Quote Originally Posted by Ashanta View Post
The issue that seems to be forgotten is that a new player starting on an established server is not usually going to work out in the long run: they will simply be too far behind to ever catch up most of the time. Even with a good alliance, they are going to have sub-par techs making it harder to reinforce their city effectively as much bigger players colonize their cities and start taking their resources, troops and heroes every day. While it would be possible to up-rise against the suzerain, if the gap between the players is enough, that might simply not be possible if the suzerain has 3-4 times the troops the colonized player has.
I totally agree, so why are the server maps 4 times bigger? If they are going to cut them off in a time window they can't fill them...

As to game play of Age II , if something doesn't change soon I expect the game will turn into valley and NPCs wars.

For example, a guy ported in and took my valleys, OK, but I can't attack him because he was suzerain'ed by an alley.

So maybe I should get suzerain'ed by the enemy and go on a valley raid binge of all their allies, since they then can't attack me. Scouts, they have a use.

This really has to change.

Capella