Quote Originally Posted by Viceicarious View Post
Attacking scouts move first and foremost, if you dont believe me explain this


All scouts die although I come away with victory...
Scouts Attack 1st, and attack unit with highest cum atk, that is within movement speed+attack range. Since scouts are so fast, they reach walls in round 1 and attack strongest unit inside gates, regardless.
By sending a cav/scout wave, the defending archers would have been killed with minimum losses such as 95k cav and 5k scouts with just the scouts dying. Although what i am curious abt is what the min number of scouts needed for this is. If just 1 scout and 99999 cavs will work like an all archer valley hit or if the higher scout count is needed to buy the cavs more time