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Thread: Preparing your alliance for Atlantis.

  1. #21

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    Quote Originally Posted by AllDayXL View Post
    Just a thought but attacking atlantis with your best 10 heroes from a NPC 16 (or 14) with war ensign...using camp time it would be a long march but 218k+waves(or 188k+) times 10 with 10 atk Historical heros as the main assault. Then they will return this creates a problem for the best heroes...they are too far to impact...so have a full lvl 10 city with an empty feasting hall and full of troops next to your 16(or 14) move the heroes into that city and adv tele as close as you can to atlantis and launch immediately ...this will allow the biggest impact from those 10 heroes ...and could be as minimum as a 2-3 min turnaround...You could also have your second city with your 11-20 best heroes already next to atlantis and able to resend quickly as well...40 waves from a woldere type player in 3 mins plus 3-4 other members who are heavy but not woldere heavy... :P
    That's pretty much exactly what I've been thinking. On the whole, until people start taking 16s consistently, it will be hard to measure precisely how much it will take for Atlantis. I do agree with the initial premise, that certain preparations can and should be made with the alliance. It does take a lot of long-term movement to even get into a position to attack Atlantis. Actually, it takes a lot of long-term movement just to get one alliance in position to attack a 16 within the state.

  2. #22
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    Here is what you need to think about, observe this friesland diagram.



    There are 4 states that surround Atlantis any alliance really wants to take this needs to gain control of these 4 States, This Includes taking all 4 state capitals and all 32 Lv14HC

    Give Control of the state cities to your 4 strongest players, this means players with best Historical Heroes and LV10 Gear with lv10+ stars all round.

    Then you want to give your 32 Great Players each a Lv14HC, You should have 32 competent players.

    Assuming you are using layer archer waves including workers but not battering rams you have a 7h 12m 07s Window with no mounts on, which is a 8 hour window from start of your attack which is a good time.

    So from your Lv16 You Should Launch
    x40 218000 Archer+ Layer Waves (Small layers only - Should really only have 1000 or so Traps)
    8.72M Archers
    That is only 2.18M Archers a Player , not much Really

    Your next Attacks come from your Lv14s
    x320 180000 Archer_ Layer Waves
    57.6 Million Archers
    However only 1.8M Archers a Player.

    So Total 66.32M Archers
    Honestly is seems like that number is massive, its not. For 32 to players its not that much, I know in my alliance on Na13 Our top 10 Players all have well over 2m Archers Already and the server is still young

    All your attack should land basically with in the same minute, this isn't that hard, set your attack to plan at a certain time, example 16:00 ST

    That should effectively Capture Atlantis, might need more I haven't done exact maths of course

    Your other option is to of course do this from 1 state and use Lv12 HC to send more attacks up to you really.

    Honestly anyone that takes Atlantis is going to do it from overkill, your not going to sit there sending waves close to it, seeing results if you do this the Re-spawn timer will destroy you, to take it you will be using camp time sending attacks to all hit within 1Min.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  3. #23
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    Spawn, that might actually be overkill. I don't think you need THAT many Archers. And having 32 players with 1.8 million archers will be pretty difficult.

    Shouldn't you include lv 12s as well for the weaker players?
    Last edited by Satan; 07-02-2010 at 02:27 PM.

  4. #24

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    lol idk what shame has given out as his method to conqure 16s but we need more data on 14s and 16s before you can formulate any 18 theories

  5. #25
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    Quote Originally Posted by Satan View Post
    Spawn, that might actually be overkill. I don't think you need THAT many Archers. And having 32 players with 1.8 million archers will be pretty difficult.

    Shouldn't you include lv 12s as well for the weaker players?
    Agreed, but also with that said I love where spawn is going with this idea and highly approve of maps!!!

    Also who doesnt like overkill?

  6. #26
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    My point is Satan that you will have to overkill this you can't judge it from wave by wave, your attacks will all have to be preplanned.

    Respawn Each Second
    3888 Warriors
    564 Swordsmen/Pikemen
    237 Archers
    376 Cataphracts/Cavalry
    50 Ballistae/Battering Ram/Catapult

    Per 1 Min
    233280 Warriors
    33840 Swordsmen/Pikemen
    14220 Archers
    22560 Cataphracts/Cavalry
    3000 Ballistae/Battering Ram/Catapult

    1 Second doesn't seem like much but when you look at it after 1 Minute it starts to add up.

    =======
    Also I know that it seems like 32 players with this amount is out of control, but I honestly thing that you need this amount for a feat such as this, I don't know what ever other server is like but my Alliance Massacre on na13 has 500+ Cities and the top 10 players are all in our alliance, our weekest players at this stage now have 100k+ archers and our best sit on just over 2M Archers. Our server is a lot younger then the others so from my point of view it doesn't seem as to much of a stretch.
    Last edited by 0Spawn0; 07-02-2010 at 02:37 PM.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  7. #27
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    imo screw atlantis, try hitting aeitus first

    shivi
    wmd w15
    Kissi - DeathInc s137
    shivi Wmdelite s144 (fun char, just to chat with aeitus)
    RETIRED :-)

  8. #28
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    I agree that you need at least 32 players, but I don't think you need as many archers as what you stated. Here is my theory...

    Start off by taking Washington D.C and Islambad. For those that do not know, Washington D.C is the lv 16 state capital of Friesland, and Islambad is the lv 26 state capital of Romagna.

