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Thread: Star Levels for Equipment (Odds and Benefit)

  1. #21

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    Quote Originally Posted by ScyXax View Post
    I've done a few calculations for the things that I can measure (everything bar attack modifiers) and the formula seems to be approximately.

    Modifier = 0.995 ^ (stat / 4).

    So e.g. a 200 int hero will reduce research times to 0.995 ^ 50, i.e. to 77.8% of normal. It's not exact though: whenever I do this calculation there's a small error. E.g. the last calculation I did with a 208.29 int hero reduced research from 128 to 98.9138888 hours: the int required for that with the above formula is 205.71, 2.5 different. But this is not due to stars not being counted, the difference for that would be much greater.

    An exact formula that gives the right answer with a single number (I only did this once so don't know if it's a general rule) is

    modifier = 0.99876316 ^ stat

    e.g.

    98.9138 = 128 * (0.99876316 ^ 208.29)

    This works for construction times, research times and build times with the appropriate stat (production boost is different: politics / 100 or something, and I don't know how to measure attack effects). Based on the above to halve times you'd need a stat of 560. To reduce times to 10% you'd need a stat of 1860.
    Thanks for the work...i will test your theory later as well!

  2. #22

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    train times are based on atk attributes and armour not stars you can check this out by taking the armour off a hero lets say 170 atk with armour now take another hero lets say you can find one with 200atk with armour and in my case lvl 8 stars the hero without the armour was much faster at training.so what i did next was to find a hero add the armour to his atk points and ignor the stars untill it worked out the same as 170 atk..and now the training times are the same.
    well if this is a bug effecting players well its a huge dissadvatage to us that dont have the stars included...

    any feed back is welcome

    ps To find a hero an make him the same with atk points an armour first take off the armour to get his base atk then each full level armour is 15 points do this untill he is the same atk your test unarmour hero.you may need to unarmour certain items to get the atk you need.
    e.g my hero was 170 atk unarmoured
    my other hero was base atk 50 with out armour then with armour lvl 8 all which gave + 120 atk =170 atk when on..
    Last edited by WinHunTer; 06-09-2010 at 04:59 AM.

  3. #23

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    OK, I've done some more sums and come up with what I think's the right formula: my formula was wrong before as I was not ignoring stars, so I redid the calculations with heroes not wearing armour and got

    modifier = 0.9986 ^ stat

    Or in percentage terms a reduction of 0.14% every 1 stat point, compounded.

    That's exact, in that it gives the right answer to the nearest second with a 200+ hour technology research, checked for a couple of heroes with different int. So e.g for different levels

    0.9986^100 = 0.8692
    0.9986^200 = 0.7556
    0.9986^495 = 0.4998

    The latter is the stat, 495, needed to halve times, lower than the previous one I calculated but without the use of stars, so I'm not sure if it's even possible. Presumably stars only help with attacking if they're ignored in all other calculations.

  4. #24

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    Interesting stuff guys..i also pose the thought does leadership and or energy play a role...when factoring stars...there are a lot of variables...i have a feeling there is a connection somewhere

  5. #25

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    Also i find your number 495 atk for half training times interesting...as the best atk Historical Heroes with Excalibur and no star factor cap at 499ish...

  6. #26

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    The description for Excalibur says it increases the hero's attack, which I'd take to mean his prowess in combat. It is a big sword after all. but if someone has one and wants to measure training times it would be interesting to see the results.

    As for leadership, I've read it limits the number of troops a hero can lead effectively, in thousands. Too many troops and you will fight worse or lose more. Energy I think just limits the number of attacks in a day per hero, though it's a pretty high limit.

  7. #27

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    anyone please write some guide on which to up according to priority or whatever that we are suppose to do with these delicate gems and flawless. tq

  8. #28

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    Ring and Charms first always in star levels...They are double points effectively

  9. #29
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    Have you really checked to see if that's true AllDayXL?

  10. #30

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    Quote Originally Posted by Woldere View Post
    Have you really checked to see if that's true AllDayXL?
    I update rings and charms because when you gear up...there are 2 rings and 2 charms...so if you have 5 stars on rings it applies to both rings.

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