And fastest units move first, with ties to defense.
Defending scouts dont move. Attacking scouts only move when everything else is dead. Not 100% sure how transporters work, but its similar to scouts.
And fastest units move first, with ties to defense.
Defending scouts dont move. Attacking scouts only move when everything else is dead. Not 100% sure how transporters work, but its similar to scouts.
Last edited by Naems; 04-16-2010 at 05:31 AM.
Sig thanks to Ravenwings!Retired
Attacking scouts move first and foremost, if you dont believe me explain this
All scouts die although I come away with victory...
Scouts Attack 1st, and attack unit with highest cum atk, that is within movement speed+attack range. Since scouts are so fast, they reach walls in round 1 and attack strongest unit inside gates, regardless.
By sending a cav/scout wave, the defending archers would have been killed with minimum losses such as 95k cav and 5k scouts with just the scouts dying. Although what i am curious abt is what the min number of scouts needed for this is. If just 1 scout and 99999 cavs will work like an all archer valley hit or if the higher scout count is needed to buy the cavs more time
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