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Thread: Age 2 Battle Scenerio

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  1. #1

    Default Age 2 Battle Scenerio

    With the addition of historic cities to Age 2, it seems to me that Evony wants to see the conflicts centered around these cities. I also think without being able to take another player's city, it is going to be very difficult for one alliance to take these cities from another alliance. For those who do not know, historical cities are the only cities that can be attacked/plundered/captured like any players city in Age 1. All other player controlled cities in Age 2 can only be colonized.

    I have noticed that alliances are building their cities and occupying all the flats in the vicinity of the historical city. This has created a buffer zone and separation from the other alliances. When I saw this, I started thinking about how to capture that city once the other alliance controlled it.

    If had this scenario in Age 1, I would try and capture one of the perimeter cities and then start working my way closer to the historical city. My reasoning is to close the distance from me to the target and reduce the amount of enemies that can reinforce or counterattack me. My next step would be too take another enemy city and transfer it to one of my alliance members to increase our presence in the area. Then we could either attack the historical or capture more of the satellite cities.

    Now with Age 2 I can't figure out a good way to win in this scenario. Since we can not take other players cities I am seeing this is going to be next to impossible to capture that historical city. The two options are either colonize all the cities around the historical city and then attack it or attack the historical immediately which is going to be from a long distance.

    I can't see the attackers winning in either situation. Since colonization takes 8 hours, the city you are colonizing is going to be reinforced and you will most likely lose in the suppression period. If you do win the suppression, you have now locked your troops in that city to defend against the uprisings leaving them unable to attack the historical city.

    That leaves a direct assault on the historical city. Since all the flats are occupied that means the attack is going to be coming from a long distance giving the defenders plenty of time to reinforce on the initial attack or the spam waves that are going to be following it. Either way the defender has a big advantage.

    So does anyone have any thoughts on this? How would you capture that historical city? Evony Reps, I would love to hear your thoughts on war and what you think the conflicts will be like as these servers mature?

  2. #2

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    Ha Ha i have had the same thoughts And sadly all i can think of is better ways to surround you city.... to protect it like giving allies lvl 10 npc's and then colonizing them for there protection... The idea being the more food you make the more troops you can use to protect them.

  3. #3

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    insta cap the lvl10 npc next to atlantis?
    Quote Originally Posted by evony product manager regarding cheaters
    I don't think dealing harshly with them is going to help the future of the game, or the revenue. (Since in many respects revenue is an important factor for every business.)

  4. #4

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    Quote Originally Posted by ImTheMan View Post
    insta cap the lvl10 npc next to atlantis?
    I thought of that too. The problem I see is without being able to npc any of the surrounding cities they are always going to be able to reinforce and counterattack you. I think you will end up spending more time trying to fend them off rather than going for the historical.

  5. #5

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    nah, just close the gates and all they can do is colonize you
    Quote Originally Posted by evony product manager regarding cheaters
    I don't think dealing harshly with them is going to help the future of the game, or the revenue. (Since in many respects revenue is an important factor for every business.)

  6. #6

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    If I'm not mistaken you can launch an attack from one of your colonies or at least that's how it was explained in the beginning of Age II beta. They very well may have changed it since that time though.

    also you left out that said historical city can Draft 10% of your troops before/during your attack a level 12 can draft 4 times a day and a 16 6 times a day so now not only are you fighting the historical city plus reinforcements you're also fighting 10% of what you brought to fight with.
    Last edited by Disgruntled Lord; 04-15-2010 at 06:51 PM.

  7. #7

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    Quote Originally Posted by ImTheMan View Post
    nah, just close the gates and all they can do is colonize you
    I didn't think about that. thanks.

    so then as the defender i would have all the alliance members reinforce the historical city and if one of the satellites was colonized you just reinforce during the suppression process.

    seems like all the battles will be pretty linear. sounds kind of boring.

    Quote Originally Posted by Disgruntled Lord View Post
    If I'm not mistaken you can launch an attack from one of your colonies or at least that's how it was explained in the beginning of Age II beta. They very well may have changed it since that time though.

    also you left out that said historical city can Draft 10% of your troops before/during your attack a level 12 can draft 4 times a day and a 16 6 times a day so now not only are you fighting the historical city plus reinforcements you're also fighting 10% of what you brought to fight with.
    Very good points as well. I am not sure if you can launch from a colonized city or not. With the drafting the deck is stacked even more in the defenders side. it sure seems like this will be a pointless battle.
    Last edited by jobu55; 04-15-2010 at 06:55 PM.

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