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Thread: Army Guide & Discussion.

  1. #1

    Post Army Guide & Discussion.

    EDIT: Below is what I thought, but judging by comments most of you dont like it! EVERYONE POST YOUR IDEAL ARMY.


    Below if what I am aiming for in my citys. This is just my idea of a good army & everyone should reply on what they think! Also reply on your veiws of a good army! And rate 5 STAR.

    Worker; 100k for transporting and layering.
    Warrior; 100k good for taking out defences and layering.
    Scouts; 500k for scout bombing. 300k-scout bombs & 200k-scout defence.
    Pikemen; 100k layering and good for defending against cavarly.
    Swordsmen; 100k layering and defence.
    Archers; 500k+ for attacking, farming and layering.
    Cavarly; 150k for layering and quick attacks on enemy.
    Cataphract; 100k+ for layering and defence. 100k phracts can take out 600k archers on defencive. They are great to have but upkeep is big.
    Transporters; 30k for farming and plundering + helping out alliance.
    Ballista; 30k for farming.
    Battering Ram; 0. I have no use for them.
    Catapult; 10k+ great for plundering.

    Thats what Im aiming for in all my citys + more of each of them once I have all that. Sure the upkeep may push 25mil but farming will sort that and with the wars plundering will help you with food a lot.

    They will all cost 200mil+ of each resource but will pay off when you are fighting.

    Everyone leave replys on this and rate good! I want to no what you all think of this and what your ideal army would be
    Last edited by LordPoweer; 04-25-2010 at 05:11 PM.

  2. #2

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    I think you got your information wrong...

  3. #3

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    you think? lol
    Grey is prey, Red is dead.

    Thanks to Tsubasa!
    Quote Originally Posted by Rota View Post
    He is not picking his nose, his finger is clearly out of his nose. The pic is obviously the transition after he has picked his nose, but before the finger goes into his mouth. It's an action shot.

  4. #4

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    How about this.. it is.

  5. #5
    Join Date
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    Ok well first of all. I'd get 1.5 swords for every archer to prevent scout bombs. Then i'd like to correct you on a few things.

    Cav and phracts, are NOT good for defending. Only 1 of them is needed for layering if you are ever attacked. Otherwise they will all die (unless you have a compact defense of course)

    Also, make a little more warriors :P they're the easiest to make,feed,and cost the least. Abuse that it helps a lot in the long run to have them in your city.
    If I helped you rep+ me.

    Going to be in s146. Who's comeing with?

  6. #6
    Join Date
    Feb 2010
    Location
    New Jersey
    Posts
    129

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    Quote Originally Posted by WN1 Hit View Post
    I think you got your information wrong...
    He wasn't that far off... unless you notice another flaw that I haven't already pointed out he's alright.

    *sorry for the double post
    If I helped you rep+ me.

    Going to be in s146. Who's comeing with?

  7. #7

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    It is a good army, BUT there is one flaw... Stopping your production will just ruin your evony life for that server. Not saying for you to keep building until you run out of troops but keep building until you think you had enough for that server. Also it doesnt seem like a guide to me.

  8. #8

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    Quote Originally Posted by LordPoweer View Post
    Below if what I am aiming for in my citys. This is just my idea of a good army & everyone should reply on what they think! Also reply on your veiws of a good army! And rate 5 STAR.
    I'm not so impressed.

    Worker; 100k for transporting and layering.
    40 to 50 k for lvl 10 barb layers is all you really need per city that is farming lvl 10 barbs. The others will max trnsport between 25-30 k AT MOST.

    Warrior; 100k good for taking out defences and layering.
    You need more. A lot more. Cheap to feed and are used for multi-purposes.

    Scouts; 500k for scout bombing. 300k-scout bombs & 200k-scout defence.
    Per city is hard to do, but really you just need one million scouts in one city and then reinforce where needed. 300k scouts will get through 200k scouts in defense most of the time. More is always better, but someone is always going to get through if they build scouts. After the first hit, they usually get a report to see how many scouts there are4. Then they build scouts til they get through or have allies help. Since your allies won't know when you are being scouted, they will get through eventually. 200k is about right, but concentrate the rest 1-2 mil scouts in one city.

