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Thread: so.. people can teleport in attack and dissapear with no consiquences?

  1. #21
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    Quote Originally Posted by Ashanta View Post
    I don't like people who purposely act like you do on the forums, especially when it's not an unreasonable request to have some kind of cool down on random teleports. If you want to attack, there should be consequences, none of this being immune to consequences.
    glad to hear you dont like the way i told... this is part of the game i really dont want this cool down on random teleports implemented and evony makes money of people using so many teleports in the game so why change it?
    oh and another thing people who like spending money on the game so they can do this can be defeated you just need to have a defence....
    dont get mad at me for giving my opinion on this
    The New Names ROCKO Server 163 Come at me

  2. #22

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    Quote Originally Posted by LadyMoe View Post
    Ashanta - I agree with you in principle, and especially if it is used only to attack the weak. And I do know what it's like to be on the recieving end of that. Just ask Burnt and Remolite (formerly on s96) if you know who they are (they claimed to be well-respected members of this forum, but apparently not by those names).

    They were famous for doing exactly what you are talking about, with lv10 cities that had more than a million of every troop type inside, so there was no way of their victims being able to fight back even when online. When they hit me, the best I could do was barb one city to save the other and then watch while they took me to 0 loyalty.

    I would agree that running away after the attack is over so that the victim and their alliance have no chance of retaliation is cowardly... but putting restrictions on teleports would hurt the victims of these kinds of attacks too. Imagine being a noob straight out of BP and having one of those Burnt cities I just described plop down next to you. If that person had just teleported to that spot (perhaps as a requirement of their alliance or something) and they are limited from using the tele again, they are sitting ducks for the bully.

    Any feature you take away hurts the weak as well as the strong. That's where the problem comes in.
    If the player is just out of BP, and was requested to move there, and there are big players in their alliance close-by, if there is a cool down on moving the city for a period of time, say a couple hours, the hostile player will probably get the fight they want.

    My point is, ultimately, that random teleports shouldn't be a ticket to attacking anyone you want with a built-in "get out of jail free" card. Technically, it's not "free" but without the worry of being retaliated against it is (probably closer to bribing the jailer).

    Quote Originally Posted by tmann50 View Post
    glad to hear you dont like the way i told... this is part of the game i really dont want this cool down on random teleports implemented and evony makes money of people using so many teleports in the game so why change it?
    oh and another thing people who like spending money on the game so they can do this can be defeated you just need to have a defence....
    dont get mad at me for giving my opinion on this
    They don't attack those that have a defense, and just because you don't want a cool down on random teleports doesn't mean there shouldn't be one.
    Last edited by Ashanta; 05-19-2010 at 08:41 PM.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #23

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    Quote Originally Posted by phalius View Post
    cant just fill in flats, i cant build more citys.
    This is why you should always have one city slot open to create npc

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    Don't get her pregnant man. She'll erase your account!

  4. #24
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    It's called guerrilla warfare.

    Wikipedias definition...
    "Guerrilla warfare is irregular warfare, conflicts in which a small group of combatants uses military tactics, like ambushes and raids to harass a larger and less-mobile traditional army."

    It happens in the real world so it should be allowed to happen here in evony.
    Insert signature here

  5. #25
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    Quote Originally Posted by DToX View Post
    It's called guerrilla warfare.

    Wikipedias definition...
    "Guerrilla warfare is irregular warfare, conflicts in which a small group of combatants uses military tactics, like ambushes and raids to harass a larger and less-mobile traditional army."

    It happens in the real world so it should be allowed to happen here in evony.
    Except that in the case of evony, it's done backwards. It is the larger and (in the real world) "less mobile" army that is ambushing the weaker but (in the real world) more mobile force. That's why it's cowardly - because the stronger force doesn't need to use those tactics. Why should they be afraid of retaliation if they are that strong and their targets are almost always so much weaker to begin with?

  6. #26

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    Many of us have been ported in on and plundered, take your lumps and learn from it. NPC everything in sight and rebuild. It isnt the end of the world and if you think it is then you need a break. This is valid and useful tactic ESPECIALLY when Evony screws up huge and puts two servers that are each 65% active onto a Super-Server and then that server becomes 50% active. So you are left with a server FOUR times the size and 1/4 the people. At that point you need to port around to find targets or it becomes another SimEvonyVille.

  7. #27

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    You would really be ticked if I found out you had resources... Attacked and conquered an npc right beside you and ported it out.. Then ported one of my cities in and cleared you out then porting it back to my base to bath in all of your resources... And by the way a porter cost $3 I would not call that mad money!

  8. #28
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    Quote Originally Posted by Ashanta View Post
    I don't like people who purposely act like you do on the forums, especially when it's not an unreasonable request to have some kind of cool down on random teleports. If you want to attack, there should be consequences, none of this being immune to consequences.
    There ARE consequencees- namely the money you spent.

    Money is not cheating- it's a middleman between effort and the game.
    After all, you have to exert effort to earn it, don't you? And with the exorbitant prices on Evony, it's more than fair.

    Evony isn't a game of aristocracy as many of you portray it- it's a game of genius, tactics, skills, and effort.

    Quit Evony (and Forums) 8/18/2010
    Periodically returns, but spends most of time on reddit.

  9. #29

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    if you want to base it on real warfare, then citys shouldn't be flying around the map hundreds of times a day. citys are built they cant move.
    advanced teleporter is there to put you where you want, random teleporteris there to put you in a random spot.
    one has a negative because of what it does
    one doesnt because its random.
    spending mass money and spamming random teleport should have same negatives of advanced teleport (1 hour cooldown per teleporter used would be sufficiant) then yes you can teleport around but you can just cower and run when you get attacked back.
    its a war game, people should not be unbeatable because they spend mass money on teleports
    and acctually. evony doesnt work with my card therfore i cant pay money, therofre that option is closed. effort or not.

  10. #30

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    I don't see the cooldown thing working. What if we load up our war cities tele off and land 40 miles from anything to hit? Do we just sit and wait to have an opportunity to move again?

    Fill your flats and load up your war cities to go pick on their weaker players. Eventually they will have to come home to chase you out.

    As far as flying cities being realistic... I think we play evony to try and forget about the real world for the time we are here. If the time required gets any more realistic to do things such as construct satellite cities from scratch I'm going to need to hire a staff to play for me.

    I think the real solution to this problem is to make sure we are not the easy target.

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