
Originally Posted by
UniqueName
You were led astray by the OPs math which imply a stead state condition, 50% tax rate is not the *BEST* nor 50 loyalty which you seem to be mixing here. I'm not sure what you are saying really but the best tax income comes from taxing at loyalty 100, with a 100% rate.
The most income, and thus the most taxes comes from something like taxing at 100% until loyalty reaches 95, then giving the people food to raise it back to 100. Does loyalty drop slow enough to do this constantly. But you have to figure out the food cost, which is low right now because the cost doesn't match the description.
A lot of people missed the point. Loyalty changes by one point up or down every number of seconds. I haven't measured it with a stopwatch, but lets use 10 seconds as an example. If your loyalty is 80, and your tax rate 81, then after 10 seconds your loyalty will drop to 79. If your loyalty is 80 and your tax rate 100, then after 10 seconds your loyalty will still drop to 79, but you just made a lot more gold. My system is using this mechanic and you would be changing your tax rate between 50% and 100% every 10 seconds.
That said, yes, my plan is quite impossible. The point was only to prove that 50% tax rate is not the best hypothetically.
Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.
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