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Thread: Heroes of Conquest (RPG)

  1. #1

    Default Heroes of Conquest (RPG)

    THIS GAME HAS 1 SPOT
    Sign up for a different game here: http://bbs.evony.com/showthread.php?p=83782#post83782
    Go to the extended shoppe thread here: http://bbs.evony.com/showthread.php?t=12197

    This text RPG is one Im suprised I have yet to find here. It is based in a fantastic medival Europe. The game will unfold after 6 characters join the game. (This will sound alot like a simplified version of DnD

    Character Bios:
    Name:
    Class: (Spell Caster, Priest, Fighter, Thief/Assassin, Archer just to make it simple)
    Age:
    Description:

    Level: (1 for all for now)
    Hit points: (6 for Spellc, 8 for priest and thief, 10 for archer, 12 for fighter)
    Armor: (Sum of speed bonus + armor bonus [from magic and mundane])
    To Hit Bonus: (= to level for fighters and archers, 1/2 level for thieves and prests, 1/3 level for spell casters)
    Movement: (speed bonus + 4 if fighter, +5 if priest, +6 if wizard or archer and, +8 if thief

    Stats: (10 points to start)
    Strength: (Attack power) +1/2 damage, +1 to hit [per point]
    Intelligence: (Spell Power) +1/3 spell level, +1% spell hit chance [per point]
    Accuracy: (Ranged weapon accuracy) +1 to hit for ranged, +.5% critical hit [per point]
    Speed: (Dexterity/Movement) +1/2 armor, +1 movement [per point]
    Constitution: (Durablity) +1*level hp [per point]
    Charisma: (Charm) +1 merc, +1 to a few skills (charm, diplomacy) [per point]

    Skills: (All have 20 skill points to invest)
    Find: (looting items)
    Locate Traps: (Thief only, find traps)
    Ride: (helps avoid falling off a steed in combat)
    Charm: (Convince NPC's of things)
    Diplomacy: (A less forceful but more likely way to convince NPCs, less options)
    Balance: (Avoid falling)
    Swim: (Swimming skill)
    Climb: (Climbing skill)
    Concentration: (Focusing on spells in combat)
    Knowledge [Arcane]: (Knowing about this group)
    Knowledge [Nature]: (Knowing about this group)
    Knowledge [history]: (Knowing about this group)
    Move Silently: (Thief only, avoid being heard)
    Listen: (Hear enemies)

    Special abiltities: (Delete all abilities that dont apply to you)
    Fighters: None at level 1
    Thieves: Back Stab (instant critical hit, once per battle)
    Priests: Heal (Heal target 4 hp), Holy Shot (3 damage to monsters, 6 damage to undead)
    Spell Casters: Spell Book (Choose 3 of the following: Magic Missle [2 damage shot, never misses, 3 per battler], Wizards Armor [1 per battle, +4 armor], Steed [Get a large horse for as long as you want, rid of it when you want. cant fight], True Strike [+6 to hit, once per battle], Summon monster 1 [summon medium scorpian, or summon weak skeleton], Magic Weapon [+1 to damage and to hit, lasts whole melee])
    Archers: True Shot (+2 to hit, 2 times per battle)

    Weapon: Type: (Can have multiple weapon selections, make a new one of these per)
    Damage/To hit:
    Special:

    Gear: (150 gold worth)
    (Buy things at the Old Fashion Shoppe post)



    The game will start once the 6 players join

    This game will be posted on most frequently by me on weekends and after 4:00 USA central time till 9:00 USA central time

    -------------------------------------------------------------------------------

    Players Stats:
    Name: Serrin
    Class: Spell Caster
    Age: 24
    Description: Serrin has flaming red hair and black robes.

    Level: 1
    Hit points: 0/6
    Exp: 92/100
    Armor: 6.5 (6 from armor, 1/2 from speed)
    To Hit Bonus: 1/3
    Movement: 7


    Stats:
    Strength: 0
    Intelligence: 4
    Accuracy: 0
    Speed: 1
    Constitution: 2
    Charisma: 3

    Skills:
    Find: 3
    Locate Traps: 0
    Ride: 0
    Charm: 4
    Diplomacy: 0
    Balance: 2
    Swim: 2
    Climb: 0
    Concentration: 4
    Knowledge [Arcane]: 4
    Knowledge [Nature]: 1
    Knowledge [history]: 0
    Move Silently: 0
    Listen: 0

    Special abiltities: Summon monster 1 (scorpian, skeleton, green muck), Wizards Armor (+5 armor), Steed (move 14)


    Weapon: Type: Mace
    Damage/To hit: 4/.3
    Special: Insta-kill on undead

    Gear: large shield, Chainmail, and Mace. 28 gold

    -------------------------------------------------------------------------------------------------

    Name: Daryz
    Class: Archer
    Age: 19
    Description: 186cm tall, 100kg, shoulder length black hair, medium build, and icy blue eyes.

