Page 5 of 9 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 86

Thread: Preparing your alliance for Atlantis.

  1. #41

    Default

    Just be sure to scout after the initial hit, since you aren't likely to get a report on Atlantis.

  2. #42

    Default

    Quote Originally Posted by Satan View Post
    Hmm.. I just used Evocalc to see what would happen, and it predicts double kills to what I said... interesting.

    But in all the pikemen/warrior waves, the opposing archers do not attack for some reason..
    evocalc has been bugged for ages.

    Do the maths yourself and you will see your archers getting slaughtered..

    There is no way to clear the warriors before the archers which means you will not be able to scout bomb the archers...

    int mechanics have changed between age 1 and age 2 too and evocalc does not account for this

  3. #43
    Join Date
    May 2010
    Location
    In you Town- Whoops sorry Conquered ya town mate.
    Posts
    1,529

    Default

    5000 Scouts killed 300 Warriors on a Lv12 - 915Xp
    5000 Scouts killed 191 Warriors on a Lv18 -585Xp

    I just Used Xp Gained to Test, 3.05 Xp Per Warrior you kill so

    That is Xp Numbers from AgeI so might be off, but you can see it like 60% less basically

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  4. #44
    Join Date
    Jul 2009
    Location
    Hell
    Posts
    3,120

    Default

    Quote Originally Posted by Aildiin View Post
    evocalc has been bugged for ages.

    Do the maths yourself and you will see your archers getting slaughtered..

    There is no way to clear the warriors before the archers which means you will not be able to scout bomb the archers...

    int mechanics have changed between age 1 and age 2 too and evocalc does not account for this
    Yeah I know evocalc is screwed up, but I though it was a little better than not reporting the Archer kills... If you can't hit anything with Archers because your archers will get destroyed by the opposing archers, how do we hit them?

  5. #45
    Join Date
    May 2010
    Location
    In you Town- Whoops sorry Conquered ya town mate.
    Posts
    1,529

    Default

    Well if you sync you attacks to hit on same second you could use caverly but well.. syncing that many attacks......

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  6. #46

    Default

    Quote Originally Posted by 0Spawn0 View Post
    Well if you sync you attacks to hit on same second you could use caverly but well.. syncing that many attacks......

    nah,
    it's simpler.

    You attack sword/cav/rams and once the cav is dead you make sure some cav respawn between every wave.
    If you go that way your archers will achieve tradefire with the defending archers ( same strats ppls have been posting against NPC 12 really..).

    You DO NOT send pikes or swords with your archers once you are down to cav respawns..

  7. #47

    Default

    Quote Originally Posted by Satan View Post
    Yeah I know evocalc is screwed up, but I though it was a little better than not reporting the Archer kills... If you can't hit anything with Archers because your archers will get destroyed by the opposing archers, how do we hit them?
    Against both sword-cav-ram and pike-cav-ram, you can arrange a round of battle in which the defending archers see no target and move, and then your archers see no target and also move, the archers then trade fire without the defenders getting any bonus shots. Woldere's thread presents layering that will accomplish this.

  8. #48
    Join Date
    Jul 2009
    Location
    Hell
    Posts
    3,120

    Default

    Quote Originally Posted by X~Calibur View Post
    Against both sword-cav-ram and pike-cav-ram, you can arrange a round of battle in which the defending archers see no target and move, and then your archers see no archers and move. Woldere's thread presents layering that will accomplish this.
    Ahh okay. So you get what... 1 tradefire at 50% effectiveness at the Archers?

  9. #49

    Default

    Quote Originally Posted by Satan View Post
    Ahh okay. So you get what... 1 tradefire at 50% effectiveness at the Archers?
    Depends upon how many archers you're fighting, and how many you send. On a level 12, you clear the archers in a round or two. Against Atlantis, you'll see multiple waves of a single 50% trade-fire before you cut enough archers down to get more.

  10. #50
    Join Date
    Jul 2009
    Location
    Hell
    Posts
    3,120

    Default

    Quote Originally Posted by X~Calibur View Post
    Depends upon how many archers you're fighting, and how many you send. On a level 12, you clear the archers in a round or two. Against Atlantis, you'll see multiple waves of a single 50% trade-fire before you cut enough archers down to get more.
    Ahh, well that's going to be costly. Let me figure it out, let me get back to you.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •