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Thread: Bring Back The Attack Button Age 2 Needs War!!!!

  1. #61
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    but if there are 75 people who want war and 25 who dont.then not really fair. if it takes 3 servers to accomadate the 100 people then devide it ,wars on 2 servers with attack button and 1 server forthe non attack buttons. still the same amount of servers, and as i said before. 1 server for beginers,since there is no fighting they can be mixed untill there 30days of whatever time frame is up and they are moved to the server of there choice,attack or non attack.also most quit in that time frame.so inactvie will be on that server more than on the main server keeping it less clutterd,

  2. #62

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    Quote Originally Posted by Ashanta View Post
    Yes, they did have a choice, and I doubt there would have been as big of an Exodus as you imagine there would have been. What they saw was an opportunity to give players a choice: "blargh, I take your city away from you and...throw it away!" and fight petty battles, or build an empire and colonize other players while fighting wars over the historic cities. At no point have they said they are going to make Age I go away, and at every point have said they will let players continue to play Age I, and let them transfer individually over to Age II servers based on what server they came from.

    Age I players don't need new additions in order to fight their petty battles while they keep everyone 10-30 miles away from their cities so they cannot be attacked easily. Age I servers end up as a gridlock of abandoned cities and barbarian towns for miles upon miles with a single active city or cluster in the middle somewhere with nothing but blue and green flags for miles around. A flat opens up, and everyone immediately descends upon it to put another barbarian city there so no one can teleport and attack them.

    The players have a choice, to either continue playing Age I or try Age II. No one is forcing you to do one or the other, or threatening to take one or the other away. The only people making threats are the players.
    I think you need to take off your Evony colored glasses and let me give you a history lesson in regards to the chain of events that occurred.

    Prior to any talk of merging, Evony had always said that Age 2 was a patch to Age 1. Dawnseeker had stated that having two different game was going to be too costly for them to run. They had stuck with that stance until the merger plans were announced. The players on server 1 were sent an email letting them know that their server was going to be merged into Age 2 in 24 hours. Once that system mail was sent out, the community was set ablaze with anger. People from all servers were angry mass amounts of complaints rolled in. On my server, the talk of quitting on was all over world chat. The best players in the game were coming on and saying goodbye because they were not going to play Age 2.

    More importantly, people (myself included) were canceling their autocents in great numbers. Almost everyone of the players in my alliance canceled their autocents that day in preparation to quit Age 1. Later that day Evony canceled their merger plans and this whole idea of letting the player choose which game they want to play evolved. They had no choice this time because the community told of their displeasure in the one way Evony would listen. They stopped paying.

    Now, if you want to rant about how you can't get close enough to a player to attack them, then you need to do two things. First, learn how to get around that because there are ways. Second, go somewhere else because the topic of this thread is war in age 2. Not how to attack someone when they have npc'd the flats around them.

  3. #63

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    lmao... I know why they took out the attack button.

    Because you would have to scout five minutes before troops hit your enemy due to the lag.

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  4. #64
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    Quote Originally Posted by tzorph View Post
    Ok how about a siege option to prevent reinforcements from entering the city so that an attacking army can wear down the defenders.

    Plus another thought, I do not know if the NPC cities are aggressive but if not make them attack at random intervals.
    Siege idea is fair but NPCs that hit back aren't, look in game suggestions for reasons why. But that's off topic, the attack button needs to be put back in, many small less serious players will never be at the point they can attack level 12 cities so they will need to be able to experience attacks in some other way.

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  5. #65

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    Quote Originally Posted by jobu55 View Post
    I think you need to take off your Evony colored glasses and let me give you a history lesson in regards to the chain of events that occurred.

    Prior to any talk of merging, Evony had always said that Age 2 was a patch to Age 1. Dawnseeker had stated that having two different game was going to be too costly for them to run. They had stuck with that stance until the merger plans were announced. The players on server 1 were sent an email letting them know that their server was going to be merged into Age 2 in 24 hours. Once that system mail was sent out, the community was set ablaze with anger. People from all servers were angry mass amounts of complaints rolled in. On my server, the talk of quitting on was all over world chat. The best players in the game were coming on and saying goodbye because they were not going to play Age 2.

    More importantly, people (myself included) were canceling their autocents in great numbers. Almost everyone of the players in my alliance canceled their autocents that day in preparation to quit Age 1. Later that day Evony canceled their merger plans and this whole idea of letting the player choose which game they want to play evolved. They had no choice this time because the community told of their displeasure in the one way Evony would listen. They stopped paying.