    Level: 1
    Hit points: 11/11
    Exp: 92/100
    Armor: 4
    To Hit Bonus: 3
    Movement: 8

    Stats:
    Strength: 2
    Intelligence: 1
    Accuracy: 3
    Speed: 2
    Constitution: 1
    Charisma: 1

    Skills:
    Find: 1
    Locate Traps: 0
    Ride: 2
    Charm: 3
    Diplomacy: 3
    Balance: 3
    Swim: 2
    Climb: 2
    Concentration: 1
    Knowledge [Arcane]: 0
    Knowledge [Nature]: 2
    Knowledge [history]: 1
    Move Silently: 0
    Listen: 2

    Special abiltities: True Shot (+2 to hit, 2 times per battle)

    Weapons:
    Type: Longbow
    Damage/To hit: 4 damage/6 to hit
    Special: 22 range

    Type: Shortsword
    Damage/To hit: 3 damage/3 to hit
    Special: dual (requires ability)

    Gear: Longbow, Shortsword, Leather, 83 gold.

    ----------------------------------------------------------------------------------------

    Name: Cale
    Class: Assassain
    Age: 19
    Description: Cale has blonde hair/blue eyes and wears a white robe with hood.

    Level: 1
    Hit points: 8/8
    Exp: 97/100
    Armor: 3.5 (1 from armor, +2.5 from speed)
    To Hit Bonus: .5
    Movement: 13

    Stats:
    Strength: 0
    Intelligence: 3
    Accuracy: 0
    Speed: 5
    Constitution: 0
    Charisma: 2

    Skills:
    Find: 3
    Locate Traps: 4
    Ride: 0
    Charm: 3
    Diplomacy: 0
    Balance: 3
    Swim: 0
    Climb: 0
    Concentration: 0
    Knowledge [Arcane]: 0
    Knowledge [Nature]: 0
    Knowledge [history]: 0
    Move Silently: 4
    Listen: 3

    Special abiltities: Back Stab (instant critical hit, once per battle)


    Weapon: Type: Throwing knife
    Damage/To hit: 3/0
    Special: Ranged weapon

    Weapon: Handaxe
    Damage: 4/0

    Weapon: Knife
    Damage: 2/0

    Gear: Cloth armor; 15 throwing knives; Knife; Handaxe; 3 healing potions; 90 Gold, fine short sword, 1 lb of Igneci Berries (8 hp per lb)

    -------------------------------------------------------------------------------------

    Name: Bakker
    Class: Priest
    Age: 20
    Description: Skinny, boney in appearance with light brown hair and hazel eyes. Tan robes (because white stains too easy lol jk)

    Level: 1
    Hit points: 5/8
    Exp: 72/100
    Armor: +5
    To Hit Bonus: 1/2
    Movement: 8

    Stats:
    Strength: 0
    Intelligence: 5
    Accuracy: 0
    Speed: 3
    Constitution: 0
    Charisma: 2

    Skills:
    Find: 3
    Locate Traps: 1
    Ride: 0
    Charm: 3
    Diplomacy: 4
    Balance: 1
    Swim:
    Climb:
    Concentration: 4
    Knowledge [Arcane]: 0
    Knowledge [Nature]: 2
    Knowledge [history]: 2
    Move Silently: 0
    Listen: 0

    Special abiltities:
    Heal (Heal target 6 hp), Holy Shot (4 damage to monsters, 8 damage to undead) (lvl 2 spellcasting due to intelligence)


    Weapon: Type: mace
    Damage/To hit: 4
    Special: full damage on undead

    Weapon/shield: Large Shield
    Damage/defense: +2 (defensive item)

    Armor: Scaled Mail
    Defense : +3

    Helmet: none yet
    Defense : 0

    Gear: 36 gold, no items

    --------------------------------------------------------------------------------

    Name: Morgoth
    Class: Assassin
    Age: 19
    Description: Picture okay? If so, This.

