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Thread: Nerfs BEFORE Fixes

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  1. #32

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    Quote Originally Posted by Abrexus View Post
    This is my problem with their entire balancing system. They have 6 live servers now that have generated many active players. As an example, prestige farming has recently been nerfed. Ok, I agree it was not working as intended but with each nerf comes the fact that a large majority of players are going to be stuck where they are. The people at the top who were able to make use of these "design flaws" are going to stay at the top and those at the bottom will have an immense struggle to compete.

    If they do the same thing with NPC balista farming more of the same is going to occur only on a much grander scale. Prestige is just a number, but people who have warehoused vast numbers of resources via NPC farming are going to have a distinct unfair advantage if this is changed mid game.
    All you have to do is you and your clan find an area thats unpopulated WWAAYYYYYYY away from anything, which isnt hard in S1 these days lol. Train 10k - 20k horses so you can run supplies around the map.

    Make a town throw up all warehouses no barracks or anything along with defense.

    And stockpile multiple 100's of millions of food and wood.

    Then buy as much as the market now as you can, literally spent every single last bit of gold.

    When they nerf this, price of food will have to rocket as we cant make the amt of food we need for the armies one has to sustain.

    You win.

    Sounds like a great plan to nerf doesnt it !
    Last edited by usertaken; 05-23-2009 at 06:53 AM.

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