View Poll Results: Do you think that Michelangelo's Scripts should be Existant?

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  • Yes

    78 34.98%
  • No

    137 61.43%
  • No Preference

    8 3.59%
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Thread: Michelangelo's Script

  1. #21

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    Definitely agree that Script requirement should be lifted from Cottage/Barracks/Warehouse/Resource Tiles.

    The Script requirement deemed necessary for Resource Tiles (i.e. Agriculture 10, Lumbering 10 etc.) Should be placed on the Technology itself, therefore allowing Levelling Resource Tiles up to 10.

    Cottages should definitely be Script free. There is no significant benefit to having a L10 Cottage that is inherently greater than having a L9. And you have (or were meant to have) quite a number of these constructions.

    The only benefit to having L10 Barracks is Catapults which already require a Script in themselves to achieve. Again considering the quantity of Barracks most people have and are expected to build, only allowing a handful or even only one to achieve maximum potential through a highly restricted drop rate item is silly.

    Warehouses again, you were expected to have a number of these, and there is an extremely marginal benefit to levelling these up to 10 with scripts, and again, were they as useful as they were meant to be, expecting to get a significant number up to 10 with current script drop rate is silly.

    Unique buildings (by this I mean buildings that you can only have one of, i.e. everything except Resource Tiles, Cottages, Warehouses, and Barracks) I believe should require a script.

    For some buildings the benefit is clear - 1 Level 10 Forge allows you to research Military Science 10, a once-only cost and you do not currently need to level up all your other Forges for any other benefit. Likewise Workshop~Metal Casting. (I feel this is wrong however that is not the point of the OP, see my Cheese thread for details on making these buildings useful at all levels).

    What does need to happen is to make Levelling up other buildings to 10 significant. I do not feel the need to have Level 10 Town Halls anywhere (apart from 1 for the Title Quest) - why? Because all I get is 3 more resource tiles and another Valley. I don't feel the need to Level Up my Walls, because it just gives the standard increase in Wall Spaces, likewise there isn't much difference between Relief Station 10 and Relief Station 9 etc.

    So my suggestion would be make L10 buildings significantly better than L9 - e.g. Wall spaces increase by 50% with L10, Rally Spot gives 25% extra at L10, Relief Stations movement bonus 300% greater than the usual increment, Town Hall 10 gives you 12 Resource tiles and 5 Valleys etc.

    Since you have Town Hall, Workshop, Forge, Stables, Relief Station, Rally Spot, Marketplace, Embassy, Walls, Beacon Tower, Inn, Feasting Hall, Academy in each city as Unique buildings, that's 13 per city x 10 = 130 Scripts to Level up absolutely everything to 10. Plus 4 for the suggested Resource techs replacing Resource Tile requirement = 134 Scripts required - a touch better than the current 75-odd for each city.

    Now consider that each building merely gives you a bonus, and isn't game-breaking to Level Up to 10 with the possible exception of Catapult requirement, but you only need 1xWorkshop 10 for this (assuming requirement lifted from Baracks 10), and the Title Quest requirement for more cities, you get given 1 Script for free which makes a tough decision.

    Consider that Evony does need money from somewhere, this looks like a reasonable 'game-enhancing' purchase path. And you will get a handful along the way for free if you play long enough I imagine.

    My 2 cents on the subject.

    In fact, with these requirements in place, a Weekly Gift of 1 Script would be quite sensible. Those who cannot or will not afford buying scripts will not be left out of the race, and it would take approximately 2 years, assuming you never lose a city, to amass enough scripts to completely Level Up.
    Last edited by Beeblbrox; 05-27-2009 at 09:50 AM.
    Done everything the way the Quests told you it should be but can't see how on earth the top players get their armies and score? This is what's going on

  2. #22

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    I think it should be kept , unable to purchase item.. only awarded in game

    it should be very very very hard to get one.. it could be a little clearer how to get one, but still make the process very very hard to get it..
    suggestion: to get MA script you have to do this that and the other thing.

    To do those things would require something hard to get.

  3. #23

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    The scripts do drop and are not always listed in the battle reports so check to be sure you didnt get one. as for res tiles and cottages 1 script to build the first one should be good enough to make em all lvl 10 and the rest stay the same.

  4. #24

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    Quote Originally Posted by Kaboom3009 View Post
    The scripts do drop and are not always listed in the battle reports so check to be sure you didnt get one. as for res tiles and cottages 1 script to build the first one should be good enough to make em all lvl 10 and the rest stay the same.
    I like the fact that level 10 buildings are limited by scripts.

    I like the fact that certain technologies require level 10 buildings to get to level 10.

    I like the fact that they can be found both in game and bought, and that they are very expensive to buy. (In the long run, people spending money is what will keep the game going, even if I choose not to buy scripts myself.)

