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Thread: Historical Cities

  1. #271

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    Quote Originally Posted by Jujim View Post
    Firstly I must thanks Satan for this thread. Very useful information.
    If I were to attempt this combop again, I might just send 3xLayered archers inside that same second and followed by 1 last mech combo. But if I get a softer combo with ram, I will just make do with 3-4 Layered Archers from my new city.
    I'm looking forward to using my new 12's rally point as well. 156,250 troops should make a nice bang when hitting cav and pike.

    So level 12 buff is 25%. Anyone know what Rally Point capacity + war ensign is for level 14's?

  2. #272

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    Quote Originally Posted by Satan View Post
    People just refuse to listen to me. First off, do NOT use Ballistae. Look at the post on the page before. Ballistae are more expensvie and time consuming than Archers. Second, I would NEVER hit anything with a Ballistae/Catapult combo. I could see hitting it when it has Swords, but when the lv 12 has ranged mechanics.. it gets real costly.
    Third, I still don't understand the point of using Pikes/warriors to clear Cavs. Just a waste. A 105k Archer wave would have cleared Cavs and then half of the Pikemen(or Archers depending on the circumstances).

    Also you need to layer correctly.
    We hear you, when you theory it out however some things make more sense then others until you experience it first hand.... for instance I wont use pikes next time, but i will kill all my available ballista next time for the start of the warrior phase... I just like big kill numbers =P

  3. #273

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    yeah, I use ballista/ram/archer combo for 1st spearhead, i'd rather have a strong start with my strongest hero, it's ok if ppl use them if they have them, and many ppl do have them already, b/c yeah there useful, we all know they take along time to build, I'm pretty sure you don't have to tell anyone that.
    Last edited by Swesal; 06-26-2010 at 09:59 PM.

  4. #274

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    Quote Originally Posted by Jujim View Post
    I read bb1's report (Page 21 #203) and saw his pure 125k archers managed to kill the 40k defending archers even with the presence of defending cav. So I thought sending Unlayered archers would do the trick of first hitting the archers. Well I failed and still not smarter after the fact. Until someone is willing to share that secret of hitting archers before pike/sword and warrirors, I will use the tactics of sending archers within same second, as what I did with my 5th and 6th Hit.
    To kill archers before swords/pike first off you have to have swords. Pike are too fast and will not work. Next I believe you need to have level 9 or lower compass. One player said he had level 10 compass but I think he may be mistaken and his compass tech completed after the attack but before he checked again. If barb has pike you need to land all your attacks in same second to kill archers after the pike are dead but before the warriors are hit.

  5. #275

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    None of your archer hits were "Pure" archer hits, you had pults with them. That is the reason your archers did not hit just the archers there, the 1 pult threw off the game mechanics.

  6. #276

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    Rally spot on a level 14 is 150k base, 187.500 War Ensign. I own one and that was the first thing I wanted to figure out.

  7. #277

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    Quote Originally Posted by RangerX View Post
    None of your archer hits were "Pure" archer hits, you had pults with them. That is the reason your archers did not hit just the archers there, the 1 pult threw off the game mechanics.
    Perhaps you should elaborate because it sounds like you have no idea what you're talking about.

  8. #278

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    The hitting archers before swords worked for me in the past but doesnt seem to work anymore. Can anyone else confirm this?

  9. #279

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    Quote Originally Posted by Jujim View Post
    Firstly I must thanks Satan for this thread. Very useful information.

    I have waited 1 week for the right combo to come. But it refused. It's weekend and grinding HH's xp and such would be a waste of a good weekend. I wonder how much costly cav/pike/ball would be. So I made a post earlier, hoping to see some good opinions. But no such luck. Well I said to myself, for the fun of it, let's just do it and see for myself. After all that is the reason I played this game.

    You are right to say using Archers is much more effective as the first spearhead, as my original plan. But due to some silly mistake (like sending the wrong hero to a Lv10 farm), I left with about less than 700k archers when I started. Therefore the decision to use pike in place of archers. Be flexible and use whatever available.

