Sigh Wildor Sigh, you delete my post which had important stuff in it, could have edited it but you deleted it, come on man.
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As I said in my previous post which was really delete for no reason
From the test I did on Lv12/Lv18 HC I'm guessing there is just a base reduction
Lv10 Npc- 100% Attack - Baseline {I Know Heroes Change so hard to say but yeah}
Lv12 HC - 90% Attack
Lv14 HC - 80% Attack
Lv16 HC - 70% Attack
Lv18 HC - 60% Attack
As you only kill 60% of what you did on a Atlantis compared to LV12HC, these numbers are just guess, I will do a test on all to get more accurate data but yeah.
Last edited by 0Spawn0; 07-04-2010 at 12:07 AM.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
I'm guessing it has more to do with the stats of defending hero that change depending on the npc level.
If that is the case, you would notice the biggest damage reduction on warriors and the lowests on the cavs ( cav get less bonus from int in Age2).
To confirm this send 5k archers on a npc 12 and 5k archers on Atlantis.
You had a 40% reduction on warriors kill, I'm going to guess you will get a lower damage reduction for the cavs kill....
Yeah that's true need to test with archers to see what the reduction is on cav, Your right that they get a lower bonus from intell, I'll test that when I get the chance.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
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