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Thread: Drop rates in age II

  1. #81
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    Quote Originally Posted by Napolleon View Post
    even with the buff up and 4,6,8, etc % from more colonies nothing drops. you broke the drops and the 'buff' fix the drops. if everyone comes to forums and says it is wrong, evony, it probably is.


    evony devs/testers need to actually play the game not just say you do. play on live serve and see for yourself. nothing drops.
    Napolleon, you are going over and over the same topic again and again. Yes they changed the drop rates, Yes it sucks, Yes there are almost NO drops outside of medals and gems (unless you farm npc lv.10s a LOT).
    Evony does not CARE if it upsets us, they are not gonna change it. It works in their favour (or so they think). They will close or delete threads that go on about the issue too much, unless you have something NEW to add please just stop going on about it. If you really want to do something then leave evony and deprive them of your coins. That is the ONLY thing that they are interested in.

    And as far as the buffs go, they work fine, its just you do not want to understand how they work. Learn the maths, the 6% is not out of 100% chance of a drop, its added to the current drop rate, so if its 1% drop rate then the NEW rate is 1.06% drop rate NOT 7%. And the amulet drop rate is much lower, and you cannot even calculate how low the material drop rate is.
    Last edited by scythe; 06-03-2010 at 04:11 PM.
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  2. #82

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    Quote Originally Posted by Napolleon View Post
    mega nerf, and i alone make over 2k attacks a day by myself with zero drops or maybe a odd speaker or hero hunting maybe 1: 10k
    Its nice how they control what is posted here now. I tried posting something in great detail but I suppose the moderator wont let me post it....

  3. #83

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    Quote Originally Posted by scythe View Post
    It works in their favour (or so they think).
    I totally agree on this. The current drop rates are a bad business decision.

    I would tell you why but it would take a text wall to tell you. LOL!

    The only drop rates on items we as players should care about are for medals, materials, lost scripts and gems.

    The rest (amulets, mike's scripts, holy water teleport etc) of the drop rates are not something that we should be truly arguing about.. Those are extra items that are not core to the game play. It is up to Evony how much free stuff they want to give away.

  4. #84

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    Quote Originally Posted by jobu55 View Post
    I totally agree on this. The current drop rates are a bad business decision.

    I would tell you why but it would take a text wall to tell you. LOL!

    The only drop rates on items we as players should care about are for medals, materials, lost scripts and gems.

    The rest (amulets, mike's scripts, holy water teleport etc) of the drop rates are not something that should be truly arguing about.. Those are extra items that are not core to the game play. It is up to Evony how much free stuff they want to give away.
    Holy water is on facebook giftable. Teleports are a core item. Let me guess you like farming in one spot never moving? Or you just never get attacked so you dont need to port? Yeah thats always fun.. sitting in one spot...
    Mike scripts should drop more its required in order to advance to take 12's and higher. You cant take a 12 without a lv 10 rally spot.
    So teleports (normal), mike scripts and materials are the ones you should argue about.

  5. #85

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    Quote Originally Posted by WARMONGER777 View Post
    Holy water is on facebook giftable. Teleports are a core item. Let me guess you like farming in one spot never moving? Or you just never get attacked so you dont need to port? Yeah thats always fun.. sitting in one spot...
    Mike scripts should drop more its required in order to advance to take 12's and higher. You cant take a 12 without a lv 10 rally spot.
    So teleports (normal), mike scripts and materials are the ones you should argue about.
    Your're right on the scripts but wrong on the tele's. You don't need a tele to build a city or attack a player. But you do need medals to advance. A tele is a bonus item.

    An no I am not a farmer. Quite the opposite actually. LOL!

  6. #86

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    Quote Originally Posted by jobu55 View Post
    Your're right on the scripts but wrong on the tele's. You don't need a tele to build a city or attack a player. But you do need medals to advance. A tele is a bonus item.

    An no I am not a farmer. Quite the opposite actually. LOL!
    Yes you do need a porter as a core item. It allows you to move to new places, avoid attacks you cant take, move to a new place to colonize more after you finish colonizing or... to attack another alliance.. this game becomes boring after a while sitting in one spot. Keep the players interested keeps people buying stuff.

  7. #87

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    yes i o agree i have sent many attacks and i have notgot 1 medal or any item from attacking if u need fiends search facebook mercanery posted it

  8. #88

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    I'll repeat and continue to repeat that supply and demand dictate what the drop rates are, what item prices are and how effective players can be without purchasing anything.

    Some of the top players in the game fiercely and proudly proclaim that they've "never spent a penny" on the game and yet they have succeeded, brilliantly. We're continuing to look at the drop rate of all items and the effect that the drop rate has on player advancement and on revenue.

    We're simply not going to take steps that severely harm our revenue. That may frustrate you but this is business and if we don't run it like a business, it won't exist anymore.

    We continue to do things that players now take for granted.
    • Free amulet, every day.
    • Extremely valuable items and even Cents winnable for free on the Wheel.
    • Free speed-ups for all buildings with a base construction time under 5 minutes.
    • All items have a chance to drop after combat.
    • Free compensation packages to entire servers when players are negatively impacted even by events outside of our control, or events that are inevitable in an online game, such as long server outages and emergency maintenance. These free packages even go to players who have never purchased anything.
    • The list goes on...

    We have dramatically improved communication with our players by posting patch notes several times a week, and we have a team of individuals dedicated to responding to player concerns on the forums and/or bringing those concerns to the developers.

    We are working to keep the game exciting for players by merging low population servers so that players always have opponents to fight and friends to make.

    We have dramatically improved customer service with a dedicated customer service portal where players get personal responses to pressing needs.

    We are in the process of evaluating and implementing exciting new game mechanics, such as adding an Attack function in Age II, copying Age I accounts into Age II and other mechanics I'm not able to discuss at this time.