    Wave 1- 205k Archers + layering. Should clear 400k Cavs or so.

    Wave 2- 205k Archers + layering. Clears another 400k Cavs or so.

    Wave 3- 205k Archers + layering. Clears rest of Cavs.

    Wave 4- 205k Archers + Layering. Clears 800k Pikemen

    Wave 5- 205k Archers + layering Clears another 800k Pikemen

    Wave 6: 170k Archers + 5k Warriors. Clears Pikes and 400k Warriors(intel is unknown here. Could go down to 200k).

    Wave 7: 213k Archers + 4k warriors, 1k Pikemen. Clears 800k Warriors.

    Wave 8: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 9: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 10: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    From sending with one lv 16, you have managed to clear pikes, Cavs, and 3.6million Warriors. This person will need probably around 3million Archers for this set of waves to work. I used a 420 attack hero at all waves. Opposing king/queen had 185 attack, and high intelligence. I did not factor Leadership.

    For your next 10 waves, send from Islambad. Make SURE that these waves hit real close to what your previous waves hit from.

    Wave 11: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 12: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 13: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 14: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 15: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 16: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 17: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 18: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 19: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Wave 20: 213k Archers + 4k Warriors, 1k Pikemen. Clears 800k warriors.

    Now you have cleared an additonal 8million Warriors with these set of waves. You have now cleared Cavs, Pikemen, and ~11million warriors.

    Next we will send from lv 14s.

    Wave 21: 182k Archers + 4k Warriors, 1k Pikemen. Clears 700k Warriors(down to 1.7mil)

    Wave 22: 182k Archers + 4k warriors, 1k Pikemen. Clears 700k Warriors(down to 900k)

    Wave 23: 182k Archers + 4k warriors, 1k Pikemen. Clears rest 700k Warriors(down to 200k)

    Wave 24: 145k Archers + 4k warriors, 1k Pikemen. Clears rest of warriors.

    Alright now you have finally cleared all the melee troops. Here comes the interesting part.

    Wave 25: 150k Scouts(that's right, scout bombing!). Clears 50k Archers

    Wave 26: 150k Scouts. Clears 50k Archers

    Wave 27: 150k Scouts. Clears 50k Archers

    Wave 28: 150k Scouts. Clears 50k Archers

    Wave 29: 150k Scouts. Clears 50k Archers

    Wave 30: 150k Scouts. Clears 50k Archers

    Now you have exhausted 3 cities of troops. You have successfully cleared Cavs, Pikemen, and Warriors. Your next city will be another lv 14.

    Wave 31: 150k Scouts. Clears 50k Archers

    Wave 32: 150k Scouts. Clears 50k Archers

    Wave 33: 150k scouts. Clears 50k Archers.

    Wave 34: 150k scouts. Clears 50k Archers.

    Wave 35: 145k Archers + 4k Warriors, 1k Pikemen. Clears 30k Battering Rams. Down 150k Rams, 400k Archers.

    Wave 36: 150k Scouts. Clears 50k Archers. Down to 150k Rams, 350k Archers.

    Wave 37: 145k Archers + 4k warriors, 1k Pikemen. Clears 30k Battering Rams. Down to 120k Rams, 400k Archers.

    Wave 38: 150k Scouts. Clears 50k Archers. Down to 120k Rams, 350k Archers.

    Wave 39: 150k Scouts. Clears 50k Archers. Down to 120k Rams, 300k Archers.

    Wave 40: 150k Scouts. Clears 50k Archers. Down to 120k Rams, 250k Archers.

    Wave 41: 145k Archers + 4k Warriors, 1k Pikemen. Clears 30k Rams. Down to 90k Rams, 250k Archers.

    Wave 42: 150k scouts. Clears 50k Archers. Down to 90k Rams, 200k Archers.

    Wave 43: 150k scouts. Clears 50k Archers. Down to 90k Rams, 150k Archers.

    Final Wave: 178k Battering Rams + layering. Kills everything else.

    And then BAM! Atlantiss conquered.

    Total Troops-
    Waves 1-10: 2million Archers + 110k in layers
    Waves 11-20: 2.1 million Archers + 40k warriors, 10k Pikemen
    Waves 21-30: 873k Archers, 900k Scouts. 16k Warriors, 4k pikemen
    Waves 31-40. 1.2million scouts. 290k Archers. 8k warriors, 2k pikemen.
    Final waves: 145k archers, 300k scouts, 178k rams. 4k warriors, 1k pikemen.

    Toal: 6.1 million Archers. 2.4million scouts. 110k in layers. 68k warriors, 17k pikemen. 178k Rams. 5 cities. 5 players. Atlantis conquered.

    Last edited by Satan; 07-02-2010 at 04:01 PM.

  9. #29
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    Yeah that's a nice break down but I think you are being very nice with the amount of troops you except to kill, Honestly I'm almost certain you will kill about half that most of the time, but can't tell really in till sending some waves at Atlantis to test.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  10. #30
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    Quote Originally Posted by 0Spawn0 View Post
    Yeah that's a nice break down but I think you are being very nice with the amount of troops you except to kill, Honestly I'm almost certain you will kill about half that most of the time, but can't tell really in till sending some waves at Atlantis to test.
    Well it all depends on the hero and what his/her stats are. I just took a base 185 intel for all units.

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