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Thread: [Age2] Life as a colony, the ups and downs and REVOLUTION

  1. #91

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    amazing guide

  2. #92
    Join Date
    Jul 2009
    Location
    Delaware, USA
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    1

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    yup. i tried that...400 miles away and he's still a pain in my neck! lol

  3. #93
    Join Date
    Jul 2010
    Location
    Manchester,UK
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    15

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    Quote Originally Posted by practicalfool View Post
    1. If the 'city' being colonized has gates open either at first attack &/or suppression attack - YES.

    2. Resources are the fist benefit. You recurve a tribute. Apart from that you are able to keep a general overview on their city (aka troop numbers, res, heroes). Also, once a day, you can levy some troops from their army to add to your's (the most hated part of being a colony btw). Suzerain can also hurt the colony's heroes.

    3. Suzerain has to protect the colony. Period. BUT, they can set the % of troops set to go defend/suppress to Zero and escape that.

    I personally think that suzerains and colonies need to work out co-existence and cooperate sinc. They share the same area. It can lead to a really strong territory defence. But some ppl are mean to the little ones. Bullies without any shame. This thread is dedicated to their aid
    Troop drafting is a pain in the A$$.
    I moved all of my troops into valleys and then the valleys got scouted and attacked lol.

  4. #94
    Join Date
    Jul 2010
    Location
    Manchester,UK
    Posts
    15

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    Quote Originally Posted by Deliverance View Post
    I am in a small noob alliance and some of my alliance mates are colonised by one of the big alliances.

    As I see it - the big alliance wants food - and what we need is information. I tell my suzzed players that their job is to suck information from their suzz. Usually the really good players are quite happy to answer simple, respectful questions from their colony "How do you farm npcs?" "What is the best way to attack lvl 10 valleys? This information builds up the knowledge within our alliance.
    Some suzzs dont reply - its easy to shift troops to an alliance embassy - set resource to zero and supply from the alliance. We ask the suzz to de-colonise. If not we organise a test uprising followed by a full uprising - and usually win - one colony at at time - its fun. But the suzzs that communicate - those we leave alone.

    Being suzzed is not such a bad deal - you just have to know how to use it.

    Deliverance
    Very good info.
    That is what my old alliance did, but then i gave it to my friend and joined the 22nd best on na5.

  5. #95
    Join Date
    Jul 2010
    Location
    Manchester,UK
    Posts
    15

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    Quote Originally Posted by yoron View Post
    Okay, just started to play E2.
    Don't like colonization.. Looks around, sees a lot of inactives, people that came for the social experience but found it to crave something more than talking. (Read Face Book. So they left..

    And I can't do anything useful with their city's at all. I've tried there are some tricks that worked in E1 to make them into NPCs or flats in a week. But not here..

    What I can do is to colonize those poor *******s that actually try to learn the game. Which more often than not will give them another negative incentive to quit..

    So I'm looking at farming NPCs instead now, and I found this colonization scheme to be as much 'bullying' as in E1. In some ways E1 is a cleaner game, as long as people treat new players with some decency. Here you just colonize

    Don't know what to do about that. But I think we should have some possibility to change the inactives f.ex. Also we should have a possibility of reinforce those we colonize for both's benefit. That's how it would have been done historically, with a new town. It wasn't only tributes, it was also help to grow..

    So I'm not that impressed so far..
    I think they should kick the inactives of the server by looking at how long they have not been on for and then make some rules. i.e : inactive for a week email to warn about inactivety. inactivety continues they get 1 more warning and then they get there citys taken of the state and the account deleted. anyone have any other ideas?

  6. #96

    Default troops

    just seeing what my banner looked like

  7. #97
    Join Date
    Aug 2010
    Location
    On the internet
    Posts
    157

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    While I do think this guide and thread contains some really good advice, alot of the things mention here, will only mislead colonized players into a deeper hole and in the end make AgeII a bad experience for them.

    First off doing any of these tactics makes a suzerain notice you more. Changing your city name means nothing if he knows your game name, coords, and alliance name.

    Secondly, due to "Colony Status" on the page where you can levy polices, a suzerain can tell if your troops are in the city or out in a valley. All they have to do is click troops on the tab and he will get a report showing zounds,giga, etc next to the troops type. If that list is full he knows troops are in the city, if giga report next to the archers drops to zounds they know your troops are out in either a valley or another ally city. This means they can get a good indicator on whether your uprisings are fake or real without even scouting your city.

    Next attacking a suzerain's valleys should not cause him/her to shake in their boots( if it does, then that player should not be colonizing from the get go). If you take it a step further and try to attack your suzerain's alliance members valleys, you are now draging in other parties who may take their angry out on your alliance since they cant colonize you. That creates friction on your alliance side, and in some cases I seen a colony get kicked from their own alliance because of the extra heat their actions attracted.

    In all these tactics mention in this guide only seem to work if you are either:
    A. Not in an alliance since you dont have to worry how your actions and how they affect those who are allied to you.

    B. Your alliance is much stronger then the person who colonized you, in which case they can reinforce you in an uprising and help you become free.

    C. If you are colonized by an inexperience or avg player in a sub-par alliance, who may not understand the ins and out of Evony AgeII.

    If you have a suzerain with at least half a brain in a solid to good alliance that can support him, most of these tactics will end up backfiring in your face or good water cooler talk for you suzerain in his alliance chat.

  8. #98

    Default Wall...

    Nobody mentioned this as far as I noticed... but I don't think the wall defenses are used in an uprise... it acts as a valley battle, because basically, your suzerain is not outside the walls, he's INSIDE your city...

    Correct me if I'm wrong.

  9. #99

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    Thank you VERY much...started a city in diff server for practice at "being little guy"...having fun with it WAY earlier than I thought I would! Is most fun when you get alliance to boot you THEN go at a big alliance's valleys and ALL their sis alliances.

    A few cav and a few scouts and other stuff in valleys. Up ur techs and just stop in to cause trouble. Sweet.

  10. #100
    Join Date
    Nov 2009
    Location
    in the OT, under Morgan's desk, hiding with CHICK
    Posts
    1,228

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    just for fun guys

    don't let evony be your life, I hated the constant forever being online part of evony, being the little guy is nothing bad, just that ur not playing by the "rules" of the "big" guys. Game is to have fun. Everybody has their own way of having fun.

    I can honestly say that more times I HAD fun than not playing this game. I don't play any longer, life has to move on. There are lots of things to do... rock on, have fun, go muck up the "system"

    with love

    FOOL

    (c) Ravensigs production
    Quote Originally Posted by llCHICKll View Post
    lol, you are worst than ardee... at least she tells you right away to pizz off lol
    Quote Originally Posted by Alusair View Post
    Announcement:
    I will start randomly deleting a post of practicalfool here and there over time to mess with his mind.

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