    There are many discussions on using workers/warrior/pik/sword for layering. I chose the easiest of using workers and warriors. I put 1 x catapult for timing reason so I can launch all from the same city (some 9 miles away) without dismounting my hero. If I did not use mech, then Workers would be the common time factor.

    I read bb1's report (Page 21 #203) and saw his pure 125k archers managed to kill the 40k defending archers even with the presence of defending cav. So I thought sending Unlayered archers would do the trick of first hitting the archers. Well I failed and still not smarter after the fact. Until someone is willing to share that secret of hitting archers before pike/sword and warrirors, I will use the tactics of sending archers within same second, as what I did with my 5th and 6th Hit.

    Regarding the use of mech. Since I decide to go ahead with this cav/pik/ball combo, I feel some mech will do the job, well it did. So I am pleased BUT I will not attempt it again for my alliance. Maybe for another fun attempt myself, I might try phract/sword/pult.. LOL

    The above is my thinking when I did my first attempt. Losing the 7th Hit is not part of my plan. If I were to attempt this combop again, I might just send 3xLayered archers inside that same second and followed by 1 last mech combo. But if I get a softer combo with ram, I will just make do with 3-4 Layered Archers from my new city.
    The reason bb1 killed the archers and you didn't is that he was facing sword and you were facing pikes.

    Sword move slow enough that what happened is that his archers started shooting the swordsman and the next round the defending archers came in range of his and they switched targets ( archers will shoot range over melee units ).

    This make me think that he you are going to go with a mech attack ( Satan hate them but sorry we can have other opinions) it might be better to go against ram/sword/cav. ( mechs will kill the swords without taking damage, especially with the sword relatively slow speed)

    wave 1 : layered archers clear cav
    wave 2 : 100k archers clear archers ( no need to send more than 100k all you want is clear the archers, you don't really care about killing any sword, your mechs will slaughter them with no loss)
    wave 3 : your mechs.......
    You might actually be able to keep most of your mechs alive going that way...( most mech attacks we saw were against defense still having archers, now remove those and most of your mechs will actually survive..)
    You definitly need to clear fortifications first if you go with mechs though.

    It might take longer to build the units this way but losses should be relatively very low compared to the pure archer attack, allowing you to take your next npc 12 soon after the first). The question is how to layer the mechs and what to use ( I wouldnt use catapults, just ballista/rams and a layer, question is what to layer them with...).

    The advantage of the mech strat is that you only really need 2 good historical heroes to use it ( for wave 1 and wave 3, wave 2 can be done with regular hero..)
    Last edited by Aildiin; 06-28-2010 at 04:00 AM.

  10. #280

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    I am going to test this out now. Cav/sword/ram is the combo in the next Lv12. Perfect to test this out.

    Report attached:-




    The reason for such a high number of cavalry is because I used 3x125k warriors bombs since I have too many of them eating my food.

    I used a low level hero because I read in most reports where they killed archers before sword, the attk hero is not a folk hero. So I though of using this to gain some xp for my King.

    so my question, could it because of too much fortification. BUt I think that should not be an issue since that just mean I will have more archers loss early in the battle. But our test is to see if the archers will hit the defending archers after clearing the cavalry.

    Or could it because of the high number of cavalry? Low level hero used?

    Or just as 1 poster claimed earlier, this is not a pure Archer attack since I have 1 warrior in it?

    Thanks. I am willing to test out theories. Just show me the way to get those defending archers!

    Edit: I think there must be some issue with Layering.... Will a layering pike (maybe 10k to 20k to survive the first few rounds) be good to slow down the defending archers for a round? If defending pike affect attacking archers, surely attacking pike will affect defending archer. Is so, think we might be able to clear defending cav and archers in 1 attack!
    Last edited by Jujim; 06-28-2010 at 05:46 AM.

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