amazing guide
amazing guide
yup. i tried that...400 miles away and he's still a pain in my neck! lol
I think they should kick the inactives of the server by looking at how long they have not been on for and then make some rules. i.e : inactive for a week email to warn about inactivety. inactivety continues they get 1 more warning and then they get there citys taken of the state and the account deleted. anyone have any other ideas?
just seeing what my banner looked like
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While I do think this guide and thread contains some really good advice, alot of the things mention here, will only mislead colonized players into a deeper hole and in the end make AgeII a bad experience for them.
First off doing any of these tactics makes a suzerain notice you more. Changing your city name means nothing if he knows your game name, coords, and alliance name.
Secondly, due to "Colony Status" on the page where you can levy polices, a suzerain can tell if your troops are in the city or out in a valley. All they have to do is click troops on the tab and he will get a report showing zounds,giga, etc next to the troops type. If that list is full he knows troops are in the city, if giga report next to the archers drops to zounds they know your troops are out in either a valley or another ally city. This means they can get a good indicator on whether your uprisings are fake or real without even scouting your city.
Next attacking a suzerain's valleys should not cause him/her to shake in their boots( if it does, then that player should not be colonizing from the get go). If you take it a step further and try to attack your suzerain's alliance members valleys, you are now draging in other parties who may take their angry out on your alliance since they cant colonize you. That creates friction on your alliance side, and in some cases I seen a colony get kicked from their own alliance because of the extra heat their actions attracted.
In all these tactics mention in this guide only seem to work if you are either:
A. Not in an alliance since you dont have to worry how your actions and how they affect those who are allied to you.
B. Your alliance is much stronger then the person who colonized you, in which case they can reinforce you in an uprising and help you become free.
C. If you are colonized by an inexperience or avg player in a sub-par alliance, who may not understand the ins and out of Evony AgeII.
If you have a suzerain with at least half a brain in a solid to good alliance that can support him, most of these tactics will end up backfiring in your face or good water cooler talk for you suzerain in his alliance chat.
Nobody mentioned this as far as I noticed... but I don't think the wall defenses are used in an uprise... it acts as a valley battle, because basically, your suzerain is not outside the walls, he's INSIDE your city...
Correct me if I'm wrong.
Thank you VERY much...started a city in diff server for practice at "being little guy"...having fun with it WAY earlier than I thought I would! Is most fun when you get alliance to boot you THEN go at a big alliance's valleys and ALL their sis alliances.
A few cav and a few scouts and other stuff in valleys. Up ur techs and just stop in to cause trouble. Sweet.
just for fun guys
don't let evony be your life, I hated the constant forever being online part of evony, being the little guy is nothing bad, just that ur not playing by the "rules" of the "big" guys. Game is to have fun. Everybody has their own way of having fun.
I can honestly say that more times I HAD fun than not playing this game. I don't play any longer, life has to move on. There are lots of things to do... rock on, have fun, go muck up the "system"
with love
FOOL
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