If the loot tables in this game are like the loot tables in every other game, then not every single item has the same chance to drop, i.e. higher value items should have a lower chance to drop while lower value items have a higher chance to drop. Because there is a double roll, most likely, on attacks (first to see if something drops, then to see what drops, or a triple roll (to see if something drops, then how many items drop, then what drops), the actual drop rate might not actually be the same as the coded drop rate. This should mean that if there is a 1%* chance to drop a mich script, and a 1% chance to drop an item, the chance to get a mich script from any attack should be less than 1%.
*I'm just using 1% as an example.

Originally Posted by
WARMONGER777
... and the customers are always right.
Wrong, the customer isn't always right.
Last edited by Ashanta; 05-31-2010 at 12:16 AM.
But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^
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