DISCLAIMER 1 of 2: The math may be incorrect, but the concepts are sound.
If someone has the time, please correct the math, thanks!
The limiting factors in this game are time, and money. As most cannot afford to (or, on principle, refuse to ... purchase on wars to level the hero, you want to use your time to get the hero levels. If you are using your time, you might as well be as efficient as possible.)
The purpose of this guide is to help you to exp your hero as fast as possible. This guide approaches it from the perspective of a single hero (usually, people want to build up a single high hero. But, if you have multiple heroes, you can adjust to suit your needs.)
As it is, getting exp is the greatest thing you can do to progress in the game. When you get exp, you can get your hero to higher levels. When you get your heroes to higher levels, you can train your troops faster, build reinforces faster, get higher resource production, etc.
In my experience, the best way to get exp is to farm NPC. Most of us say "duh!". But, what many do not realize is that time is of the essence, if you want to get your exp up as quickly as possible.
Now, level 10 NPC provide the best exp, with over 1.8 million per hit. This exp method will get you over 13 NPC10 hits per hour, with a single hero. This method will not be available to everyone, due to resource/troop/FLAT limitations.
First, the most limiting factor is time. I used to try to tell my alliance members this, and maybe they are finally catching on. Around your towns, you want the NPC's to be as closely packed as possible. This limits the time that you have to take to walk back and forth to the NPCs.
Now, it might confuse some, but the vets will pick this up right away (and/or are already thinking in this manner)
To realize this method, you need to look at the math.
To make best use of this method, you will require multiple towns, but I will show the single town method, just to be helpful.
I will cover the single town method, and then, I will cover the multiple town method.
First, we must understand what I consider an essential truth: The speed of the troops that you send determines how long it takes to travel to the NPC. If you want to get to the NPC faster, then you need to send faster troops.
The exp method requires your slowest troop to be archers.
The resource method requires your slowest troop to be trans.
Now, I will present the ROUND TRIP travel times to NPC, based on distance, and slowest troop sent (Note: times are in seconds):
For Archers
1 mile: 240
1.4 mile: 338
2 mile: 480
For Trans
1 mile: 492
1.4 mile: 754
2 mile: *not used in this example*
One hour contains 3600 seconds (1 hour = 60 minutes, and 1 minute =60 seconds. 60 * 60 = 3600)
Now, to calculate how many hits you can perform, you need to multiply the number of hits you perform, by the round-trip distances.
So, if you're attacking from a single town, sending archers:
4 x 1 mile = 4 x 240 = 960
4 x 1.4 mile = 4 x 338 = 1352
2 x 2 mile = 2 x 480 = 960
total: 3272
Now, with the limit being 3600 seconds in an hour, there isn't another NPC you can hit from this town in time (that would have full troops, for max exp). But, you did just do 10 hits in 1 hour = 10 x 1.8 mil = 18 million exp (greater than this, as level 10's give out more than 1.8 mil per hit)
Now, what if you want to resource farm, and include trans in the hit:
4 x 1 mile = 4 x 492 = 1968
2 x 1.4 mile = 2 x 754 = 1508
total: 3476 seconds
You just did 6 hits on a level 10, within the hour, so that's 6 x 1.8 = 10.8 million exp (food is a good bonus, too, as it can feed the troops)
Now, let's go into a logical extension of this ... what if ... I wanted to optimize this, by exping the hero in town1 then, scout reinforcing this hero to town2, and then, exping in town2, then, scout reinforcing this hero to town3, then, exping in town3, etc. Now, this method may or may not be logical to you, but once you see the math breakdown, it may be appealing.
For this method, I assumed that the travel time between towns via hero reinforcement via scout was equal to 1 minute, or 60 seconds. If your towns are closer together, then this may work better for you. (Due to map limitations, you may not be able to have multiple towns with the necessary farming setup this close together.)
Irregardless, this is the breakdown, if you use multiple towns:
Archers method (for exp farming)
town1:
4 x 1 mile = 4 x 240 = 960
reinforce to town2 = 60
town 1 subtotal: 1020
town2:
4 x 1 mile = 4 x 240 = 960
reinforce to town3 = 60
town 1 + town 2 subtotal: 2040
town3:
4 x 1 mile = 4 x 240 = 960
reinforce to town 4= 60
town 1 + town 2 + town 3 subtotal: 3060
town 4:
2 x 1 mile = 2 x 240 = 480
GRAND total: 3540 seconds
total hits: 14
14 x 1.8 mil = 25.2 million exp (more than this, as level 10 gives out more than 1.8 mil exp per hit, but this is a good minimum to work at)
Now, what if you wanted to farm for resources like this?
trans method (for resources)
town 1:
4 x 1 mile = 4 x 492 = 1968
reinforce to town2 = 60
subtotal: 2028
town2:
3 x 1 mile = 3 x 492 = 1476
grand total: 3504
You can get 7 trans hit per hour, and 7 x 1.8 = 12.6 million exp
Now, due to map limitations, you may or may not have multiple towns with the correct configuration, to be able to hit multiple NPC per hour like this. But, if you can, try to get towns in these locations, as you can then build up your heroes faster.
I hope that this information boosts someone's game.
I try to tell some people in my alliance, and they do not understand the time limitations. They see a town surrounded by NPC10, and think it is a great location. I see they're all 2 or more miles away, and I say that the location sucks ... but that's just me, thinking that troop travel takes time. Some people are blinded by the 19 mil food, but don't consider the time they're taking to walk to those resources. I believe that now, they're finally realizing that they can indeed upgrade NPC, and a few are catching on to the issue of distance from NPC means that it takes longer to farm, but still haven't caught sight on the bigger picture of being able to level up your hero fast, due to quickly hitting many NPC, and the scaled up benefits of faster troop building, which leads to being able to farm more NPC per day, until you can get to the point of being able to build troops as fast as you want, only limited by the amount of resources you can gather and your population.
Always remember: You can upgrade NPC/flats, but you cannot upgrade the Evony map!
How to upgrade npc: http://bbs.evony.com/showthread.php?t=127259
Insta-Conquer NPC: http://bbs.evony.com/showthread.php?t=45727
Have a nice day!
DISCLAIMER 2 of 2: The math may be incorrect, but the concepts are sound







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