Go back to the Evony I format with attack and seizure of cities.

Add in an easier option of colonization, but make it easier for colonized towns to get out of colonization.

When towns are attacked, make the value of the buildings, walls and resources take damage.

That way, when someone attacks a town, they do damage to it and have to build it back. It is not automatically a killer lvl 10 town with lvl 9 resources and lvl 9-10 buildings and walls.

Make the damage about 50% of the attack strength it takes to take the city over. That makes it worth taking over a city.

Also, that prevents players from getting Big and STAYING Big, no matter how much they are attacked.

This approach provides longevity for career players, levels the playing field, and keeps things exciting as well as being more fair. When attacking, the city walls, buildings and resources should take on damage. It's more realistic as well.

Then, the "stratagems" would make more sense to invest in and use, since most would be used to protect against damage.

Evony would stand to make more money using this approach as well.

Please send my development royalty fee in coin