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Range units target AT first, then other range based on total attack, then melee unit by speed (not cumulative attack, not distance, not range). This is why scouts layer for cavs in cav smacks, and why warrior bombs and rams can be layered by faster troops.
Melee units target closest units first, with ties broken by total attack.
http://battle89.evony.com/default.html?logfile/20100401/28/39/2839ad32534b5a7c036635222225fe19.xml
This link should still work.
Last edited by DeadlySinners; 04-15-2010 at 06:37 PM.
Reason: Added link
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recent finding
ok New finding in our research...For each troop who is attacking..the unit they target is determined by: THE UNIT WITH HIGHEST CUM. ATK. WITHIN THE ATTACKING TROOP TYPE'S MOVEMENT SPEED+ ATTACK RANGE. Meaning If, and this is all hypothetical, cavalry have 1000 speed and 500 range...so any unit WITHIN 1500 paces of this cavalry is succeptable to attack. However, the cavalry target the unit inside this range which has the highest cumulative attack. On a side note If there are 2001 pikemen they have 300,150 attack total and there are 3000 swordsmen (300,000) attack if 1000 cavalry attack these units, the target the pikemen first and say they kill 570 pike in first round and say only 300 cavalry survive...the pikemen attack value has then dropped below the attack value of the swordsmen making them the next target for the cavalry in round 2 where they will attack until dead, or until the next round where a new target is chosen.
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Actually, no, you are completely wrong on this one. battle89.evony.com/default.html?logfile/20100415/91/36/91360e4741d4d0aa8b99a1ca096f4b11.xml this is a typical lvl 10 npc attack. if the scouts attack FIRST and they target the HIGHEST CUMULATIVE ATTACK TOTAL, then why didn't 400k warriors kill all 2k scouts? 2k scouts vs 400k warriors and according to your methodology, not only did the scouts win and not only did the warriors not kill every one of them, but they also came back in rd 2 and targeted the archer towers, killed them as well and STILL didn't completely die off considering that by this point in time none of my attacking troops other than scouts were in range to attack the warriors and the at's. WOW, THAT'S AMAZING. i think everyone needs to reformulate their npc attack strategies to conform to Vice's rule on scout combat mechanics.
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