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Of course Dynamic was using just an example. Maximum prestige per hit is unknown but exceeds 300,000. Take this hit for example:

1 city and 1 level 1 town hall. Prestige is calculated based on your losses. The more you lose, the more prestige you are awarded. If you were to send an awful mix at an npc10 and win by the slimmest of margins, and use the most prestige-efficient troops for the task (which appears to be archers), you could amass ridiculous prestige per hit. I'd estimate 650k+. You would have to use the perfect poor hero to just win using the most archers possible. No-one has perfected it, but Capella is the grandfather of the method.
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