Results 1 to 10 of 86

Thread: Preparing your alliance for Atlantis.

Threaded View

  1. #10

    Default

    Just a thought but attacking atlantis with your best 10 heroes from a NPC 16 (or 14) with war ensign...using camp time it would be a long march but 218k+waves(or 188k+) times 10 with 10 atk Historical heros as the main assault. Then they will return this creates a problem for the best heroes...they are too far to impact...so have a full lvl 10 city with an empty feasting hall and full of troops next to your 16(or 14) move the heroes into that city and adv tele as close as you can to atlantis and launch immediately ...this will allow the biggest impact from those 10 heroes ...and could be as minimum as a 2-3 min turnaround...You could also have your second city with your 11-20 best heroes already next to atlantis and able to resend quickly as well...40 waves from a woldere type player in 3 mins plus 3-4 other members who are heavy but not woldere heavy... :P
    Last edited by AllDayXL; 07-02-2010 at 01:03 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •