I have been watching these forums and learning the game just a while now. I won't pretend to be an expert on the evony game system. Still making my own noob mistakes.
However, I see the writing on the wall and would like to share my experience.
Yes experience. I may not have much experience with Evony, but I have been a hard core wargamer longer that many of you guys have lived! Including play testing for major companies. (In the old school days before computers) Also several online strategy games for many years.
I have seen what is happening here with Evony and Evony II happen many times in the past on other online game systems. Players and designers get so focused on the annoying details that they miss the final target! Believe me, the details will work themselves out! The Evony team has already proven they have the ability to work out the bugs, graphics, framework, playability etc....... Over time I am sure the rough edges will be smoothed out!
The key to Evony II will be to make a combat system that is "balanced". There shouldn't be an Evony for hard core players and an Evony II for sim city guys. It should be balanced for all. That of course is easier said than done. The more I play Evony II the more I am slowly "getting it". The designers have come soooo close I can almost taste it!
I can't post directly in the feedback forum yet. (Got to wait 30 days for my forum account to be approved for that group) So I wont bother everyone with specific ideas in this forum. However, whatever they finally decide for the "combat" button should at least follow some basic principles.
Principles:
1) Solving the online 24/7 problem.
a) This is the MOST important issue. How do you make a combat system that allows people to have fun combats without being bored, yet give a chance to someone who may be offline while sleeping or at work? If you slow movement down too much it is excrutiatingly boring to wait hours and hours for your attacks to land. If you move too fast you may go to the bathroom and come back to find your entire account in flames while you were offline! I really like the colonizing combat systems way of solving this! When you add the pillaging/attack button please try to use a similar thing. Give it some time for declaring war, fighting the initial battle, setting up a camp to hold the loot......but then once the looting begins, make it fast hard and heavy! This will give both the attacker and the defender time to be online and battle it out! The colony rules do just that! If we could get some attack rules of a similar nature would be great!
b)Simply removing all normal attacks, lootings and conquers is not a great idea. Boring.
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