
Originally Posted by
The Real McCoy
Actually they have made things so ridiculously in favour of the defender in Age 2 if would be pointless attacking someone in the first place
Reasons why are:
1. You can build archer towers faster than archers and you need roughly 5 archers to a tower. Troops are no longer quick to build and expendable. They are precious commodity.
2. If you are offline you have the option to autoheal so even if someone does kill a decent portion of your army you can grow them back immediately. Proper layering + auto-heal will make you almost bulletproof. I know this from experience of attacking cities with an autoheal bot running.
3. If by chance you break through a city and kill all the troops (will cost you almost 10 times the troops than the defender) you cannot capture the city. All you can do is colonise it.
4. You have to wait 8 hour to attack
5. Somebody with a hero with 400 attack is only able to build troops 80% faster than someone with a 70 attack hero.
There are other reasons but these are amongst the main ones.
You dont need to use truce agreements in Age 2. All you need to do is hit the auto-heal option. Nobody will waste their time on an auto-heal city.
Age 2 is a sad joke and will end up with nobody wanting to attack anyone else because of the expense (time-wise) to make troops. Forget the 0.0 city ever being taken. Will take 500 people throwing their entire armies at it after one year playing to get remotely close to knocking it over.
There's currently only a 30m wait for the Declare War, not 8 hours.
You can only have so many archer towers, but you can continue to build more archers.
If Age I taught us anything it's that layered cavalry/cataphracts > archers and towers once the wall fortifications are gone. Players can and will build up to take on defended cities, or they will simply knock over the poorly defended ones like they usually do in Age I.
The Age II auto-heal uses more gold to heal troops than those auto-heal bots you ran into in Age I meaning you can make them run out of gold faster. Make them run out of gold faster, and if their gold is in the red, their heroes will start losing loyalty, and potentially run away, plus they will be unable to continue auto-healing. Also, if you manage to break through with them auto-healing then their army will continue to get smaller and smaller so that by the time they log on to save their city, they won't have much left to defend with (something about getting back 10% of 10% of 10% of 10%).
But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^
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