    My complaint is actually that I wish that more buildings were helpful at level 10. Would be nice if level 10 workshops or forges or stables actually were of some use once technology were researched.

  5. #25
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    Quote Originally Posted by Beeblbrox View Post
    Definitely agree that Script requirement should be lifted from Cottage/Barracks/Warehouse/Resource Tiles.

    Cottages should definitely be Script free. There is no significant benefit to having a L10 Cottage that is inherently greater than having a L9. And you have (or were meant to have) quite a number of these constructions..
    I think Cottages, resource tiles, warehouses should not have the script requirement but instead incur a large gold cost.

    Quote Originally Posted by Beeblbrox View Post
    The only benefit to having L10 Barracks is Catapults which already require a Script in themselves to achieve. Again considering the quantity of Barracks most people have and are expected to build, only allowing a handful or even only one to achieve maximum potential through a highly restricted drop rate item is silly..
    What's silly is allowing everyone to have the most powerful weapon in the game so easily. IMO the barracks should require scripts and there should be a limit to how many you can build in one city. Troop production in some of the player cities is astronomical right now.

    Quote Originally Posted by Beeblbrox View Post
    So my suggestion would be make L10 buildings significantly better than L9 - e.g. Wall spaces increase by 50% with L10, Rally Spot gives 25% extra at L10, Relief Stations movement bonus 300% greater than the usual increment, Town Hall 10 gives you 12 Resource tiles and 5 Valleys etc..
    That's a fairly good suggestion, but I worry about it being too powerful for thos who do spend the money on scripts.

    Quote Originally Posted by Beeblbrox View Post
    Now consider that each building merely gives you a bonus, and isn't game-breaking to Level Up to 10 with the possible exception of Catapult requirement, but you only need 1xWorkshop 10 for this (assuming requirement lifted from Baracks 10), and the Title Quest requirement for more cities, you get given 1 Script for free which makes a tough decision.

    while it doesn't seem like a lot, the bonus is actually good if you look at it over 6 cities, kinda like having an extra city. That is the point of it, There's a 10 city cap but you can improve individual cities to the point where it's like you have 12 cities

    Quote Originally Posted by Beeblbrox View Post
    In fact, with these requirements in place, a Weekly Gift of 1 Script would be quite sensible. Those who cannot or will not afford buying scripts will not be left out of the race, and it would take approximately 2 years, assuming you never lose a city, to amass enough scripts to completely Level Up.
    I wouldn't be oppsed to this, but it hurts the developers more than helps players. They really do need opportunities within the game to earn money, or there isn't a point to them making this game available to us.

    Quote Originally Posted by St. Clair View Post
    I like the fact that level 10 buildings are limited by scripts.My complaint is actually that I wish that more buildings were helpful at level 10. Would be nice if level 10 workshops or forges or stables actually were of some use once technology were researched.
    That's where the the consensus seems to be.
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  6. #26
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    May 2009
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    I think that MA scripts were a benefit to the game. while someone said in an earlier comment: Maybe scripts should be 5$ for a 10 piece package? That would make scripts cost less than one speaker. while i dont agree on the speaker price, scripts are WAAAY more valuable. the reason the scripts are so expensive, is because they never really were SUPPOSED to be bought. They are one of thje few items in the game that can be obtained by attacks, and not only from the WoF. However, some good points were made about the cottages and warehouse upgrade. i doubt unless someone has hundreds of scripts they would waste it on a cottage.

  7. #27

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    I'd prefer to see level 10 cottages and warehouses get some kind of bonus to make them worth a script instead of making some buildings use a script and others not use it.

    Maybe every 10th level cottage gives a 5% bonus to income.
    Maybe a level 10 warehouse gets the ability to protect some amount of gold?

    Simply making it so that there is some reason to do it that wouldn't make everyone think you are an idiot for upgrading.

  8. #28

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    Here is what I think they should do...

    If you use a script to upgrade say a cottage to level 10, that town should be considered to have mastered the art of building level 10 cottages, and all that town's cottages should become upgradable without scripts.

  9. #29
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    May 2009
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    Quote Originally Posted by JollyRoger View Post
    Here is what I think they should do...

    If you use a script to upgrade say a cottage to level 10, that town should be considered to have mastered the art of building level 10 cottages, and all that town's cottages should become upgradable without scripts.
    i think if you read michalangelos work, youll find you only have to read it once to get all the information. so i agree with jolly roger. but then the question will be posed- what about barracks? Cant you master them?

    Any thoughts?

  10. #30
    Join Date
    May 2009
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    I agree with JollyRoger. If you use the script to get to a lv. 10 building, then all identical buildings shouldn't have the script requirement. But I do think that the scripts are ridiculous.

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