 24/7 is ten times slower then age1 with one city building 24/7. Everyone is rebuilding, and it takes weeks to rebuild and blow your load on one enemy, and are back into rebuild mode, talk about slow, and boring.
    Last edited by Swesal; 07-05-2010 at 10:26 AM.

  7. #7

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    Quote Originally Posted by Swesal View Post
    lol...

    gear for hero's is evony's money grab to replace the "on war" item, needless to say age2 even with 10 city's building 24/7 is ten times slower then age1 with one city building 24/7. Everyone is rebuilding, and it takes weeks to rebuild and blow your load on one enemy, and are back into rebuild mode, talk about slow, and boring.
    Well said.

  8. #8
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    2 vs 1

    Evony Age I Heroes win!!!!!


    Cossack For Whole Life

  9. #9
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    Jan 2010
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    freisland, or morrison CO
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    this game is about building I have very little to do anymore I can't do any more research
    I have hit the max. amount of troops i can feed the only thing I have left is building my hero if that were to be taken away (which it won't be as i am not going to switch to age:II) I would find a new game age:I heros work on a far better system there is no need to cap the heros maybe make the attack at which they flash troops higher but there is no need to destroy the advantage we have worked for

    Quote Originally Posted by Ashanta View Post
    So they are finally balancing heroes and capping them. What's the problem?
    spoken like someone who lacks the dedication to keep up
    Last edited by Draxius; 04-07-2010 at 11:31 PM.
    Drax-
    (server87)
    LONG LIVE VIRTUE!
    <2:47>[BlackThorn]: nice drax, you play the market like the NY stock exchange
    <2:47>[Draxius]: well... I make profit... but yea

  10. #10

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    One thing I've been curious about regarding heroes in Age 2, is how the armor works on multiple heroes at the same time.

    I understand that I can apply the armor to my attack hero. Now, say that I send him out on a long attack. If I want to send another attack hero, maybe in another town, can the armor also be applied to him while the first attack hero is out?

    And along those same lines, can my politics heroes across all my towns all use the armor at the same time?

    Thanks!

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