So I have this theory on hero loyalty and want to know what everyone thinks...
Many of us have had instances where we try to conquer a city and find it's loyalty stuck at 1 for an hour or more. I personally have still conquered and found that multiple spam attacks after loyalty hits 1 eventually works regardless of the timing space of attacks..
My theory is not only do you have to get city loyalty down to zero. but also all heros within the city. If a player has level 10 feasting hall full of heros withh 100 loyalty.. this could take a while.. my theory is partially backed up by the fact that I have never captured a city with more than one hero sitting in the feasting hall..
What are everyone else's thought on my theory?
might give a whole new purpose to rewarding heros...



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