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Thread: Constructive Feedback Based on the current state of Age 2

  1. #11

    Default attacking

    yea this really upset me that i cant take over someones city anymore like i could in evony 1. this not only upset me alot, it also upseted my whole alliance. i do think the colonization feature is unique but i want to also be able to attack and take over the city. i think players should choose if they want to attack or colonize.

  2. #12

    Default

    Quote Originally Posted by sebastianeriksson82 View Post
    BUT how I see it the games core is that you attack and take over cities. Now what happen you send your troops agains someone else's troops and you both loose troops and nothing is gained. just build up new troops.....
    So is the new core of the game just to build troops then I wonder....
    almost better to have no troops that way you will not loose any and you can keep upgrading your cities... like farmville
    Try not simplifying it to the point of absurdity.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #13

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    I am one who thinks that plundering, colonization, and conquering can and should all three be available. However the combat system for colonizing is far from working properly yet.

    I have tried it many times both as attacker and defender. Won some, lost some. Yet there are so many bugs and changes that it literly is almost random what result you will get.

    I see this as a good thing though. It means behind the scenes they are definately working on it.
    Last edited by reddbaron; 05-03-2010 at 06:01 PM.

  4. Default

    Hi, Im just a bit frustrated right now but I have faith in the evony team and hope they put back the normal attack take over mode as well, I really like the colonization it's a cool extra thing that will make the game more fun. But it should not be the main thing.

    We have discussed this on our server and most people think that evony will put back the attack feature or make some changes and that the final product of evony age 2 is not fully complete yet.

    If they don't I believe they will loose a lot of players. Alot of the players that use to play Age 1 will feel like downgrading if they go back and they do not want to play like this.

    For now I will keep playing but if nothing changes me and many like me will probably just quit. Sadly when the game is so damm good!

    Sebastian

  5. #15

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    Quote Originally Posted by Ashanta View Post
    Try not simplifying it to the point of absurdity.
    Ashanta, please don't get me wrong. It is a real question. No flaming meant in it. simply I really don't get what this game is about. And it seems I'm not the only one here.

    And it seems I'm not the only one. I'm part of the lot of players who are asking the same question. What is this game about?

    It is clearly not a war game, since you can't neither pillage other players nor conquer their cities. And when you have colonized them you can't even attack them anymore so they become completely immune to you.

    I agree with sebastianeriksson82 when he says that this is just another farmville since the only other option is that this is a game about just building cities.

    And I really feel it. You declare war at alliance level, teleport to the other side of the world to defend a friendly alliance and you realize that... in this game you simply can't do a war... because you simply can't do anything at all to another player! "Ouch... Ok the only thing left is building..."

    If you don't agree with us. I can think at only other two options:
    1. uoppsss you did some mistake in the game design (I prefer to not even take this option into consideration)
    2. you didn't turn on all the features of the game (warehouse, pillage research, loyalty on heros, loyalty on cities, etc... seems to give credits to this option)

    Please give me good news

  6. #16

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    This is my first post. I've been on NA1 since day one, and I want to thank everyone for the hard work sorting this out. That being said, I too have some concerns about the colonization process:
    1. Once you start an uprising, the suzerain should not be able to draft any more troops from that city. They already said they're ready to fight to the death to be free!
    2. There are no reports of what the suzerain is sending to quell the uprising. They just appear at the end of 8 hrs.
    3. There should be a limit, as with any other attack, set by your rally point, as to how many troops the suzerain can send to quell the uprising. I got hit with a single wave of over 600k troops. They don't even have to time their waves.
    4. At the end of the suppression period, the colonizing troops are automatically returned home. That means they have to march back and retake your city when you uprise, so why don't your wall defenses help at all?
    That's a few of the things bothering me, thanks for the chance to voice them.

