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Thread: If you like Age 2, post here (Positive thread)

  1. #1

    Default If you like Age 2, post here (Positive thread)

    We have many negatives thread on age 2.

    If you are a previous experienced age 1 player and just moved to age 2, please post if you actually like age 2 more than age 1, and the reason why

  2. #2

    Default

    I like age 2 better, we actually have to work rather than farm is my reason


    Say bad things about it all you want.. i hate farming

  3. #3

    Default

    I love Age II. It's what a RTS (real time strategy) is suppose to be
    Management of resorces, colonies an having to get to know your alliance mates to trade FB items keep me busy. Got so board farming NPC all day on age I. hardly ever saw a real player, felt more like i was play'n a computer more then other people.

    I find it just amazing the amount of peeps that think all there is to do is kill everyone they see. Takes the strategy out of RTS, turns it into just another fragger game. I've had more battles (over 50 colonies) here in three weeks then 6 months on age one. The old server just became a stalemate once the weaker players quit from geting looted all the time. Only ones left were so strong could not attack each other. So we sat around farming npc's to keep troops feed, an some call that a war game

    Any barbarian can rape, plunder then burn to the ground, take a lot more work an intelligence to conquer an tax wile fighting off those that try taking your territory, then just running around pounding noobs into oblivion, destroying months of work in a day

    Evony did a great job at making 2 levels of game play were the serious players can fight each other over control of strategic historic cities. Claiming domination of their state and sill let the guy that works a real job only have to suffer being colonize wile building an not be destroyed in the cross fire

    I would like to see a 3rd level added were alliances can declare an old fashion age I "no holds bared" war on each other only (were both have to agree)
    with the understanding that player cities will be lost
    Last edited by haygar; 04-22-2010 at 02:44 AM. Reason: grammar mistakes
    sig.gif
    SirHaygar
    server na1
    Crimson
    Quote Originally Posted by master222jinx View Post
    Age 2 allows players to continue moving forward with thier hard work and suffer the chains of oppression untill they can cast off the chains of servitude

  4. #4

    Default

    Thanks for the info.

    It's pretty sad that this thread doesn't get many responds. I might give age 2 a try in the future to see how it goes.

    To say that there are no strategies in age 1 is a fairly misleading statement. If you are in a good team, coordination/strategy is essential to winning.

    I will post another thread about age 2.

  5. #5
    Join Date
    Oct 2009
    Location
    Toronto
    Posts
    9

    Default

    I have been playing Evony for a year now and have enjoyed it. I think age2 is a step in the right direction but they should really look at bringing the attack option back.

  6. #6

    Default

    i enjoy evony II because there is NO attack button,

  7. #7
    Join Date
    May 2009
    Location
    Indiana
    Posts
    71

    Default

    I like Age II and am looking forward to having my Age I account mirrored to a new Age II server.

    Sure there's room for improvement but isn't that true of Age I as well?


  8. #8

    Default

    Quote Originally Posted by haygar View Post
    I love Age II. It's what a RTS (real time strategy) is suppose to be
    Management of resorces, colonies an having to get to know your alliance mates to trade FB items keep me busy. Got so board farming NPC all day on age I. hardly ever saw a real player, felt more like i was play'n a computer more then other people.

    I find it just amazing the amount of peeps that think all there is to do is kill everyone they see. Takes the strategy out of RTS, turns it into just another fragger game. I've had more battles (over 50 colonies) here in three weeks then 6 months on age one. The old server just became a stalemate once the weaker players quit from geting looted all the time. Only ones left were so strong could not attack each other. So we sat around farming npc's to keep troops feed, an some call that a war game

    Any barbarian can rape, plunder then burn to the ground, take a lot more work an intelligence to conquer an tax wile fighting off those that try taking your territory, then just running around pounding noobs into oblivion, destroying months of work in a day

    Evony did a great job at making 2 levels of game play were the serious players can fight each other over control of strategic historic cities. Claiming domination of their state and sill let the guy that works a real job only have to suffer being colonize wile building an not be destroyed in the cross fire

    I would like to see a 3rd level added were alliances can declare an old fashion age I "no holds bared" war on each other only (were both have to agree)
    with the understanding that player cities will be lost
    I agree with every point here 100%. I love auto-heal, I love the new hero system, I love food consumption being cut in half, I love the idea of the worst happening being colonized, giving you another day to uprise if real life should be getting in the way.

    I have mixed emotions about the npc deal. I like that they cant be used to fill up an entire state, so aggressors cant port in. At the same time, I am not sure how the whole farming system is going to work, and if it is going to be a hassle to rebuild and farm regularly. I didnt play AgeII deep enough in to have balls and trans, I just wanted to check out the basic mechanic changes. I am very eager to switch my AgeI account over.

  9. #9
    Join Date
    Sep 2009
    Location
    All the angels sing........... Cuz your gonna die!
    Posts
    3,150

    Default

    Save last attack setting best function ever!

  10. #10

    Default

    Quote Originally Posted by Todlich View Post
    I have mixed emotions about the npc deal. I like that they cant be used to fill up an entire state, so aggressors cant port in. At the same time, I am not sure how the whole farming system is going to work,
    No need to farm I get over 2mill a day with fb alliance trade/gifts
    80k of each resource when you help a alliance mate an 100k when they help you. Times that by the 30 mates I trade with every day
    Additionally almost 40% of my resource production comes from my 50+ colonies

    To top it off, there is a bar in the feasting hall now, so if you do run out of food your troops won't refuge,
    they just go get dunk and are totality useless till feed them again
    Last edited by haygar; 04-23-2010 at 02:06 AM.
    sig.gif
    SirHaygar
    server na1
    Crimson
    Quote Originally Posted by master222jinx View Post
    Age 2 allows players to continue moving forward with thier hard work and suffer the chains of oppression untill they can cast off the chains of servitude

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