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Thread: how to tick off a suzerain

  1. #21
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    just a suggestion egami.... with your mindset of fun and domination and control freakishness, you are better off playing age1.

    Notice, they don't allow you to block flats with NPCs now. I thing the dudes (and bunnies) at evony had somethign in mind when they put in such features. we don't want an NPC farming game. Age1 was a NPC farming game, who can farm better gets to keep a bigger army and be a terror. eff that. Skill of clicking the mouse millions of times! wow.. what a skill. I'm mortally afraid.

    In real life too, its the little guy thats the most versatile, most flexible to change cuz he is startig from zero up. Also he suffers for that, but thats just life. Now grow up yourselves and stop crying about it.

    (c) Ravensigs production
    Quote Originally Posted by llCHICKll View Post
    lol, you are worst than ardee... at least she tells you right away to pizz off lol
    Quote Originally Posted by Alusair View Post
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    I will start randomly deleting a post of practicalfool here and there over time to mess with his mind.

  2. #22

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    Quote Originally Posted by egami View Post
    First, consider the end game of what you are proposing. Let's make colonizing such a drain that no one does it. I am sure that would make the prestige farmers happy.

    As to founding fathers and such, there was a risk incurred by them and virtually every other "underdog" who threw off their oppressor. That "all hang together or all hang seperately" isn't just a line. This isn't that. There is no risk to a colonized player who maliciously emails, whispers and plays a valley terror game. And terror is exactly what it is. Like a terrorist, there is nothing you can do to hurt them and the "warfare" is so assymetrical that you can't fight it.

    I don't like colonization because I don't think it's an easier "burden" on players who lose in attacks. I think it's a slow death that isn't more merciful than a quick if painful one you can more easily leave behind and, hopefully, move on in that server or another one. You can make colonized players out to be martyrs and make these tactics out to be acceptable for "freedom fighters" who need to use every tool available to them. You may even be right because it certainly engenders the desire to wipe out the opposition through naked power. Fortunately or unfortunately, that's not really an option in Age 2 where we've made it safe to be a "freedom fighter" without fear of reprisal.

    Congratulation freedom fighter. In my book, you're more like a kid who is losing in a board game and decides to throw the board off the table so no one can play. However, I am sure that's not how you see it.
    If the suzerain is one of those who blithely ignores the player who's city he's colonized and simply takes everything he can giving nothing in return, then he deserves everything that gets dished out to him. Part of the responsibility that comes with being a suzerain is defending the colonized cities. Why would that be the case? Because the suzerain is reducing the player's ability to defend themselves. If you don't want to do that, then either don't colonize the city, or accept the consequences of using colonization as a "I help only myself, and no one else." It's tactics like this that can give the colonizing player pause and something to make them consider either working something out with the colonized player or releasing the colonized city.


    If someone is striking your valleys, just park scouts there when you are not online. It isn't that hard.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #23

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    Quote Originally Posted by Ashanta View Post


    If someone is striking your valleys, just park scouts there when you are not online. It isn't that hard.
    dont work. i just return with archers.but im not taking just the suzerains valleys. hes in an alliance so im taking from all of them.more pressure on him but hes to big to really care so. im abandoning one of my small citys in a bit an rebuilig it in the middle of another hive of there.

    yep i love my job. im on a computer all day at work an at college an come home.
    an am on the computer.
    i stopped playing evony then was talked into coming back. an wasnt having any fun.
    this is fun

  4. #24

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    Quote Originally Posted by maxpain View Post
    dont work. i just return with archers.but im not taking just the suzerains valleys. hes in an alliance so im taking from all of them.more pressure on him but hes to big to really care so. im abandoning one of my small citys in a bit an rebuilig it in the middle of another hive of there.

    yep i love my job. im on a computer all day at work an at college an come home.
    an am on the computer.
    i stopped playing evony then was talked into coming back. an wasnt having any fun.
    this is fun
    And when they start parking archers there instead? I've dealt with people like you who only care about your fun factor, and don't give a damn about anyone else, that's how it works.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  5. #25

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    Quote Originally Posted by Ashanta View Post
    And when they start parking archers there instead? I've dealt with people like you who only care about your fun factor, and don't give a damn about anyone else, that's how it works.
    thats good i want them to park archers there. uses more food to put archers there an wait.

    plus i didnt start this. im just being an *** to them now.
    see if u want to hit someone that has less than 1 million press below you, then i turn it into fun.
    so let them park archers there, let them lost valleys.

    to me i dont care, im here now to be a pain.
    they attacked me so why not part of the game.

