Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 49

Thread: Age 1 heroes versus Age 2 heroes

  1. #21

    Default

    Quote Originally Posted by Ashanta View Post
    From what I've read, warriors are the only instant troop that can be made in Age II, and, simply put, since they are the fodder troop type they should really be the only ones that can be trained instantly. Part of the problem with Age I is in being able to produce armies so massive and quickly that they force players to start farming more and more simply to feed them. That is one of the reasons troop build times was changed: to slow down the accumulation of troops.



    No, spoken like someone who understands what the word "game balance" means.



    If everyone can train troops at the same speed, there is no problem. Only those who wish to have a permanent advantage over everyone else when it comes to training troops would have a problem with capped heroes as they don't want a level playing field at the top, they simply want to have the playing field permanently in their favor.




    That is the problem with not having a cap on hero levels.


    And I used to play chess.
    There will always be two types of players. The guy above, and the person he's quoting.

    No matter how high your heroes attack is, population still holds you back. If your hero is high enough, it can build troops as fast as the population can grow back. Working towards that, is progression. Games like this, are about progression. Taking that away, makes the game a lot more shallow.

    Simply put, they've taken a huge facet of the open ended gameplay Evony provides, and flushed it down the toilet, instead making people spend large amounts of cents for lesser bonuses. If you see this as anything less then a cash grab, you simply don't understand how Evony works. Like when they nerfed drop rates on medals, some daft people actually said the change was needed. I mean, I sort of agree, the drop rate could have been nerfed by 15%, 20%, not 700% like it was. That's not a lie, or exageration. On server 74 I attacked over 400 valleys and found one single medal. I started playing on my old server, 13, turned into N3, and found one medal every four or five valleys. Work that out. Let's say one medal to every five valleys, compared to one medal for every couple hundred.......

    Anyways. What I'm trying to say is that Evony is going to break. They charge way too much for in game currency, and are making all their new content rely on this.

    Another, amazing point, imo. The guy I'm quoting talks about fairness. When you get a large player with a 1000 att hero on your back, and you are a casual player with a 300 hero maybe, they have a huge advantage right? Of course. So let's say with Age2, the guy with the 1000 att hero, would be on par with the other guy. Now, let's say the guy with the 300att hero is rich and spends lots of ingame money. All of a sudden, the advantage shifted from the player with dedication, to the player with money in his pocket.

    Personally I'll never play a game where the advantage is in your pocket, rather then your mind.

    That's not chess. That's not strategy.

    Good day.

  2. #22

    Default

    Actually, ignore everything I said about cash grabs. And the game breaking due to it. Whether that's true or not, you can't ignore that they've taken a huge aspect of the gameplay away. I just started playing again, after having quit for quite awhile. Since January I've built my account up to 1.4mil prestige, a friend gave me a spare hero, I have nine cities, fairly well built, what I'm mainly doing right now is leveling up heroes. Soon enough there won't be a point. I'd just be farming and troop building, but even that will be turned into a more tedious aspect, as the troops take much longer to queue, it takes the 'I've grown so much!' aspect away.

    It's pretty sad that they take a working, great product (Age1) then try and improve on it, making it much worse, and taking all the aspects that most players dislike, such as major advantages through Cents, and expect people will like it... But hey, every game has its die hards.

  3. #23
    Join Date
    Mar 2010
    Location
    Aussie
    Posts
    306

    Default

    I think a few people like Ashanta are missing the point here. It I not about the balancing factor as that has been done with the nerfing of levels. It is about the addition nerfing that has been done on top of the level nerfing. A 150 attack hero in Age 1 does not have the same power as a 150 attack hero in Age 2. It has significantly more.

    The following is your new construct times. They are based on a military science level of 10 so they are in essence your end game troop construction times. I have taken it up to 490 because that would theoretically be the highest level you could reach with a historical hero, base 100 attack with level 10 armor and 15 start levels.



    As you can see from this list a 130 attack hero in Age 1 has a quicker troop build time than a 430 attack hero in Age 2.

    Some things in Age 2. You will never be able to build an archer quicker than 61 seconds based on 490 attack. Thats 1,416 a day per barrack. With a 16 barrack city that is 22,662 a day for a city. It will take 4.5 days for 1 city to muster up 100k of archers. In Age 1 you can build an archer in 10 seconds at the same level. Thats 8,640 per barrack per day. Thats 138,240 in a day for 1 city.

    Now lets scale it back to say 70 attack. Something a level 1 hero from any inn can have. In Age 2 an archer takes 110 seconds based on 70 attack. Thats 785 a day per barrack. With a 16 barrack city that is 12,567 a day for a city. Only 10,000 less than an end game hero in Age 2. In Age 1 you can build an archer in 85 seconds at the same level. Thats 1,016 per barrack per day. Thats 16,263 in a day for 1 city. Thats 122,000 less.

    If you look at these the end game hero in Age 1 gives you a considerable advantage over a level 1 hero which is reflective in the difference between a top player with months of solid game play behind him and someone brand new.

    In Age 2 the advantage is virtually non existant between an elite end game hero with the very best gear and a level 1 hero anyone can pull out of an inn in the first hour of their game. The end game hero of the very best player on the server at best can build an archer maybe 80% faster than someone who just started the game.

    Remember those good old days in the first week or two of a new server where troops took forever to build. This is the end game troop build speed of Age 2. Until they address it the game is far too slow to ever contemplate playing seriously.

