
Originally Posted by
egami
First, consider the end game of what you are proposing. Let's make colonizing such a drain that no one does it. I am sure that would make the prestige farmers happy.
As to founding fathers and such, there was a risk incurred by them and virtually every other "underdog" who threw off their oppressor. That "all hang together or all hang seperately" isn't just a line. This isn't that. There is no risk to a colonized player who maliciously emails, whispers and plays a valley terror game. And terror is exactly what it is. Like a terrorist, there is nothing you can do to hurt them and the "warfare" is so assymetrical that you can't fight it.
I don't like colonization because I don't think it's an easier "burden" on players who lose in attacks. I think it's a slow death that isn't more merciful than a quick if painful one you can more easily leave behind and, hopefully, move on in that server or another one. You can make colonized players out to be martyrs and make these tactics out to be acceptable for "freedom fighters" who need to use every tool available to them. You may even be right because it certainly engenders the desire to wipe out the opposition through naked power. Fortunately or unfortunately, that's not really an option in Age 2 where we've made it safe to be a "freedom fighter" without fear of reprisal.
Congratulation freedom fighter. In my book, you're more like a kid who is losing in a board game and decides to throw the board off the table so no one can play. However, I am sure that's not how you see it.
If the suzerain is one of those who blithely ignores the player who's city he's colonized and simply takes everything he can giving nothing in return, then he deserves everything that gets dished out to him. Part of the responsibility that comes with being a suzerain is defending the colonized cities. Why would that be the case? Because the suzerain is reducing the player's ability to defend themselves. If you don't want to do that, then either don't colonize the city, or accept the consequences of using colonization as a "I help only myself, and no one else." It's tactics like this that can give the colonizing player pause and something to make them consider either working something out with the colonized player or releasing the colonized city.
If someone is striking your valleys, just park scouts there when you are not online. It isn't that hard.
But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^
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