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Thread: How do u defend against ballista waves?

  1. #11
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    Quote Originally Posted by forthelasttime View Post
    far too expensive... it can be done much much cheaper.
    Yes it can, but with massive damage.

    A 350 atk hero at the helm of a 125k well-layered ballista+mech wave can kill 250k archers, 300k swords, 200k pikes on defense in a well defended city.

  2. #12
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    A good ballista attack:


  3. #13

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    Quote Originally Posted by eric0095 View Post
    Good Version:
    battle6.evony.com/default.html?logfile/20100531/aa/f3/aaf3480fe3045a5fccdff57a90def677.xml

    This one is a measly 10k ballis, Normally theres 30k-99k ballis with similiar layers, excess being all arch.
    Any1 wanna post the best way they've found to defend against them?

    Catastrophic version:
    battle6.evony.com/default.html?logfile/20100531/94/0f/940f99f3cfff9be4c19152d7db2378e2.xml

    EDIT: If ur server has not progressed to the stage where 30k-100k ballis in war cities is a regular thing, then dont comment.
    The only true defense is to quit your alliance.

  4. #14

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    Melri: I think dropping to compact range for that attack would work quite well. However, it would only be effective against one or two mech waves.

  5. #15

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    Quote Originally Posted by Weykool View Post
    The only true defense is to quit your alliance.


    thanks for the input, glad to know that the only way to defend from balista attacks from ENEMY members is to quit the alliance, making you grey and farmable to the enemy
    OH MAH GAWD I R DURMB HURP DURP


  6. #16
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    Quote Originally Posted by DeadlySinners View Post
    Melri: I think dropping to compact range for that attack would work quite well. However, it would only be effective against one or two mech waves.
    Yups. but that would wipe out all the defender's ATs..

    Also, not many people would be willing to sacrifice their walls just like that hehe..

    A resend of the healed wave would wipe out most of the remaining archers.

    And another resend would kill the reset of the defense prolly..

  7. #17
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    for those that dont knoiw weykool is one of the bigger players that are red to SavZ which eric is vh of weykool is a top 10 player

    [ssfgrgawer]: i send transvestites, you never know what they will bring home, its useually diseses tho
    [guess_who]: those trannies are fairly strong though...
    S6/SS38 retired
    Self proclaimed trash talker and hitter ^_^ s6 boys ftw

  8. #18

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    In your case, following up with an archer wave wipes everything out.

    In my case, you need to follow up with a resend of mechs, a slow and painful process, or 3-5 archer waves landing 1s after. :P

    I'd rather sacrifice my walls then my entire defending army. Which is what happened in your report.

  9. #19
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    Quote Originally Posted by Naems View Post
    First report there is a joke, you have 14k archers on defense. Obviously its going to get crushed by just about anything.

    So, maybe set up a defense with 30k+ ballistas as your main force. It would be invincible to archers/ballistas/pults as long as there were enough to kill them in 1 round.

    You would have to figure out a way to protect them from scout bombs though. Seeing that ballistas are even slower than rams, this could be a problem.
    Ya the 'catasrophic' report is a joke, i was experimenting with losses...
    Having more ballis than the other guy is an obvious solution. Im talking about when my ballis are 2 states away...
    How can i get the best losses is the question, without the obvious 'having more ballis'...
    Protecting the ballis is simple, hide them in valleys or hav 2mill+ warrs.

    Quote Originally Posted by DeadlySinners View Post
    Dropping to compact range is a good temporary solution to pult/ball waves.
    Let AT's absorb the damage and then rebuild wall forts.
    The objective is to keep my ATs... and get minimal layer/arch losses
    Quote Originally Posted by Malafae View Post
    If you're not willing to go compact, make your layers tiny and your range defense huge, or have a huge set of layers.
    Quote Originally Posted by Ant View Post
    compact defenses are the best way to go for this...gotta have the troops tho, and the second report didn't at all
    Quote Originally Posted by DeadlySinners View Post
    Melri: I think dropping to compact range for that attack would work quite well. However, it would only be effective against one or two mech waves.
    someone define compact, i hav a general idea... need to double check
    Quote Originally Posted by guess_who View Post
    tch tch eric maybe u should try getting off the frontlines for a bit? Tercio are going to start on u soon so alls wont be ur biggest problem my suggestion though is 10k pults 30-40k balls 30-40k rams (great damage absorbers while attacking mechs come into archer range if not dead) and at least 400k archers 650k swords and 1.5mil warriors that'll soak up any bombs they send at u protecting ur mechs so if they send mechs at you u will still be protected good luck you will def need it
    Nah i hav tons of troops in reserve, no need to step off the front. and lmao @ tht Terc comment. Stay on topic u bum And ur suggestion of having massive layers is a terrible idea... im not going to explain why because it'd be useless
    Quote Originally Posted by Mopster View Post
    Defensive trebechuts ballistas and pults
    im not gona remodel my whole defense for just ballis... i need a configuration tht gets me minimal layer losses, like 10k swrds/pikes and 200k warrs died and thts it.
    Quote Originally Posted by Melri View Post
    For a normal 125k balli attack ...

    The technique to win: Have the better heal, and give your opponent 10% heal
    Thats the stupidest thing i've ever heard, as i just said, the objective is to lose the least amount of troops... not throw a sh1tload of layers in the ballis path so they can just run over them. I cnt keep my honor low cuz this is a border war... only way i could keep it low is porting out for a while and giving it all to APEX... hmmm

    Quote Originally Posted by Weykool View Post
    The only true defense is to quit your alliance.
    Ya weykool, tht might work for u, but 4 us actual fighters tht isnt a path we can take. Stay on topic

    Quote Originally Posted by Melri View Post
    Yups. but that would wipe out all the defender's ATs..

    Also, not many people would be willing to sacrifice their walls just like that hehe..

    A resend of the healed wave would wipe out most of the remaining archers.

    And another resend would kill the reset of the defense prolly..
    kk so obv compact is not the solution im looking for. There are 10 players near me with 30k-100k+ ballis each....
    Quote Originally Posted by DeadlySinners View Post
    In your case, following up with an archer wave wipes everything out.

    In my case, you need to follow up with a resend of mechs, a slow and painful process, or 3-5 archer waves landing 1s after. :P

    I'd rather sacrifice my walls then my entire defending army. Which is what happened in your report.
    Yes i was experimenting with losses... trying to get them as low as possible.
    I've seen a friend of mine get 60k warr losses, lose all his 1k layers, and lose only 40k arches. Im looking for a similiar effect.

    Quote Originally Posted by Malafae View Post
    make your layers tiny and your range defense huge
    This is wut i was trying to do, i was asking for actual #s.... Lets say i hav 1mill arch. What is the the least # of layers should i feed the ballistas to keep them distracted so my arch can shoot them. Basically what i want is the 'good' version i posted but to keep them off my archers a bit more. And i need the #s to work against 60k-100k waves also.
    Last edited by eric0095; 06-02-2010 at 01:03 AM.


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  10. #20
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    Quote Originally Posted by DeadlySinners View Post
    In your case, following up with an archer wave wipes everything out.

    In my case, you need to follow up with a resend of mechs, a slow and painful process, or 3-5 archer waves landing 1s after. :P

    I'd rather sacrifice my walls then my entire defending army. Which is what happened in your report.
    Yupyup. Sacrificing walls, then building them up using a good pol hero usually takes just 2-3 days.

    Better than the whole army dying

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