train times are based on atk attributes and armour not stars you can check this out by taking the armour off a hero lets say 170 atk with armour now take another hero lets say you can find one with 200atk with armour and in my case lvl 8 stars the hero without the armour was much faster at training.so what i did next was to find a hero add the armour to his atk points and ignor the stars untill it worked out the same as 170 atk..and now the training times are the same.
well if this is a bug effecting players well its a huge dissadvatage to us that dont have the stars included...
any feed back is welcome
ps To find a hero an make him the same with atk points an armour first take off the armour to get his base atk then each full level armour is 15 points do this untill he is the same atk your test unarmour hero.you may need to unarmour certain items to get the atk you need.
e.g my hero was 170 atk unarmoured
my other hero was base atk 50 with out armour then with armour lvl 8 all which gave + 120 atk =170 atk when on..
Last edited by WinHunTer; 06-09-2010 at 04:59 AM.
OK, I've done some more sums and come up with what I think's the right formula: my formula was wrong before as I was not ignoring stars, so I redid the calculations with heroes not wearing armour and got
modifier = 0.9986 ^ stat
Or in percentage terms a reduction of 0.14% every 1 stat point, compounded.
That's exact, in that it gives the right answer to the nearest second with a 200+ hour technology research, checked for a couple of heroes with different int. So e.g for different levels
0.9986^100 = 0.8692
0.9986^200 = 0.7556
0.9986^495 = 0.4998
The latter is the stat, 495, needed to halve times, lower than the previous one I calculated but without the use of stars, so I'm not sure if it's even possible. Presumably stars only help with attacking if they're ignored in all other calculations.
Interesting stuff guys..i also pose the thought does leadership and or energy play a role...when factoring stars...there are a lot of variables...i have a feeling there is a connection somewhere
Also i find your number 495 atk for half training times interesting...as the best atk Historical Heroes with Excalibur and no star factor cap at 499ish...
The description for Excalibur says it increases the hero's attack, which I'd take to mean his prowess in combat. It is a big sword after all. but if someone has one and wants to measure training times it would be interesting to see the results.
As for leadership, I've read it limits the number of troops a hero can lead effectively, in thousands. Too many troops and you will fight worse or lose more. Energy I think just limits the number of attacks in a day per hero, though it's a pretty high limit.
anyone please write some guide on which to up according to priority or whatever that we are suppose to do with these delicate gems and flawless. tq
Ring and Charms first always in star levels...They are double points effectively
Have you really checked to see if that's true AllDayXL?
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