  6. #26

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    i have so many colonies that losing a few vallies would be meaning less
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    SirHaygar
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    Quote Originally Posted by master222jinx View Post
    Age 2 allows players to continue moving forward with thier hard work and suffer the chains of oppression untill they can cast off the chains of servitude

  7. #27

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    Quote Originally Posted by practicalfool View Post
    just a suggestion egami.... with your mindset of fun and domination and control freakishness, you are better off playing age1. Age1 was a NPC farming game, who can farm better gets to keep a bigger army and be a terror. eff that. Skill of clicking the mouse millions of times! wow.. what a skill. I'm mortally afraid.
    In some ways, Age 1 is more my style but I really don't like the wholly predatory environment. I have hopes for new ideas like colonization to make things more of a thinking game than "me big, you little." That doesn't take a lot of skill and it really shouldn't be satisfying; at least, it isn't to me. From the picture I am seeing, Age2 actually makes lopsided battles more likely, not less, and the colonization quests just make "hit everything that isn't me" attitude an institution rather than a player archetype.

    Also, don't fool yourself that Age2 isn't an NPC farming game. It's actually more important in Age2 BECAUSE it is harder to do. Fewer NPCs and fewer lakes just means it will be harder to keep pace with those that do.

  8. #28

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    Quote Originally Posted by maxpain View Post
    step 1. let them hit you first,
    step 2 get an mt city slot.
    1) Any suzerain who takes a Forest 10 within 10 miles of their city and expects to keep it, is an idiot
    2) Under your "system", you are colonized and not really building an empire, are you?

  9. #29
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    Quote Originally Posted by egami View Post
    In some ways, Age 1 is more my style but I really don't like the wholly predatory environment. I have hopes for new ideas like colonization to make things more of a thinking game than "me big, you little." That doesn't take a lot of skill and it really shouldn't be satisfying; at least, it isn't to me. From the picture I am seeing, Age2 actually makes lopsided battles more likely, not less, and the colonization quests just make "hit everything that isn't me" attitude an institution rather than a player archetype.

    Also, don't fool yourself that Age2 isn't an NPC farming game. It's actually more important in Age2 BECAUSE it is harder to do. Fewer NPCs and fewer lakes just means it will be harder to keep pace with those that do.
    hmnn.. when you put it like that, I have to agree with you on things.

    Just comes down to how much effort someone is able to put in! really. And nobody can answer these questions until the servers are at least a few months old.

    right now stuff will be very lopsided, yes. Thus the need for guides like mine to help out the newbs a little. oh well, lets see how it goes!

    (c) Ravensigs production
    Quote Originally Posted by llCHICKll View Post
    lol, you are worst than ardee... at least she tells you right away to pizz off lol
    Quote Originally Posted by Alusair View Post
    Announcement:
    I will start randomly deleting a post of practicalfool here and there over time to mess with his mind.

  10. #30
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    The weakness of Evony is its lack of conclusion. You build up and build up - and why? So as to build up some more.

    But that is also its strength. Because people come up with their own objectives.

    In Age II Evony has given us the historic cities to aim for and to battle over. So that has extended the period during which there is an object in view. And because controlling a capital will take alliance wide effort the scope for detailed co-operation and planning ahead has been extended.

    This thread and the others on the subject show that colonisation has also enriched the game to a degree - opening the way for suzerain's to try to be good guys and for the colonised to work out their irritation. A familiar scenario if you played earth 2025.

    Age I left little or no room for any subtlety. Defeat was pretty well conclusive. You could manage a little bit of suiciding revenge but it was an unsatisfyingly small amount.

    A notion which occurs to me on the suzerain/colonised balance is that because the number of colonies which a succesful player can hold is so large the point must come where the aggregate power of the colonised - with a sufficient level of co-operation - is sufficient to do real damage. If they all allied on fb for example and relied on fb gifts for resources that swings some power their way.

    Numbers often count in the end. So I will be interested to see how these early ideas play out.

    Props to those with the gumption to fight back and the patience to do so over time. On my first Age II server I bailed out when I couldn't prevent my cities getting colonised, I just waved goodbye to my worthwhile heros, suicided my troops, turned production to nil and tax to 100% and headed for a newer server. But if I suffer a similar fate again I will stick around, contact my suzerain's fellow colonies and scratch my head for the best way to make the poor s.o.b.'s life a misery, short term or long.

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