    Dano

  7. #17

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    Quote Originally Posted by Danoman View Post
    This is my first post. I've been on NA1 since day one, and I want to thank everyone for the hard work sorting this out. That being said, I too have some concerns about the colonization process:
    1. Once you start an uprising, the suzerain should not be able to draft any more troops from that city. They already said they're ready to fight to the death to be free!
    2. There are no reports of what the suzerain is sending to quell the uprising. They just appear at the end of 8 hrs.
    3. There should be a limit, as with any other attack, set by your rally point, as to how many troops the suzerain can send to quell the uprising. I got hit with a single wave of over 600k troops. They don't even have to time their waves.
    4. At the end of the suppression period, the colonizing troops are automatically returned home. That means they have to march back and retake your city when you uprise, so why don't your wall defenses help at all?
    That's a few of the things bothering me, thanks for the chance to voice them.

    Dano
    I see some mechanics issues here too. You can't scout but the suzereign can scout you. The interface to uprise keeps changing on a daily basis. But also there are issues for the Suzerine. If he puts a troop setting of 100% and 2 players uprise at the same time? Up to 10? If some start teleporting away? Beyond the 8 hours march time? Does rally point restrictions apply there?

  8. #18

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    I think they should take out the 8 hr wait and the percentage thing. When someone uprises, the suzerain sends out the troops just like a normal attack. If more than 1 uprise at the same time, he's going to have to make a decision who to send where. I think this would stop big players from colonizing everyone in sight. Like building cities, if you can't defend them, don't build them. Not sure what to do about people that port away. There has to be some kind of time limit for the suzerain to respond, possibly travel time plus 2 or 3 hrs to get his men together

  9. #19

    Default

    Also on a different but related subject.

    Once the colony issues resolved I have an idea for conquers totally different from ageI.

    Since there is no conquers now, and no pillaging, Evony has the ability to start completely fresh.

    Why not completely change how loyalty and attacks affects conquering?

    Bear with me. Here is the back up concept. Theoretically colonizing is sending a % of your population (abstractly done) to "colonize" IE move there and change the culture, leadership and/or blood of the population. Then exploit this to receive in return goods, services and labor. This obviously would have a tendancy to make the city more likely to want to become a full rights village of the suzereign. Loyalty to the original owner would drop. Hence more likely to be able to fully "conquer" it. However when you "tax" or "Plunder" a colony too much, that generally would cause the population to be more likely to want to uprise against the overlord and be loyal to the original owner.

    Now how can we represent this in game mechanics?



    To conquer a city you must colonize it first.
    Loyalty lowers daily automatically while you are a colony a very small amount.
    Loyalty increases for each population deployment used by the suzereign.
    Loyalty increases for each draft used.
    Loyalty lowers a larger amount for sow discord.

    Other Loyalty modifiers. Mayor political ability . Uprising attempts. Tax rate. Suzereign garrison troops. Plunder attacks. Levy. Comforting.

    When loyalty reaches 0 the colony will revolt from its original owner. It will become a conquered city. If the conquerer already has all the cities his rank allows, it will revolt to become a NPC village. The original owner then can conquer the NPC to get it back if he wants. You might even allow a strategm or object to allow the original owner to take back his city right away. Otherwise, standard NPC conquering rules then apply.

    This allows quite a lot of give and take and long term strategies to adjust loyalties. Sometimes the Suzereign will want to conquer the city. In this case he will do things to lower loyalty. Sometimes the Suzereign will not want to conquer the city so he will do things to increase loyalty. The original owner also can counter to adjust the loyalty.

    IE

    The original owner DOESN'T want conquered. He uses comforting, Uprisings, Heroes with good politics. The Suzereign uses sow discords, Garrisons of troops etc to counter or allows it if he doesnt want to conquer.

    The original owner WANTS to be conquered (and maybe city goes to NPC so he can use a strategm) He uses tax rates levies and bad political mayors. Suzereign counters with plunder attacks, drafts etc if he doesnt want to conquer. Or allows it if he does want to conquer.



    Plunders don't affect loyalty except colonies. They Acually would increase loyalty as the colony would see the suzereign as too harsh and become more loyal to the original owner.


    Plunders without colonies are simply normal attacks that steal resources and have nothing to do with loyalty or conquers. This will be easy to allow a nomal attack again. I would like to see plundering added asap.

    PS A simple resolution to the issue of having some chance for everyone to recover is a simple rule. Designate one city as a capital. (default is original spawn) Capitals cant be colonized or conquered. They could be plundered.
    Last edited by reddbaron; 05-06-2010 at 05:05 AM.

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