who bothers about gold. u get tons of it from npcs anyways
tax... 0 % plix. helps to get back pop faster after u max out barak queing by setting production 0 and then que then prod 100 and then pop raising comfort...
who bothers about gold. u get tons of it from npcs anyways
tax... 0 % plix. helps to get back pop faster after u max out barak queing by setting production 0 and then que then prod 100 and then pop raising comfort...
Last edited by wmdHost; 10-07-2009 at 06:23 AM.
shivi
wmd w15
Kissi - DeathInc s137
shivi Wmdelite s144 (fun char, just to chat with aeitus)
RETIRED :-)
When I first started in bp, I also thought that I could generate a lot of revenue from taxes and followed the population quest and built lots of cottages. After some time, however, I realized that any revenue from taxes is nothing compared to the revenue generated from (1) focusing on either iron production or lumber production and selling off the excess and (2) farming lots of npcs. I discovered the best tax rate is clearly 0%, since in this light, the only purpose of cottages is to have enough idle population to train troops. Keeping the tax rate at zero allows you to reduce the number of cottages to the bare minimum of 6 or 7 in each city and max out on the number of barracks.
I set my tax rate to 0 because the money is not worth the loyalty loss.![]()
Legendary Hero
Um sorry to seem arrogant but 100% tax plan is obviously the fastest/best way to generate gold.. since 100% tax gives more gold than 50% tax, and switch to a lower % while offline then when you are back slowly rise your tax back up to 100% as loyalty increases... But yes, to agree with the others... it depends on the amount of time you spend online.
all i'm going to say is go back and read this post from the 2nd page of this thread... and tell me if you can get a single city to out-do that amount of gold strictly from taxes
http://bbs.evony.com/showpost.php?p=581246&postcount=19
(on newer servers that are probably only 2-4 weeks old.... maybe!... but after a month or so, lumber and iron prices go well above 1 gold a piece...)
I agree that 100% is good to a point, but I think you forget about the cost of food. Let's make an example. This does not take into account the amount of time you spend getting your loyalty up to 100 or time when you leave your tax low to keep loyalty up when you are not playing. This is simply what you earn when you are at 100% tax.
Okay let's say we have a population limit of 100 to make calculating easy.
Disaster Relief(DR) uses the same amount of food as your pop. limit. We must use DR every 24 mins. or more to keep loyalty from going down more than it is restored(I read this but have not tested the time myself). So if we use DR every 24 minutes, we use 250 food every hour (100 per 24 mins.).
Now with 100 pop. limit, we will stay at about 95 population because when loyalty drops to 95, population will do the same, but pop. will not go back up even when loyalty does if tax is still set to 100%. So with 95 population and 100% tax we get 95 gold per hour.
So we spend 250 food to get 95 gold.
Here are a few calculations of food cost based on different market prices-
Price Amount Tot.Cost Net Gold per hour
0.01G x 250 = 02.5G Net:92.5G
0.05G x 250 = 12.5G Net:82.5G
0.10G x 250 = 25G Net:70G
0.20G x 250 = 50G Net:45G
0.28G x 250 = 70G Net:25G
0.38G x 250 = 95G Net:0G
So as you can see, on a new server when prices of food are low, you can keep most of the gold you make, but if food gets up above 0.38G/ea. in the market, you actually lose gold by using DR with tax at 100%.
Now let's see how much we make at 50% tax so we can figure out when it stops being AT ALL worthwhile to use DR.
Leaving tax at 50%, population evens out at 50 using our hypothetical pop. limit of 100. 50% of 50 is 25G per hour. Looking at the calculations above, we see that when food gets to 0.28G in the market, we don't make any more money at 100% than at 50% tax.
SO IN CONCLUSION:
You do not make ANY gold using 100% tax and disaster relief every 24 minutes if food cost is 0.38G/ea.
You make as much gold per hour by leaving tax at 50% as using 100% tax and disaster relief every 24 minutes if food cost is 0.28G/ea.
50% and 100% for MY OPINION, is not what you should follow, you get tons of gold just by farming, and it's not like you're heroes would need that much gold as do archers need that much food. well all research are finish or you are near finishing them all, gold is virtually worthless unless when you go to battle and heal some, but other than that nothing.
I wouldn't say resources because it's not really advisable to buy resources especially wood and lumber even though they are sought after.
you can produce tons of it, if you just know your way.
just MY OPINION ^_^
In early game stages, especially while you're in BP, manipulating tax rates like this is a useful tactic.
Once you get enough ballistas built to start NPC farming, however, you're better off relying on that for your gold, and leaving your population for military.
not really when you are still in bp or fresh out from it, money is worthless ^_^, what worth is money to upgrade stuff if you don't have that population to produce troops to defend and expand your empire ^_^ like you said when just wait till you have a lot of ballistas to farm ^_^ just my opinion ^_^ I'm not saying this true though. =p
Bookmarks