    Level: 1
    Hit points: 8/12
    Exp: 92/100
    Armor: 7
    To Hit Bonus: 3
    Movement: +11

    Stats:
    Strength: 3
    Intelligence: 0
    Accuracy: 0
    Speed: 3
    Constitution: 4
    Charisma: 0

    Skills:
    Find: 3
    Locate Traps: 4
    Ride: 3
    Charm: 2
    Diplomacy: 0
    Balance: 2
    Swim: 4
    Climb: 2
    Concentration: 0
    Knowledge [Arcane]: 0
    Knowledge [Nature]: 0
    Knowledge [history]: 0
    Move Silently: 0
    Listen: 0

    Special abiltities:
    Thieves: Back Stab (instant critical hit, once per battle)

    Weapon: Type: Shortsword
    Damage/To hit: 4/3
    Special: Dual(if able)

    Gear: (150 gold worth)
    Magic Shortsword, Leather Armor(25, +2), Small Shield(+1, 22), 3 Heal potions(30) Leftover Gold: 60,

    -----------------------------------------------------------------------------------------------

    Name: Graham
    Class: Fighter
    Age: 23
    Description: Tall, brown haired, large shoulders and muscular physique

    Level: 1
    Exp: 72
    Hit points: 12/15
    Armor: 8.5
    To Hit Bonus: 5
    Movement: 7

    Stats:
    Strength: 4
    Intelligence: 0
    Accuracy: 0
    Speed: 3
    Constitution: 3
    Charisma: 0

    Skills:
    Find: 4
    Locate Traps: 0
    Ride: 0
    Charm: 4
    Diplomacy: 0
    Balance: 4
    Swim: 4
    Climb: 4
    Concentration: 0
    Knowledge [Arcane]: 0
    Knowledge [Nature]: 0
    Knowledge [history]: 0
    Move Silently: 0
    Listen: 0

    Special abiltities:
    Fighters: None at level 1

    Weapon Type: Battle Axe
    Damage/To hit: 6/6
    Special: Fighter only

    Armour Type: Chainmail
    Armour Bonus: 4
    Special: N/A

    Gear: 21 Gold, No gear
    __________________
    Last edited by Lord Arumen; 05-26-2009 at 03:09 PM.
    Look for Heights in the RPG and story section


  2. #2

    Default

    OLD FASHION SHOPPE

    Weapons:
    Knife: 5 gold, 2 damage, dual (requires ability)
    Shortsword: 12 gold, 3 damage, dual (requires ability)
    Longsword: 30 gold, 5 damage
    Mace: 20 gold, 4 damage, full damage to undead
    Spear: 17 gold, 3 damage, 2 square reach
    Handaxe: 25 gold, 4 damage, dual (requires ability)
    Battle Axe: 45 gold, 6 damage (fighter only)
    Staff: free, 2 damage, full damage to undead

    Short Bow: 25 gold, 14 range, 3 damage
    Longbow: 50 gold, 22 range, 4 damage
    Crossbow: 60 gold, 12 range, 6 damage
    Throwing Knives: 2 gold per, recoverable, 4 range, 3 damage, thieve only, melee also (regulat knife then)

    Armor:
    Cloth 15 gold, +1 armor
    Leather 25 gold, +2 armor
    Scaled mail 55 gold, +3 armor
    Chain mail 100 gold, +4 armor
    Half Plate 160 gold, +6 armor
    Full plate 250 golf, +8 armor (fighter only)

    Leather Helm, 15 gold -5% crit hit against
    Small Helm, 30 gold, -10% crit hit against
    Heavy helm, 70 gold, -15% crit hit against, +1 armor

    Small Shield, 22 gold, +1 armor
    Large Shield 55 gold, +2 armor

    Leather gloves, 7 gold, resist disarm +5%
    Studded gloves, 18 gold, resist disarm 5%, +1 [slam] attack to hit ((slam is an attack))
    Metal Gloves, 30 gold, resist disarm +12%
    Locked gloves, 40 gold, resist disarm +50%, -1 to hit

    Healing potion, 10 gold, (6 hp), one time use


    Object Quality
    Items of poor quality sell back for 25% normal price
    Items of normal, or not specified quality can be sold back for 50% starting price
    Items of fine quality sell back for 75% starting price
    Items of perfect quality sell back for 100% starting price
    Items of Masterwork qualtiy have +1 to hit, sell for 100% starting price (but cost 3 times as much as a normal weapon)


    Will be added to later
    Last edited by Lord Arumen; 05-25-2009 at 07:54 AM.
    Look for Heights in the RPG and story section


  3. #3
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    Default

    Name: Serrin
    Class: Spell Caster
    Age: 24
    Description: Serrin has flaming red hair and black robes.

