The entire approach to capping Atlantis is going to be completely different than any other historical or NPC. Instead of sending rainbows, an alliance or alliances will need to send Super-set rainbows. Yes, you herd the term "Super-set" rainbow here first.
Step 1: Determine the troops and defenses in Atlantis (we already have)
Step 2: Create super-set rainbow numbers to wipe the defending troops and defenses
In essense, the attack is basically one huge rainbow. But the rainbow is divided into huge chunks designed to wipe defending troops/defenses.
For example:
Player 1 sends 10 waves of 100k Archers to land on Atlantis at 12:00
Player 2 sends 2 waves of 100k warriors, 2 waves of 100k workers, 2 waves of 100k sword, 2 waves of 100k Pike and 2 waves of 100k scouts to land on Atlantis at 12:00
So the Superset Rainbow looks like:
200k workers
200k warriors
200k scouts
200k Pike
200k Sword
1000k Archers
If all above troops hit at the same time it will basically be one huge rainbow. Right? Please tell me that is how the fighting mechanics work. Wen sending a normal size Rainbow certain groups engage first, etc... so I don't see why a super-set rainbow won't work. I know it is not exactly how Evony fight mechanics work but I think it is worth a test on a smaller scale. Yeah, sure, war reports will show 100k of each troop getting wipped first, second, third, etc... But that does not mean they don't fight as a "group" if they all land at the same time. It just means that the war reports shows something different than battle "reality" Because War Reports only shows a report for each wave, not as a whole group. So using War Reports to determine the effect of Super-set Rainbows would be a mistake. The only way to determine the effect of Super-set rainbows would be to scout just before and just after ALL the super-set landed and measure enemy troops/defense damage.


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