Definitely agree that Script requirement should be lifted from Cottage/Barracks/Warehouse/Resource Tiles.
The Script requirement deemed necessary for Resource Tiles (i.e. Agriculture 10, Lumbering 10 etc.) Should be placed on the Technology itself, therefore allowing Levelling Resource Tiles up to 10.
Cottages should definitely be Script free. There is no significant benefit to having a L10 Cottage that is inherently greater than having a L9. And you have (or were meant to have) quite a number of these constructions.
The only benefit to having L10 Barracks is Catapults which already require a Script in themselves to achieve. Again considering the quantity of Barracks most people have and are expected to build, only allowing a handful or even only one to achieve maximum potential through a highly restricted drop rate item is silly.
Warehouses again, you were expected to have a number of these, and there is an extremely marginal benefit to levelling these up to 10 with scripts, and again, were they as useful as they were meant to be, expecting to get a significant number up to 10 with current script drop rate is silly.
Unique buildings (by this I mean buildings that you can only have one of, i.e. everything except Resource Tiles, Cottages, Warehouses, and Barracks) I believe should require a script.
For some buildings the benefit is clear - 1 Level 10 Forge allows you to research Military Science 10, a once-only cost and you do not currently need to level up all your other Forges for any other benefit. Likewise Workshop~Metal Casting. (I feel this is wrong however that is not the point of the OP, see my Cheese thread for details on making these buildings useful at all levels).
What does need to happen is to make Levelling up other buildings to 10 significant. I do not feel the need to have Level 10 Town Halls anywhere (apart from 1 for the Title Quest) - why? Because all I get is 3 more resource tiles and another Valley. I don't feel the need to Level Up my Walls, because it just gives the standard increase in Wall Spaces, likewise there isn't much difference between Relief Station 10 and Relief Station 9 etc.
So my suggestion would be make L10 buildings significantly better than L9 - e.g. Wall spaces increase by 50% with L10, Rally Spot gives 25% extra at L10, Relief Stations movement bonus 300% greater than the usual increment, Town Hall 10 gives you 12 Resource tiles and 5 Valleys etc.
Since you have Town Hall, Workshop, Forge, Stables, Relief Station, Rally Spot, Marketplace, Embassy, Walls, Beacon Tower, Inn, Feasting Hall, Academy in each city as Unique buildings, that's 13 per city x 10 = 130 Scripts to Level up absolutely everything to 10. Plus 4 for the suggested Resource techs replacing Resource Tile requirement = 134 Scripts required - a touch better than the current 75-odd for each city.
Now consider that each building merely gives you a bonus, and isn't game-breaking to Level Up to 10 with the possible exception of Catapult requirement, but you only need 1xWorkshop 10 for this (assuming requirement lifted from Baracks 10), and the Title Quest requirement for more cities, you get given 1 Script for free which makes a tough decision.
Consider that Evony does need money from somewhere, this looks like a reasonable 'game-enhancing' purchase path. And you will get a handful along the way for free if you play long enough I imagine.
My 2 cents on the subject.
In fact, with these requirements in place, a Weekly Gift of 1 Script would be quite sensible. Those who cannot or will not afford buying scripts will not be left out of the race, and it would take approximately 2 years, assuming you never lose a city, to amass enough scripts to completely Level Up.




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