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Thread: Plunder reports

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  1. #1

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    Good job not understanding plain English!


    The scenario given was that of an alliance depending on a Rambo-esque player to do everything from attacking the other alliance to reinforcing other players and defending their own cities. I said that type of player would know battle mechanics, and at no point in time did I say anything about what any other players would know or not know. The scenario given was one in which teamwork was definitely not being used. If teamwork was being used, the plunder mechanism would never trigger because high prestige players would dump prestige so the alliance could work as a team. I even stated that a player who needs help would dump prestige to get it as getting help would be more important than maintaining high prestige while being a paper tiger.


    In even more basic English.

    If your alliance works as a team, the plunder mechanism will never be an issue.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  2. #2

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    To anyone thinking about posting, even though you think that the comments from the Evony staff or other players are out of line, please refrain from commenting on them. Please stay on topic and express your feelings with regards to what the OP is stating. There is no need to have a good discussion closed because people want to flame each other.

    Quote Originally Posted by Ashanta View Post
    I'm going to put my response above yours so it doesn't get lost beneath your wall of text.

    If Rambo exists in the game, then they would know when to reinforce, when to not reinforce, what to reinforce with, where to attack, when to attack and when not to attack, and they wouldn't need players with half or less of their prestige to reinforce their cities or send them resources.

    If Rambo is in an alliance where they have to do everything, they will lose. I use the name Rambo because the scenario you put out there isn't one of teamwork, but one of the one man army who doesn't need any help.

    Depending on a single player to win a war is not teamwork, and if the player doing everything needs help they can dump prestige so they can get it. If prestige means so much they refuse, then they can be a paper tiger and lose. If they insist on getting reinforced by players who will get plundered doing so, then the problem is that player, not the game mechanic.


    By the way, if a multi decides to kick their resource gathering alt so they can farm it, then they are exposing themselves to get banned under the "no military contact" clause.


    As for claiming/inferring this is a design change, it isn't.
    Quote Originally Posted by Ashanta View Post
    Good job not understanding plain English!


    The scenario given was that of an alliance depending on a Rambo-esque player to do everything from attacking the other alliance to reinforcing other players and defending their own cities. I said that type of player would know battle mechanics, and at no point in time did I say anything about what any other players would know or not know. The scenario given was one in which teamwork was definitely not being used. If teamwork was being used, the plunder mechanism would never trigger because high prestige players would dump prestige so the alliance could work as a team. I even stated that a player who needs help would dump prestige to get it as getting help would be more important than maintaining high prestige while being a paper tiger.


    In even more basic English.

    If your alliance works as a team, the plunder mechanism will never be an issue.
    I am sorry for the wall of text but there is no way that I can correctly phrase this in a short manner. So here comes another wall. LOL!

    Ashanta, you are taking what I said out of context. While my scenario does only involve one large and one small player, it was done to simplify things. If you want I can create another text wall to show you how this is a problem amongst a group of people.

    Bottom line is that if this restriction is designed to stop people from multi accounting then it is not working. A different design needs to be implemented.

    If you are suggesting that people should dump their prestige so that the plunder mech does not kick in, then I am telling you that highlights this design flaw. Remember, some people like to have a lot of prestige. It is a sign of their work. If they have to dump their prestige to be able to work together as a team emphasizes that the initial design is flawed.

    There seems to be a disagreement about what prestige is. To me prestige is nothing more than a sign of how long someone has played the game. If you really want to talk about strength, than you should be looking at players heroes.

    We are talking about working together as a team regardless of what your prestige is. All alliances are filled with both high and low prestige players. If they are all team mates then there should be no reason why they can not work together. Restricting them working together just devalues the importance of an alliance.

    One last thing to remember, for every big player out there, there is an even bigger player. Even the biggest players need help from time to time.

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