    Pikemen; 100k layering and good for defending against cavarly.
    On paper, pikes are the best unit in the game. In reality, they are terrible. You need some for layers, but in defense they die fast. That's a LOT of lumber. I kept 100k pike ONCE. They were spammed at to death very quickly. I'd keep 5k at most and have a city with a reserve of 50k at most. They are fairly fast to rebuild.

    Swordsmen; 100k layering and defence.
    While more sturdy that pikes, they still have the same issue, they are a layer. While cheaper than archers for food cost, archers are much more effective.

    Archers; 500k+ for attacking, farming and layering.
    No one can go wrong having these. More isn't always best. 35k archers can defend most cities against a 100k attack. You want at least 200-250k per city especially for barb farming. The more good heroes you get, the more archers you will want.

    Cavarly; 150k for layering and quick attacks on enemy.
    While you do want cav, they are not essential, just nice to have. You can use scouts, and archers with layers to take out most targets without cav. Also, their defense is wasted on anti-cav. Against far away opponents or fast take downs, cav become vital. Much like scouts, put some in every city, but bulk the rest in one city.

    Cataphract; 100k+ for layering and defence. 100k phracts can take out 600k archers on defencive. They are great to have but upkeep is big.
    Not if opponent has layers. A few cav/phract will stop the phract charge. Scouts are easier to feed and more effective. Food wise, you can have 7 scouts to every one phract. Would you want 100k phract or 700k additional scouts?

    Transporters; 30k for farming and plundering + helping out alliance.
    Lots of different thoughts on this. 30k couldn't hurt with an army this size.

    Ballista; 30k for farming.
    At this stage you are farming b10s over b5s. Archers are primarily used. BUT. You do need a lot of them to face advanced players. Either a few k for farming or a few 100k to make a difference.

    Battering Ram; 0. I have no use for them.
    Rams are the great layer removal. One attack can clear a million troops and give you that cav/phract attack you desire. Even 1 to 10k of them in defense can be brutal and protect towers if your archers are scout bombed to death. I wouldn't be so quick to judge. 10k per city can easily become a 100k attack. Also, the honor loss is wonderful.

    Catapult; 10k+ great for plundering.
    Now you are being silly. A few hundred for defense is all you need. They do little for plundering unless paired with SLOW troops like rams. Otherwise, you are using them for layer removal.
    Last edited by Ulfhere; 04-25-2010 at 01:01 AM.

  9. #9

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    Quote Originally Posted by Ulfhere View Post
    On paper, pikes are the best unit in the game. In reality, they are terrible. You need some for layers, but in defense they die fast. That's a LOT of lumber. I kept 100k pike ONCE. They were spammed at to death very quickly. I'd keep 5k at most and have a city with a reserve of 50k at most. They are fairly fast to rebuild.
    no, no, no no, no.
    Pikes are great units on paper.
    They are also priceless in practice. I'm thinking compact D here.
    Imagine 700k pike and 400k archers. Defender has 183 intel. your pikemen have the same defense swordsmen would have.
    They also have much more attack. Usually this is not useful in CD, but it comes in handy against mechs. During a ram attack, what would you prefer to have: 700k swordsmen who just sit there and slowly die, or 700k pikemen who die quicker but deal a lot more damage at a greater range?

    Not to mention the obvious fact that pikemen, although more expensive to build (same price as archers), are considerably cheaper to feed. They are also quick to rebuild, as you've mentioned. They are much more effective against cavalry attacks. They are targetted first; learn to use that to your advantage.

    BTW: i hate scouts. they eat like pigs, they die like flies, I ave yet to see a situation in which the scoutbomb is the most efficient solution, so I keep scouts for farming purposes ONLY and get some other scouthugger to do my scouting.
    Grey is prey, Red is dead.

    Thanks to Tsubasa!
    Quote Originally Posted by Rota View Post
    He is not picking his nose, his finger is clearly out of his nose. The pic is obviously the transition after he has picked his nose, but before the finger goes into his mouth. It's an action shot.

  10. #10

    Post Reply.

    I seen a report of;
    1k Scouts
    29K Cavarly
    70k Phract

    Killing;
    1.2mil Archers.

    So I think the Phract is a good idea
    ______________________________________

    And as for the battering rams I am sure to start building them up
    Last edited by LordPoweer; 04-25-2010 at 07:30 AM.

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