Since the first round filled up so fast, I am opening up a second round. For every 6 players that sign up here, I will open up another game. After a game is finished, sign up again, (make a marker on the sheet that show you are in a game and change it when you are ready for a new one)

If I have 4 people sign up here, I will open another game soon. Then the rule above applies.

Old characters would just allow for more advanced games.

Character Sheet:

Character Bios:
Name:
Class: (Spell Caster, Priest, Fighter, Thief/Assassin, Archer just to make it simple)
Age:
Description:

Level: (1 for all for now)
Hit points: (6 for Spellc, 8 for priest and thief, 10 for archer, 12 for fighter)
Armor: (Sum of speed bonus + armor bonus [from magic and mundane])
To Hit Bonus: (= to level for fighters and archers, 1/2 level for thieves and prests, 1/3 level for spell casters)
Movement: (speed bonus + 4 if fighter, +5 if priest, +6 if wizard or archer and, +8 if thief

Stats: (10 points to start)
Strength: (Attack power) +1/2 damage, +1 to hit [per point]
Intelligence: (Spell Power) +1/3 spell level, +1% spell hit chance [per point]
Accuracy: (Ranged weapon accuracy) +1 to hit for ranged, +.5% critical hit [per point]
Speed: (Dexterity/Movement) +1/2 armor, +1 movement [per point]
Constitution: (Durablity) +1*level hp [per point]
Charisma: (Charm) +1 merc, +1 to a few skills (charm, diplomacy) [per point]

Skills: (All have 20 skill points to invest)
Find: (looting items)
Locate Traps: (Thief only, find traps)
Ride: (helps avoid falling off a steed in combat)
Charm: (Convince NPC's of things)
Diplomacy: (A less forceful but more likely way to convince NPCs, less options)
Balance: (Avoid falling)
Swim: (Swimming skill)
Climb: (Climbing skill)
Concentration: (Focusing on spells in combat)
Knowledge [Arcane]: (Knowing about this group)
Knowledge [Nature]: (Knowing about this group)
Knowledge [history]: (Knowing about this group)
Move Silently: (Thief only, avoid being heard)
Listen: (Hear enemies)

Special abiltities: (Delete all abilities that dont apply to you)
Fighters: None at level 1
Thieves: Back Stab (instant critical hit, once per battle)
Priests: Heal (Heal target 4 hp), Holy Shot (3 damage to monsters, 6 damage to undead)
Spell Casters: Spell Book (Choose 3 of the following: Magic Missle [2 damage shot, never misses, 3 per battler], Wizards Armor [1 per battle, +4 armor], Steed [Get a large horse for as long as you want, rid of it when you want. cant fight], True Strike [+6 to hit, once per battle], Summon monster 1 [summon medium scorpian, or summon weak skeleton], Magic Weapon [+1 to damage and to hit, lasts whole melee])
Archers: True Shot (+2 to hit, 2 times per battle)

Weapon: Type: (Can have multiple weapon selections, make a new one of these per)
Damage/To hit:
Special:

Gear: (150 gold worth)
(Buy things at the Old Fashion Shoppe post)