Quote Originally Posted by H3llion View Post
Seems like they would have better things to do than keep modifying the medal/item drop rate, like go enjoy their day or go golfing or something. They are making more money than they ever did, and no telling what they got from the face book contract. The little bit less they will make on medal boxes, they will get back selling stratgems.

Oh and since the last post I made, I found one cross medal.

Something like this

Level 2 flat => Cross Medal
50 hits later => Nothing

Log on Tomorrow

Level 2 flat=> Rose Medal
Level 3 flat=> Lion Medal
Level 2 lake=> Rose Medal
Level 1 Hill=> Nothing
Level 2 swamp=> Lion Medal
50 hits later=> Nothing
Level 1 flat=> Cross medal
Rest of the day=> Nothing

Rince and repeat tomorrow.

This scenario was very similar from yesterday compared to today, and I am not exaggerating. And this pattern repeats itself day to day, so it can't be random.

Oh and I still haven't found any items from a valley. No gems, no material, no nothing.


Maybe they are as low as in Age 1.

Now if someone from Evony staff would like to clarify what exactly determines the medal drop rates, does it chance from hour to hour? Are there times when you just wont get a medal no matter how many attacks you make? If so explain please. I think the players are at least entitled to an explanation about certain aspects of the game, instead of making us guess or speculate. If you put limits on how many medals someone can get in a certain time, say so, something like we think its ok for people to progress, but not too fast, but at least freakin tell us something?
The drop rate is a static percent, and your post proves this. When something is random chance (percent chance to drop something), you can go 50 attacks without a single medal/item dropping, and then get something on each of your next 10 attacks.

The drop rate is the limiter for how fast a player can acquire items for free in the game. If the drop rate is 10%, then 10 out of 100 attacks could potentially net an item; the player might get lucky and have more of the attacks net an item, but out of the next 100 attacks get fewer than 10 items (due simply to random chance) thus resulting in a net rate of 10%. Some players will simply get luckier than others over the short term and get a seemingly better drop rate while over the longer term get the same drop rate.

If you finish some or all of the achievements dealing with drop rates, you will get a better drop rate