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Thread: Plunder reports

  1. #21
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    Quote Originally Posted by Ashanta View Post
    I'm going to put my response above yours so it doesn't get lost beneath your wall of text.

    If Rambo exists in the game, then they would know when to reinforce, when to not reinforce, what to reinforce with, where to attack, when to attack and when not to attack, and they wouldn't need players with half or less of their prestige to reinforce their cities or send them resources.

    If Rambo is in an alliance where they have to do everything, they will lose. I use the name Rambo because the scenario you put out there isn't one of teamwork, but one of the one man army who doesn't need any help.

    Depending on a single player to win a war is not teamwork, and if the player doing everything needs help they can dump prestige so they can get it. If prestige means so much they refuse, then they can be a paper tiger and lose. If they insist on getting reinforced by players who will get plundered doing so, then the problem is that player, not the game mechanic.
    correct me if i'm wrong, but are you saying that if the player isn't Rambo, and doesn't really understand the battle mechanics, wich is typical in a new player, then he should die for his ignorance?
    If this is the case, i disagree with you.

    i don't see why this ignorance should interfere with the intentions or ability to reinforce someone, doesn't matter if his pres is higher or lower than the player trying to help his team mate. And you should already know that NO ONE is invincible, no matter how many troops or knowledge you hold.
    Reinforcing is a VERY IMPORTANT part of the game. I, and i'm pretty sure you have too, have seen the biggest players of the servers fall to a smaller player or a smaller alliance, so pres shouldn't really matter, but what really matters is how your team works as a whole, after all, this is a war game, and as such, strategie should be the most important factor instead of troop numbers or troop counts....

    i just think the smaller/new player has lost the importance in this game, leaving them out...

    Just Remember the MOST IMPORTANT formula in ANY game:

    No Fun=No players

    __________________________________________________ _


  2. #22

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    Good job not understanding plain English!


    The scenario given was that of an alliance depending on a Rambo-esque player to do everything from attacking the other alliance to reinforcing other players and defending their own cities. I said that type of player would know battle mechanics, and at no point in time did I say anything about what any other players would know or not know. The scenario given was one in which teamwork was definitely not being used. If teamwork was being used, the plunder mechanism would never trigger because high prestige players would dump prestige so the alliance could work as a team. I even stated that a player who needs help would dump prestige to get it as getting help would be more important than maintaining high prestige while being a paper tiger.


    In even more basic English.

    If your alliance works as a team, the plunder mechanism will never be an issue.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #23
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    Mar 2010
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    Good Job just reading and replying!

    no no no no.... you were arguing about his scenario being releveant or not. but that's not what's being discussed here, but the fact that small players are getting all these restrictions that only affects the whole alliances abilities to reinforce if they aren't as big as the member getting attacked.

    you're focusing on stupid little things like the importance of the scenario, instead of what the really important issue is, so i'm not the one who need to learn to understand english.

  4. #24

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    To anyone thinking about posting, even though you think that the comments from the Evony staff or other players are out of line, please refrain from commenting on them. Please stay on topic and express your feelings with regards to what the OP is stating. There is no need to have a good discussion closed because people want to flame each other.

    Quote Originally Posted by Ashanta View Post
    I'm going to put my response above yours so it doesn't get lost beneath your wall of text.

    If Rambo exists in the game, then they would know when to reinforce, when to not reinforce, what to reinforce with, where to attack, when to attack and when not to attack, and they wouldn't need players with half or less of their prestige to reinforce their cities or send them resources.

    If Rambo is in an alliance where they have to do everything, they will lose. I use the name Rambo because the scenario you put out there isn't one of teamwork, but one of the one man army who doesn't need any help.

    Depending on a single player to win a war is not teamwork, and if the player doing everything needs help they can dump prestige so they can get it. If prestige means so much they refuse, then they can be a paper tiger and lose. If they insist on getting reinforced by players who will get plundered doing so, then the problem is that player, not the game mechanic.


    By the way, if a multi decides to kick their resource gathering alt so they can farm it, then they are exposing themselves to get banned under the "no military contact" clause.


    As for claiming/inferring this is a design change, it isn't.
    Quote Originally Posted by Ashanta View Post
    Good job not understanding plain English!


    The scenario given was that of an alliance depending on a Rambo-esque player to do everything from attacking the other alliance to reinforcing other players and defending their own cities. I said that type of player would know battle mechanics, and at no point in time did I say anything about what any other players would know or not know. The scenario given was one in which teamwork was definitely not being used. If teamwork was being used, the plunder mechanism would never trigger because high prestige players would dump prestige so the alliance could work as a team. I even stated that a player who needs help would dump prestige to get it as getting help would be more important than maintaining high prestige while being a paper tiger.


    In even more basic English.

    If your alliance works as a team, the plunder mechanism will never be an issue.
    I am sorry for the wall of text but there is no way that I can correctly phrase this in a short manner. So here comes another wall. LOL!

    Ashanta, you are taking what I said out of context. While my scenario does only involve one large and one small player, it was done to simplify things. If you want I can create another text wall to show you how this is a problem amongst a group of people.

    Bottom line is that if this restriction is designed to stop people from multi accounting then it is not working. A different design needs to be implemented.

    If you are suggesting that people should dump their prestige so that the plunder mech does not kick in, then I am telling you that highlights this design flaw. Remember, some people like to have a lot of prestige. It is a sign of their work. If they have to dump their prestige to be able to work together as a team emphasizes that the initial design is flawed.

    There seems to be a disagreement about what prestige is. To me prestige is nothing more than a sign of how long someone has played the game. If you really want to talk about strength, than you should be looking at players heroes.

    We are talking about working together as a team regardless of what your prestige is. All alliances are filled with both high and low prestige players. If they are all team mates then there should be no reason why they can not work together. Restricting them working together just devalues the importance of an alliance.

    One last thing to remember, for every big player out there, there is an even bigger player. Even the biggest players need help from time to time.

  5. #25
    Join Date
    May 2009
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    OK, let me make myself clear. My response to the OP had nothing to do with his frustration with a game mechanic and everything to do with his response to one of our moderators. Those who are rude to our volunteer staff do not endear themselves to me in the slightest.

    The OP claims this is a new change to the game. It is not. It has been in place since day one. The OP insults our developers and calls them stupid. The OP realized this was not a bug and yet continued, over and over, to send more troops to their plundered deaths and then complain about that. The OP was given clear answers by a mod, in a respectful way, and continued to flip out. I wanted him to see exactly how non-constructive all of that was. It was either post the way I did, delete the entire thread, or issue appropriate infractions. I think I chose the least harsh method.

    It's a game mechanic. You don't have to like it, but at current time it is not being reviewed to be changed. If you would like this feature to be reviewed, then a thread like this isn't the way to accomplish that. The OP was a rant, nothing more, and will be treated as such.

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