    Level: 1
    Hit points: 6
    Armor: 5 from armor, 1/2 from speed
    To Hit Bonus: 1/3


    Stats:
    Strength: 0
    Intelligence: 4
    Accuracy: 0
    Speed: 1
    Constitution: 2
    Charisma: 3

    Skills:
    Find: 3
    Locate Traps: 0
    Ride: 0
    Charm: 4
    Diplomacy: 0
    Balance: 2
    Swim: 2
    Climb: (Climbing skill)
    Concentration: 4
    Knowledge [Arcane]: 4
    Knowledge [Nature]: 1
    Knowledge [history]: 0
    Move Silently: 0
    Listen: 0

    Special abiltities: Summon monster 1, Wizards Armor, Steed


    Weapon: Type: Mace
    Damage/To hit: 4, 1/3
    Special: Insta-kill on undead

    Gear: Small shield, Chainmail, and Mace. 8 gold left over.


    ((What's supposed to go in the Special slot?))
    Last edited by Zenrax; 05-22-2009 at 09:13 AM.



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    LONG LIFE TO COMMISSAR KITTEN!!!

  4. #4
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    Default

    Character Bios:
    Name: Daryz
    Class: Archer
    Age: 19
    Description: 186cm tall, 100kg, shoulder length black hair, medium build, and icy blue eyes.

    Level: 1
    Hit points: 11
    Armor: 4
    To Hit Bonus: 3
    Movement: 6

    Stats:
    Strength: 2
    Intelligence: 1
    Accuracy: 3
    Speed: 2
    Constitution: 1
    Charisma: 1

    Skills:
    Find: 1
    Locate Traps: 0
    Ride: 2
    Charm: 3
    Diplomacy: 3
    Balance: 3
    Swim: 2
    Climb: 2
    Concentration: 1
    Knowledge [Arcane]: 0
    Knowledge [Nature]: 2
    Knowledge [history]: 1
    Move Silently: 0
    Listen: 2

    Special abiltities: True Shot (+2 to hit, 2 times per battle)

    Weapons:
    Type: Longbow
    Damage/To hit: 4 damage/6 to hit
    Special: 22 range

    Type: Shortsword
    Damage/To hit: 3 damage/3 to hit
    Special: dual (requires ability)

    Gear: Longbow, Shortsword, Leather, 63 gold.

    ((just to be clear, whats in blue is based on normal plus whatever bonus I have added, I did not cheat the system))
    Last edited by Lord Drazsyr; 05-22-2009 at 10:15 AM. Reason: fix

  5. #5

    Default

    ((sure, we can start))
    ((Delete any now pointless questions or irrelevent posts before this, as to reduce clutter))

    The town of Drakville was a peaceful city, now torn apart by war ans strife. An army of goblins has terrorized the town folk and they have sent out a message for help
    Serrin, Daryz you have answered this call. Serrin has heard of the old goblin spellbooks hidden in there tunnels, and Daryz seeks the glory ad fame of being a fighter for the people.
    ((Feel free to add a experiance point section to your bios, as when you kill monsters, you may level up))

    An old man greets you as you enter the town
    Old man: I am glad to see young people coming to save our town. I would suggest you two stick together to avoid falling prey to the lurkers in the tunnels.
    Old man: Do you have any questions?

    ((Make sure that you use your skills alot when not in combat))

    Other Options: Start fighting now
    Other Options: Question Townfolk
    Look for Heights in the RPG and story section


  6. #6
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    "Who are these people and what has happened to this town?"

  7. #7

    Default

    Old man: These are the people of Lord Frued. He is the one offering the reward. You can keep whatever you find and get a 300 gold piece reward to boot.
    Young man: (Now walking up) the goblins sir. They came with torches and a fire we couldnt stamp out nor put out wth water. We had to cover anything burning with dirt, or let it smolder
    Old man: Will you help us?
    Look for Heights in the RPG and story section


  8. #8
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    "Depends on what my friend here thinks...Serrin?"

  9. #9
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    Serrin sized them up, then said "Sure, why not? 300 gold reward, lots of loot, and best of all, we get to kill stuff!"



    Join the Red Army now!

    LONG LIFE TO COMMISSAR KITTEN!!!

  10. #10
    Join Date
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    Default

    "Then we're in. We'll talk who gets what later." Unlatches bow and takes arrow out of quiver.

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