    To say that we ignore players, or don't respond to players, or that we're greedy is unfair and untrue. We listen, we respond. Player concerns are the #1 factor driving development.

    If none of that means anything and you won't be happy unless every item you want drops like candy from a pinata, then your not ever going to be happy, so we'll spend our time listening to players with reasonable concerns that we can make happy.

    It's becoming clear that the freemium business model under which we operate has one great drawback, which is a small segment of players will always want the premium features as zero cost and won't be satisfied otherwise. Those players will always have a voice, but I'll lend my ear to others.
    Legendary Hero

  9. #89

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    Quote Originally Posted by Dawnseeker View Post
    Some of the top players in the game fiercely and proudly proclaim that they've "never spent a penny" on the game and yet they have succeeded, brilliantly. We're continuing to look at the drop rate of all items and the effect that the drop rate has on player advancement and on revenue.

    We're simply not going to take steps that severely harm our revenue. That may frustrate you but this is business and if we don't run it like a business, it won't exist anymore.

    We continue to do things that players now take for granted.
    • Free amulet, every day.
    • Extremely valuable items and even Cents winnable for free on the Wheel.
    • Free speed-ups for all buildings with a base construction time under 5 minutes.
    • All items have a chance to drop after combat.
    • Free compensation packages to entire servers when players are negatively impacted even by events outside of our control, or events that are inevitable in an online game, such as long server outages and emergency maintenance. These free packages even go to players who have never purchased anything.
    • The list goes on...


    We are working to keep the game exciting for players by merging low population servers so that players always have opponents to fight and friends to make.

    We have dramatically improved customer service with a dedicated customer service portal where players get personal responses to pressing needs.

    We are in the process of evaluating and implementing exciting new game mechanics, such as adding an Attack function in Age II, copying Age I accounts into Age II and other mechanics I'm not able to discuss at this time.
    To say that we ignore players, or don't respond to players, or that we're greedy is unfair and untrue. We listen, we respond. Player concerns are the #1 factor driving development.
    [/QUOTE]

    If none of that means anything and you won't be happy unless every item you want drops like candy from a pinata, then your not ever going to be happy, so we'll spend our time listening to players with reasonable concerns that we can make happy.
    [/QUOTE]


    Key points:
    Random ports a must
    materials (a low drop rate similar to that of mich scripts/armor scripts/amulets)
    Keep the game fun and enjoyable for all, not just for the crazy spenders
    (every server has at least one or two big spenders)

    Keep in mind I am NOT attacking your buisness I understand you need to make money in order to keep going read it all please before judging me.

    Normal teleports are not a high item that sells. Those items need to be either gift on face book are the drop rate needs to increase. Lets talk about revenue.. I have 91 happiness packages. Lets do the math shall we? 91x 30 usd that comes to 2730.00 usd @ 30.00 usd (some maybe 60 or even 90 dollar purchases I dont know). I have been playing since april maybe a little sooner after I quit age I. But came back to try age II. 2730.00 USD for a little over 2 months (from one server that is 1300.00 usd just from ONE alliance) from two alliances but basically the 3 main players all spend lots of money per month usually 300 a month if not more. That comes from one alliance almost 3,000.00 dollars now lets say the top 5 all purchase the same this was pre nerf by the way. 3,000.00 usd x 5 thats 15,000.00 usd for the whole server (estimate). It could be lower because not everyone spends that so lets round down to 9,000.00 USD for roughly 2 months on one server thats about 4500.00 USD per month (all estimates I dont know the figures). Its not going to effect your revenue people are still buying at the same rate as they were before. Now you just made the game less fun. I know one spender, Im not sure how big but they had some of the better heros on my server. So you lost a customer. How many more are you willing to lose?

    Another thing, I want the game to remain fun. So to do that without spending money random teleports need to drop more often. Off of all npcs and players. Mich scripts are optional I guess. But to keep the game fun and competitve between the big spenders and non spenders-medium spenders, materials do need to drop but at a much slower rate obviously. Just think about this is all I ask. Random teleports is a must for everyone to remain entertained. You know the rate that mich scripts drop now? That should be the drop rate of materials. So the people who dont spend can eventually catch up to the big spenders. As far as the amulets are concerned there is so much junk on the wheel you hardly get something of value. So spare me, give us random ports and materials to drop just so all the players can eventually catch up to the big spenders.

    Example: (this happens on my server na6 he has advanced port to several players and taken that player out and stole their heros) if someone is hunting folk heros held by other players.. lets say player A advance ports to player b's city. Player A is much stronger and is about to take out the city's defense. Player B random ports forcing player A to give up or buy another advanced porter which often the players going after other people folk heros will do. As proof there is a few on my server that do this. So you are making more money by putting out more random ports in effect. In any case do what you will I am done discussing this.

    Key points:
    Random ports a must
    materials (a low drop rate similar to that of mich scripts/armor scripts/amulets)
    Keep the game fun and enjoyable for all, not just the crazy spenders
    (every server has at least one or two big spenders)

  10. #90

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    This will not change anything. Despite the overwhelmingly huge outcry at the absolutely ridiculous drop rates it is all part of the strategy to maximize revenue. I have played this long enough to realise this like most others.

    I have managed to successfully get every piece of loot to drop since this "bug fix" (not materials) however that is farming 10-12 lvl 10 NPC's per hour for about 4-5 hours a day (holiday break so don't flame that I have no life). Just like everyone else...I can say out of 743 pages of NPC farms I have *** loot, however it is not relevant. If you don't realise now that the only way to compete end game in age II is to spend, then hopefully for your sake the light bulb turns on quick or you will turn around and realise what an enormous waste of time you have burnt in this game to still be sub par to buyers.

    My 10 cents.

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