  4. #24

    Default

    Quote Originally Posted by The Real McCoy View Post
    I think a few people like Ashanta are missing the point here. It I not about the balancing factor as that has been done with the nerfing of levels. It is about the addition nerfing that has been done on top of the level nerfing. A 150 attack hero in Age 1 does not have the same power as a 150 attack hero in Age 2. It has significantly more.

    The following is your new construct times. They are based on a military science level of 10 so they are in essence your end game troop construction times. I have taken it up to 490 because that would theoretically be the highest level you could reach with a historical hero, base 100 attack with level 10 armor and 15 start levels.



    As you can see from this list a 130 attack hero in Age 1 has a quicker troop build time than a 430 attack hero in Age 2.

    Some things in Age 2. You will never be able to build an archer quicker than 61 seconds based on 490 attack. Thats 1,416 a day per barrack. With a 16 barrack city that is 22,662 a day for a city. It will take 4.5 days for 1 city to muster up 100k of archers. In Age 1 you can build an archer in 10 seconds at the same level. Thats 8,640 per barrack per day. Thats 138,240 in a day for 1 city.

    Now lets scale it back to say 70 attack. Something a level 1 hero from any inn can have. In Age 2 an archer takes 110 seconds based on 70 attack. Thats 785 a day per barrack. With a 16 barrack city that is 12,567 a day for a city. Only 10,000 less than an end game hero in Age 2. In Age 1 you can build an archer in 85 seconds at the same level. Thats 1,016 per barrack per day. Thats 16,263 in a day for 1 city. Thats 122,000 less.

    If you look at these the end game hero in Age 1 gives you a considerable advantage over a level 1 hero which is reflective in the difference between a top player with months of solid game play behind him and someone brand new.

    In Age 2 the advantage is virtually non existant between an elite end game hero with the very best gear and a level 1 hero anyone can pull out of an inn in the first hour of their game. The end game hero of the very best player on the server at best can build an archer maybe 80% faster than someone who just started the game.

    Remember those good old days in the first week or two of a new server where troops took forever to build. This is the end game troop build speed of Age 2. Until they address it the game is far too slow to ever contemplate playing seriously.
    Very informative. Thanks

  5. #25

    Default

    Quote Originally Posted by Ashanta View Post
    So they are finally balancing heroes and capping them. What's the problem?
    Obviously you do not have a great hero that you have spent time and effort into training to be as good as he/she is. If you did, you'd see the problem quickly enough.

    I currently have 10 cities, all with 9 heros with 200+ attack, and 1 uber hero with 400+ attack. If I chose to go to Age2 with this account, those heros whom I have invested massive number of hrs into building, would become no better than someone like you who has NO CLUE of how to build a great hero. Explain to me how that is remotely fair?

  6. #26
    Join Date
    Nov 2009
    Location
    in the OT, under Morgan's desk, hiding with CHICK
    Posts
    1,228

    Default

    early gameplay is by far my favourite part of evony. The first 2-3 months really.

    If they've tried to extend that to the next 9-10 months as well, thats a bonus

    besides, if someone thinks that a well built up hero doesn't matter in age2, thats pretty narrowly thought out. Leadership is a huge advantage. you need to cap lv10 NPCs for their populations and you need good leadership heroes or you will lose more archers than u can make. OR u spend scripts. There are plenty of redeeming benefits to higher heroes in age2, and it takes ~ twice the exp to level a hero in age2 as it does in age1! And NPC10s don't give out twice the exp here anymore. NPC5s do.... you need to look at all these changes as a whole or you will only see the empty half of the glass.

    (c) Ravensigs production
    Quote Originally Posted by llCHICKll View Post
    lol, you are worst than ardee... at least she tells you right away to pizz off lol
    Quote Originally Posted by Alusair View Post
    Announcement:
    I will start randomly deleting a post of practicalfool here and there over time to mess with his mind.

  7. #27

    Default

    Well really i reckon that making the troop training time smaller is a good idea. And i have been so stupid on not realising how the impact the Troop Training in Age 1 was gonna be like with a high leveled attacking hero. Even though i quit those servers, i'm back. In age 2 i reckon it is better that there is a higher troop training time when using a high leveled attacking hero because we wouldn't like it having to attack a 4mill archer defended city whilst we can just attack a 100k archer defended city

  8. #28
    Join Date
    Jul 2010
    Location
    in a bunker
    Posts
    11

    Default

    Quote Originally Posted by practicalfool View Post
    early gameplay is by far my favourite part of evony. The first 2-3 months really.
    I agree with you. the early game is the funnest. I've played both versions of the game and Evony I is clearly the funnest to play.

  9. #29

    Default

    wow, i knew it was slower in age 2 but holy .....

    this makes my list of reasons to never play age 2 that much longer.

    Force me into age 2 and destroy everything i spent almost a year to build and me and my credit card are out the door.

  10. #30

    Default

    Quote Originally Posted by Ashanta View Post
    So they are finally balancing heroes and capping them. What's the problem?
    lol...

    gear for hero's is evony's money grab to replace the "on war" item, needless to say age2 even with 10 city's building 24/7 is ten times slower then age1 with one city building 24/7. Everyone is rebuilding, and it takes weeks to rebuild and blow your load on one enemy, and are back into rebuild mode, talk about slow, and boring.
    Last edited by Swesal; 07-05-2010 at 10:26 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •