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Thread: wierd (unexpected) battle outcome

  1. #11

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    Quote Originally Posted by practicalfool View Post
    edit: A second look always helps to make sense of things better :P

    You had no range setters left. i.e, no abatis, traps or def trebs. That meant the battle started at AT range. Thus, it took out those troops in that order.

    In one of my very early defences, I had a lv10 wall with just 1 trap. I faced 2 X 100k archer waves. While the first splatted (taking out some cav), the second splatted and took out a small number of my ATs. I guess its similar to your case.

    Range setters... have enough of them. More than enough is even better
    Battle should have started at Catapult base range + 200 or 1700 due to the 25 catapults present with only towers on the walls.

    The range settings for the different ranged units are:

    Archers: 1400
    Towers: 1500
    Ballista: 1600
    Catapults: 1700


    You can verify this by sending 25000 archers (or enough archers to one-shot the cavalry) + 1 catapult at a level 10 valley that only has cavalry, and then send the same number with a single ballista. The cavalry will have a move of 1500 and attack range of 100 which will allow them to hit the archers with the ballista, but not the archers with the catapult due to the extra 100 starting distance granted by the catapult.
    Last edited by Ashanta; 05-13-2010 at 10:37 PM.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  2. #12
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    nice see, I am makin mistakes on my second attempt as well :P ty Ashanta. Much appreciated. I can't rem if I had pults in my case back then (It was a lv10 NPC rebuild, but not sure if I had bothered with pults yet). But, yes, makes sense again. And basically, reduced range still applies right.

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  3. #13

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    Quote Originally Posted by practicalfool View Post
    nice see, I am makin mistakes on my second attempt as well :P ty Ashanta. Much appreciated. I can't rem if I had pults in my case back then (It was a lv10 NPC rebuild, but not sure if I had bothered with pults yet). But, yes, makes sense again. And basically, reduced range still applies right.
    If the target is closer than the base range, I believe, which should be the case no matter what is setting the range due to all non-ranged layers moving on round 1 (archers/ballista/catapults/towers setting the range).
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

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