    Now, if you want to rant about how you can't get close enough to a player to attack them, then you need to do two things. First, learn how to get around that because there are ways. Second, go somewhere else because the topic of this thread is war in age 2. Not how to attack someone when they have npc'd the flats around them.
    Only way they do listen, stop paying ;-)
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  6. #66

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    Quote Originally Posted by Murtagh View Post
    NO! NO! NO! this is like a forever truce, people could taunt throw an attack and go back into this mode... would make it hell for some of bigger players out here
    Well that is the idea I guess. As I am looking at the rest of the posts in the GD area, I see one of a player complaining how he spent money and was just starting out only to be beat on by a larger player. He then went on to say he was quitting and was not going to be spending anymore money. I think this is exactly the kind of situation Evony is trying to avoid. It is bad for Evony's business for new players to get beat upon. Evony needs these people to grow so that it encourages them to spend money.

    One solution to the taunting would be that non combatants can not communicate with the fighters.

    Quote Originally Posted by Happieii View Post
    I played Age 1 for 3 1/2 months and affectionately referred to players who wanted a fair fight as "farms." When I quit I was ranked 92nd on the server (I had a clue about how to play the game dethdlr) and because many of the top players were leaving the game I figured it would have taken a month at most to be top 50. But it wasn't fun anymore. The first month was a blast with lots of fair fighting because we were all new. Then my small alliance got wiped and I learned: join a big alliance and beat up on noobs. Hitting weaker players did nothing for me and if you're really honest about it, many if not most Age 1 players don't want a fair fight; they want a fight they know they'll win. Even the large-scale coordinated attacks became too routine ending in stalemates because the attacked player was reinforced, the opponent NPCed their town at the last minute, or on those rare occassions we actually did take a city it was because the opponent was offline ("Yay me! I can kick the snot out someone when they're asleep!")

    I think everyone needs to realize that in a war game the smaller, weaker players are always going to get beat on. Remember this is about survival. The big players aren't going to waste their troops and resources on a battle with another large player because it will most likely be a stalemate. By having a non combatant system it gives the player a choice as well as the warning that they are going to lose cities if they want to be a fighter. This way it is a lot easier for them to accept losing a city because they have been forewarned. You also touched upon the battle mechanics a bit. I agree one of the worst things about Age 1 is that you can not capture a city from a player while he is online. That has led to so many complaints and sleepless nights for people.

    I appreciate the thread Jobu because I would like to see closer competition. The best suggestion I've seen so far is a non-combatant button (maybe with only 1/2 prest awarded to quests while in that state.) The prest % thing is tough because this is not a PvP game but allows alliances. 5 200k players vs. a 210k still isn't fair. I know the response is, "Then join a bigger alliance." But that defeats the whole purpose of % rule.
    I'm not sure a % requirement is going to work. Some of these players have to be ganged up on to beat them. I guess I think more in the lines of all is fair in war. Remember, it is about taking people out and eliminating them as competition.

    Quote Originally Posted by Mabe View Post
    but if there are 75 people who want war and 25 who dont.then not really fair. if it takes 3 servers to accomadate the 100 people then devide it ,wars on 2 servers with attack button and 1 server forthe non attack buttons. still the same amount of servers, and as i said before. 1 server for beginers,since there is no fighting they can be mixed untill there 30days of whatever time frame is up and they are moved to the server of there choice,attack or non attack.also most quit in that time frame.so inactvie will be on that server more than on the main server keeping it less clutterd,
    That is not a bad idea. How would the players be allowed to transfer? It seems to me that would cause a lot of problems when they relocate. Are you envisioning something similar to when they merge servers?

  7. #67

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    War!!! We need War!!!!!

  8. #68

    Default Very frustrating - no attacking!

    As already stated, there isn't much point in the game if we can't attack. I have no reason to just colonize cities if I can't truly use the troops to attack anyone.
    I agree, it should be an additional item - not a substitute.

  9. #69
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    Apr 2010
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    US
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    right after there 30day or whatever time frame is up they would get merged or have a merger button(one time only) that would put them on the server of there choice,if not full,with a pioneer tele for each city.they should be up to par with most by that time so they wont get beat down as much either.so basicly you start on noob island as i call it lol and when time is up move to the PvP or non PvP server, i feel 2 diff servers or games...atk or non atk is the same as several severs of mixed. (mixed is where most disagree) just my opinion of course. i could get more in depth but unless its wanted..basic is fine for now

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