Quote Originally Posted by Ashanta View Post
For starters, players would abuse this to make other players quit completely by zeroing their last city completely so there were no buildings left at all. I'd imagine coming back to a city that lost all the level 10 buildings because of getting attacked would go over really well, and while losing a lot of cities can make you unhappy, imagine how much more unhappy you'd be if your last city had a fourth zero: 0 Loyalty, 0 Population, 0 buildings, level 0 Walls, level 1 TH. I'd love to see the rant you'd post after that happened.
And you think that doesn't happen already? LOL. Who cares if you have a lvl 10 anything when you are getting hammered by an alliance? Level 10 cities in Evony 1 are useless if there are no troops and it is pretty easy to go in and swipe out what is built over a 24hr period.

The outcome is the same. HOWEVER, if your alliance can attack and do damage to the aggressors, then you level THEM down too.

I see that some people are too dense to understand the value of being able to reduce down the larger players back to a more level, even playing field.

Too bad. It's the only thing that would keep people playing for a long time and engaged in using items to build.