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Thread: May 30: Build two buildings at once for your first 3 days

  1. #61

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    good job.. great going guys..

  2. #62

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    I quit age 2 after a week when all my troops dissapeared during a server restart and I'm glad I didn't try it again. I didn't even get to all these bugs that have been mentioned but I dread to think how many more there still are.

    That was 42 days ago so people have actually been playing age 2 with all the bugs mentioned on that list + alot more.

    Yes its good they have finally been fixed but I can't believe people have been playing age 2 with all those bugs mentioned. It would have driven me insane if I'd experienced them all.

    As to age 1 bugs, there still are a few that "bug" me:

    1) when reinforcing a valley the travelling time shown is not the actual travelling time it takes to get there.

    2) when demolishing a building the demolishing time shown is always 4 times more than it actually is

    3) when changing production rate to 60% for example to increase ones population and then maxing a construction in the barracks an error usually pops up saying too little idle pop and 2 barracks do not get filled. This can be avoided by setting the construction queue to the available idle pop - 100 but it's still a bug

    4) is one meant to be able to attack someone's valley when they are in truce?

    5) one cannot look up people's names in statistics that have a space in their name

    One thing I liked about age 2 was the preset attack setting, it would be excellent if that could be added to age 1. I wouldn't want anything major changed to the game mechanics but that is one feature age 1 could definetely do with.

  3. #63
    Join Date
    May 2009
    Location
    Pennsylvania
    Posts
    6,308

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    I'd like to point out that we understand your frustration and that you want bug fixes for AgeI. We're working on those, and if you are honest you'll agree. However, AgeII is our new shiny product, and we're proud of it. We also are continuing to find ways to improve it, and some of those may end up being added in to AgeI if they work out well and the players want them.

    I understand that those of you who play AgeI exclusively are a bit jealous of all the attention AgeII is getting, but you haven't been forgotten. At the same time, you're going to have to accept that the newest version of the game is going to have the most attention...we've been planning this and working on it for over a year now!

  4. #64

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    Quote Originally Posted by Jerrylee View Post
    Now if we can get the bug that allows others to reinforce ppl on a uprising fixed, it would be good. It is not fair to allow ppl to reinforce an uprising and not allow a reinforce to suppress the uprising. What happened to the lvl playing field. How is anyone even supposed to keep a colony if all they have to do is get all their alliance mates to reinforce them on uprising? This needs to get fixed real soon as it is getting out of control.
    Exactly, why are people that have been Colonized getting reinforced in the first place, and on top of that why are the reinforcements being sent on the Uprise.. There is no point in having colonies if it is that easy to uprise. I thought that in this we version didn't need to farm, but if it is this easy for a colony to win its freedom then I guess we are going to have to go back to farming to feed troops.

  5. #65

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    just so you know even with the bugs in this game it is still the best i have ever played the game will be even better when all bugs are fixed and i appreciate your teams time an effort to make this game the best there is and to provide a wonderful experience for beginner and veteran Evony players i wish the best of luck for the future of Evony and all of its accomplishments
    Sincerely
    sargentmajord

  6. #66

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    Is it possible to despise FaceBook & Age II more than I did yesterday? Yes, it is. I get sucked to a link to show improvements in your "shiny new product" that I abhor. Top of the page, there is a link that would allow me to share my contempt only if I sign up for FaceBook. That will never happen. I expected to enjoy some holiday gaming only to encounter almost all of the Age I bugs, plus a new attack bug which seems to ignore 90% of my attack when accounting for damage. Why not send 100K, see a report for 10K and heal 30K. So much fun. There are plenty of players in Age I who WOULD SHOP if they were not so DISCOURAGED. Why should we buy coins to support your "shiny new product"?

    Why not provide us with a full list of current Age I bugs so we could at least use them to balance out the damage they do to our flawed game. If we're to be abandoned to watch our accounts fall apart, at least give us that and let us have a little fun with Age I as it disintegrates. If not at least FIX IT to run as competently as it did a year ago.

    Most players I know are NOT going to go on to Age II, we just expected Evony to keep the game running properly until you shut us out. Is that too much to ask?

  7. #67

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    Quote Originally Posted by FoxyBunny View Post
    I'd like to point out that we understand your frustration and that you want bug fixes for AgeI. We're working on those, and if you are honest you'll agree. However, AgeII is our new shiny product, and we're proud of it. We also are continuing to find ways to improve it, and some of those may end up being added in to AgeI if they work out well and the players want them.

    I understand that those of you who play AgeI exclusively are a bit jealous of all the attention AgeII is getting, but you haven't been forgotten. At the same time, you're going to have to accept that the newest version of the game is going to have the most attention...we've been planning this and working on it for over a year now!
    Just a quick question: Is AgeI or AgeII earning more money for you?

  8. #68
    Join Date
    Oct 2009
    Location
    Hyderabad, AP, India
    Posts
    183

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    I'll be happy when I am not siphoned off 35mn food every time I reinforce a city 2 hrs away with 100K archers :-(.

  9. #69

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    yea yea yea, this is all great, how about fixing the medal drop in ageI super servers, that would be great. Im sick of hearing of all these fixes but never the medals that we have been complaining about.

  10. #70

    Default BUG after BUG FIX

    Hello.. i still have the bug now only after you said its fixed.. the one about troops resetting countdown at server reset..told you 1 or 2 days ago on this thread page 4... also submitted a bug report with a screen shot of 1 of my barracks affected but 6 of my lvl9 barracks experiance it in NA4 city "PRIME" nick "Jasterthem" please undo what ever you did or really fix the problem... instead of shifting the problem to another player because like i said i didnt have the problem until you said you fixed that problem.. please take into account all the time waisted.. you should see it in logs that im sure you keep..
    Thanks

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