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Thread: Opinons on optimal troop counts per city

  1. #1

    Default Opinons on optimal troop counts per city

    I have 9 citys total. All have barracks. My holding city's have roughly 12. And my War city's have 18-20. My question is this. How many troops should I have of each time per city for optimal colonizing, raiding, and defense.

    In each city I'm aiming for this goal. I'm looking for feed back based off my idea with all the above concept I just mentioned in mind.

    10k workers (for misc back and forth research swapping)
    250k warrior (clearing traps and wall defenses etc)
    100k scouts (scouting and anti scout)
    100k pikeman (defensive + rainbow)
    100k swordsman (defense + rainbow)
    250k archers (rainbow+main assault+defense)
    100k calvary (rainbow+assault+fast raiding and reinforcements)
    100k cataphract (same as above)
    18k ballista (9 waves of constant npc farming with 2k cats with overkill)
    8k transport (transport the 9 constant wavs of cat runs).

    The idea behind this being minus the ballista and transport I have exactly 1 mil troops since rally point is 100k waves without items this would allow me to send a 100k scout and when that returns send 900k troops at someone per city effectively allowing me to almost guaranteed against all but the top players colonize 9 players per day minimum. One hero (politics hero) would stay at home to increase production at all times.

    And the ballista and transports are there for farming in between colonization and also if you take a day or 2 off to rebuild the army's numbers back to the original spot so you don't have any down time. Basically I would do this same thing in each city and it would prove to be a wicked offensive as well as a great defense.

    Comments/Suggestions? Good/bad?

  2. #2
    Join Date
    Dec 2009
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    I t can work but it also depends on which part of map ur if ur near any main historic city like atlantis or any lvl16 there r always biger player there these troops will not be enough there if ur in not so agrassive player area it can work

  3. #3

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    I would think you'd need at least 200k scouts for anti-scout purposes, and if they have more than 150k scouts chances are you'll need 200k+ to get a scout report off their city.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  4. #4

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    Quote Originally Posted by Ashanta View Post
    I would think you'd need at least 200k scouts for anti-scout purposes, and if they have more than 150k scouts chances are you'll need 200k+ to get a scout report off their city.
    Well technically thats not an issue because I could pull scouts from other citys and I dont send less than 500k scouts etc against 1 mil+ prestige players

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