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Thread: Hero loyalty theory

  1. #1

    Default Hero loyalty theory

    So I have this theory on hero loyalty and want to know what everyone thinks...

    Many of us have had instances where we try to conquer a city and find it's loyalty stuck at 1 for an hour or more. I personally have still conquered and found that multiple spam attacks after loyalty hits 1 eventually works regardless of the timing space of attacks..

    My theory is not only do you have to get city loyalty down to zero. but also all heros within the city. If a player has level 10 feasting hall full of heros withh 100 loyalty.. this could take a while.. my theory is partially backed up by the fact that I have never captured a city with more than one hero sitting in the feasting hall..

    What are everyone else's thought on my theory?

    might give a whole new purpose to rewarding heros...

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  2. #2

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    Has nothing to do with heroes and everything to do with grievances and city loyalty, and sometimes cities simply hang at 1 loyalty just like they sometimes hang at 14-15 loyalty.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #3

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    Quote Originally Posted by Ashanta View Post
    Has nothing to do with heroes and everything to do with grievances and city loyalty, and sometimes cities simply hang at 1 loyalty just like they sometimes hang at 14-15 loyalty.
    I will have to see if I can get a screen shot on my retired server.. (if the city hasn't been taken though it wasn't two days ago) loyalty sits at 0 and grievance at 100 but I still have all my heros.. perhaps because I left the city with billions of gold to pay them?

    Quote Originally Posted by FoxyBunny View Post
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  4. #4
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    I've capped cities with multiple heroes in them, so i don't think that's the case. The loyalty thing is just a (agrivating) bug.


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  5. #5

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    Quote Originally Posted by IamDRAMA View Post
    I will have to see if I can get a screen shot on my retired server.. (if the city hasn't been taken though it wasn't two days ago) loyalty sits at 0 and grievance at 100 but I still have all my heros.. perhaps because I left the city with billions of gold to pay them?
    Being at 0 loyalty only means it can be captured if the right conditions exist: the attacking player has an open city slot, the city isn't the players last city and the attacker sends enough to beat the walls. Has nothing to do with the heros still in the city.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  6. #6

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    I have captured 3 heros at one time taking a city. Hero Loyalty only counts for Heroes that are able to be captured and has nothing to do with CITY loyalty which is controlled by grievance. That is why you are MOST likely to capture the BEST attack hero in a city as that is the one that will defend. Unfortunately the rest of the heroes "Vanish" . But there is something to be said for mass spamming as that when the Defending hero reaches 0 loyalty he/she can no longer defend and the next highest hero takes over. Thus giving the ability to capture multiple heros. THEN again I have launched 100 attacks on a city and not captured a hero at all.
    Last edited by Balzdeep; 04-17-2010 at 06:02 PM.

  7. #7

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    Quote Originally Posted by Balzdeep View Post
    I have captured 3 heros at one time taking a city. Hero Loyalty only counts for Heroes that are able to be captured and has nothing to do with CITY loyalty which is controlled by grievance. That is why you are MOST likely to capture the BEST attack hero in a city as that is the one that will defend. Unfortunately the rest of the heroes "Vanish" . But there is something to be said for mass spamming as that when the Defending hero reaches 0 loyalty he/she can no longer defend and the next highest hero takes over. Thus giving the ability to capture multiple heros. THEN again I have launched 100 attacks on a city and not captured a hero at all.
    So what? I'm not talking about hero loyalty.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  8. #8

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    Quote Originally Posted by Ashanta View Post
    So what? I'm not talking about hero loyalty.
    LOL I humbly apologize! I hit the quote button of the wrong post! Please forgive me! Post has been edited

  9. #9
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    Quote Originally Posted by IamDRAMA View Post
    So I have this theory on hero loyalty and want to know what everyone thinks...

    Many of us have had instances where we try to conquer a city and find it's loyalty stuck at 1 for an hour or more. I personally have still conquered and found that multiple spam attacks after loyalty hits 1 eventually works regardless of the timing space of attacks..

    My theory is not only do you have to get city loyalty down to zero. but also all heros within the city. If a player has level 10 feasting hall full of heros withh 100 loyalty.. this could take a while.. my theory is partially backed up by the fact that I have never captured a city with more than one hero sitting in the feasting hall..

    What are everyone else's thought on my theory?

    might give a whole new purpose to rewarding heros...

    I like theory's and the people who come up with them, No matter how crazy because atlest they are trying to find stuff out. None of us know exactly how this game works.
    However its all about PG this is one thing i tested alot ;-) Every hit after loyalty hits 15 will add 1 point of PG to the city, Once the city is below a certain point (8 or 9 loyalty) From what my testing showed me, PG was only being added as the city rioted.
    So the moral of the story is, I hit a city 40 Plus times b4 loyalty hits 10 and my cities get stuck at 0 NEVER! :-)
    These things u hear about hitting it every 6 minutes is a missguided myth, Once the city is at 9 or 10 and i know PG is up, I dont hit it again until i cap it

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  10. #10

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    Quote Originally Posted by Huntahh View Post
    I like theory's and the people who come up with them, No matter how crazy because atlest they are trying to find stuff out. None of us know exactly how this game works.
    However its all about PG this is one thing i tested alot ;-) Every hit after loyalty hits 15 will add 1 point of PG to the city, Once the city is below a certain point (8 or 9 loyalty) From what my testing showed me, PG was only being added as the city rioted.
    So the moral of the story is, I hit a city 40 Plus times b4 loyalty hits 10 and my cities get stuck at 0 NEVER! :-)
    These things u hear about hitting it every 6 minutes is a missguided myth, Once the city is at 9 or 10 and i know PG is up, I dont hit it again until i cap it
    PG caps at 100.. you cant have more than 100 pg so, to a point, all you are doing is decreasing hero loyalty. even though your war reports show 1 pg if you hit more than 25 times it is not factual. But you will continue to decrease hero loyalty. becasue it will roll over to the next hero. So ( as long as you have enough spots in your feasting hall) there is only a limit by the amount of heros your enemy has But in reality 3 or 4 is about the most you can get unless your city is in the next space and your are cav waving with 1 hero after 15 loyalty. with a lvl 10 feasting hall and only one attk hero and a Mayor. in this case "theoretically" you can capture 8 heros
    Last edited by Balzdeep; 04-17-2010 at 06:25 PM.

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