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Thread: Star Levels for Equipment (Odds and Benefit)

  1. #11
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    If those Calculations turn up being correct Wolfgang then it will be well worth the risk trying for them that's for sure.

    *Tried to get to Lv12 but failed back to lv0
    Last edited by 0Spawn0; 06-05-2010 at 01:13 PM.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  2. #12

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    Quote Originally Posted by WolfgangMA View Post
    My predictions based on exponential regression, excluding star levels 1, 2, and 3:

    Star Level 12: 13.01
    Star Level 13: 17.47
    Star Level 14: 23.45
    Star Level 15: 31.48

    The exponential model had an error level of 0.014207246380181893 when excluding star levels 1-3. Rounded to the hundredths place, the model fit all of the star levels from 4-15.

    Cheers!
    Thanks for the Math Model data....This is important to consider...I believe that you are probably right but the possibility exists that evony will change the curve at an unknown point...But If your loaded lets imagine...31.48*15....age 2 may actually be capable of insta troops...lol

  3. #13

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    If they don't change the curve, Henry IV with maxed hero gear and an Excalibur could potentially have an attack stat of 1089. I think such a Henry IV *might* have a chance at instant warriors, but nothing else.

    I just spoke with someone on my server who has a hero with 565.77 attack. She trains archers in 1m00s and catapults in 17m19s.

    I did a rough sketch, but I haven't figured out the formula for hero attack vs. training time just yet. Has it already been posted?

  4. #14

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    sorry but i dont get the numbers :S

  5. #15
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    Its not possible to create instant troops even with attack values get there I'm certain that it is capped at 1 second build time. They said they do not want instant builds so, it won't happen.

    Mind you 86400 warriors in 24hours from 1 Barracks is not bad.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  6. #16

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    Stars do not increase training times of troops as far as I know they have no effect on atk ..you need to calculate ur real attack without stars.Unless they have a hidden abillity then the stars are just there to look pretty an evony after thought.they are not included when you use items and not in stats.

  7. #17

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    Quote Originally Posted by WinHunTer View Post
    Stars do not increase training times of troops as far as I know they have no effect on atk ..you need to calculate ur real attack without stars.Unless they have a hidden abillity then the stars are just there to look pretty an evony after thought.they are not included when you use items and not in stats.
    True they dont show in stats....can you provide proof they dont impact training time...and or battles...that would be interesting to see...

  8. #18
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    Sorry WinHunter but you are wrong, you get the full effect to stars, yes they don't show on stats thats it.

    I know this because my hero had 277 attack with lv2 items and lv7star+, now I have the same attack but lv5/6 items and less stars and train time is the same.

    But I think there may be a bug causing them not to effect train times for some people, not 100% sure
    Last edited by 0Spawn0; 06-08-2010 at 01:06 PM.

  9. #19

  10. #20

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    I've done a few calculations for the things that I can measure (everything bar attack modifiers) and the formula seems to be approximately.

    Modifier = 0.995 ^ (stat / 4).

    So e.g. a 200 int hero will reduce research times to 0.995 ^ 50, i.e. to 77.8% of normal. It's not exact though: whenever I do this calculation there's a small error. E.g. the last calculation I did with a 208.29 int hero reduced research from 128 to 98.9138888 hours: the int required for that with the above formula is 205.71, 2.5 different. But this is not due to stars not being counted, the difference for that would be much greater.

    An exact formula that gives the right answer with a single number (I only did this once so don't know if it's a general rule) is

    modifier = 0.99876316 ^ stat

    e.g.

    98.9138 = 128 * (0.99876316 ^ 208.29)

    This works for construction times, research times and build times with the appropriate stat (production boost is different: politics / 100 or something, and I don't know how to measure attack effects). Based on the above to halve times you'd need a stat of 560. To reduce times to 10% you'd need a stat of 1860.

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