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Thread: A question about Defending yourself...

  1. #21
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    Simple rules to a Guerrila defence:

    1. Don't fight in trenches. Keep ur gates closed and troops mobile/hidden most of the time.
    2. ATs are good shooters from afar, but they need distractions on the ground to keep them effective. With closed gates, u need loads of traps, abatis and some dt's. Rolling logs if u afford. Build in bigger batches of 3-5k. Abatis first. Traps next, ATs last.
    3. Make 10-20k archers and protect/hide them. Reinforcing to ally when offline is a good idea.
    4. Have ~1-2k each pikes, swords etc. Keep the numbers unevenish to look noobish.
    5. Use up ur resources on the go. Work out which res u use most and increase the % of ur other res to save in the warehouse/s. This will keep his plundering low. I suggest at least 3-4 lv9 warehouses and good stockpile research if ur going this way.
    6. Protectvur bally n carts as suggested. Hide best hero somewhere as well.
    7. Play dead so he thinks ur a safe target and gets sloppy or habitual in attacks.
    8. Ambush with ur troops when he gets sloppy. Then hide troops straight after n close gates. He can zero u, but can't steal troops/heroes/res that were not in the city. Warehouses mean u have res to heal with when u login.
    9. If all this and more creativity is not for u, port out.

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  2. #22
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    Quote Originally Posted by practicalfool View Post
    Simple rules to a Guerrila defence:

    1. Don't fight in trenches. Keep ur gates closed and troops mobile/hidden most of the time.
    2. ATs are good shooters from afar, but they need distractions on the ground to keep them effective. With closed gates, u need loads of traps, abatis and some dt's. Rolling logs if u afford. Build in bigger batches of 3-5k. Abatis first. Traps next, ATs last.
    3. Make 10-20k archers and protect/hide them. Reinforcing to ally when offline is a good idea.
    4. Have ~1-2k each pikes, swords etc. Keep the numbers unevenish to look noobish.
    5. Use up ur resources on the go. Work out which res u use most and increase the % of ur other res to save in the warehouse/s. This will keep his plundering low. I suggest at least 3-4 lv9 warehouses and good stockpile research if ur going this way.
    6. Protectvur bally n carts as suggested. Hide best hero somewhere as well.
    7. Play dead so he thinks ur a safe target and gets sloppy or habitual in attacks.
    8. Ambush with ur troops when he gets sloppy. Then hide troops straight after n close gates. He can zero u, but can't steal troops/heroes/res that were not in the city. Warehouses mean u have res to heal with when u login.
    9. If all this and more creativity is not for u, port out.

    Oh dear....

    3-4 warehouses is a waste of space you could be using for barracks to build a bigger army. One warehouse at lv9 is enough to keep a minimal amt of food so your army doesn't refuge if you lose the battle. You can always keep some in motion via transporters to a valley or ally if necessary too.

    Keeping gates closed just makes it easier for the attacker to get your resources. What good is an army that sits in the barracks eating your food while your walls are overwhelmed? Let them fight. That IS why you built them, right?

    If you hide your best hero, then you weaken your own defense. Your best atk hero should be your general - not hiding in the bushes.

    10-20k archers are not even close to enough, not after the first two weeks of a server. Anything under 100k and you're likely to get wiped out by the first two attack waves.

    Here's my preferred method:

    ~Every city has 12 barracks minimum, and all go to lv9 as quick as possible.

    ~Every city has twice the number of bals needed for farming. That way some can always remain in the city for defense without losing my ability to farm npc's (which I'll need more than ever if I lose the fight). The rest get hidden when an attack is coming (or overnight). Same with transporters (hide what you need for farming, and use the rest to move resources out of the city as needed).

    ~ Warriors are great as defense because they eat less, cost less, and are easy to replace. You should have a minimum of 100k per city - and 500k is much, much better (eventually).

    ~ Build lots of scouts - min 25k, up to as many as 250k or whatever you can keep fed (they eat a lot). With 250k scouts and open gates, it would take someone 3-4 (maybe even 5) waves of 100k scouts to get a report on your city.

    ~ Have at least 50k each pikes/swords
    ~Have min 100k, preferably closer to 250k archers & cavalry
    ~phracts are optional... I usually keep only about 10k of these
    ~5k bals & 7500 trans or more


    With that in your city and gates open, no one is getting in without an epic battle. No need to hide anything but the bals/trans and some spare food/gold in case you run into someone with 5 times those numbers and willing to lose half of it just to get in your city.


    Of course, no one has that at the start... but that's the goal.

    I build one warehouse at the start - but once the storage tech is finished and my army size is where I want it, I tear it down. It's no longer needed.

    By the way - this is against the common wisdom, but I actually prefer traps to AT's. AT's may be good for long range kills, but traps are hardy, and archers are still foot soldiers. What the AT's don't get, the traps can pick up (at least some of them), so I like a more even mix:

    5k traps, 5k abats (for those cav waves), 7-11k AT's (depends on wall level) and 500 ea logs/trebs.
    Last edited by LadyMoe; 06-03-2010 at 12:59 AM.

  3. #23

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    i don't know if you reply to my post ashanta, because i have you on my ignore list, my only list.

    If you have replied, i want you to know, i don't or will never read them because it is pointless, you never read anyway, if you have, you never understood.

    To save you the trouble, don''t reply, because all i will see is your name and i have to thank evony for the ignore option.
    How would i know if you have repied, i don't but i have a strong assumption you did. You have an obvious pattern, your name pops up shortly after i post, it is usually an attemp to reply.

    Now if you didn't reply. then I take what I said back.



    There are many ways to approach this situation, not just one way.

    1 ware house is good enough in a hostile situation, some does it with more but whatever works for the player, because all you really need is a few resources to sell to get your population back up and get the production into green.

    For me, this have work many times for this game and other game.
    If I can't beat my attackers at my current situation i don't fight, i play possum.
    There is no point for me to invest what little resource i have for troops i would obviously lose, it's a waste. In my opinion I would invest the resource to further improve my surplus or upgrade tech and such, would be a strategic move, in my opinion anyways. Why.. well, what gain i would rather have, an additioanl 10-20 or may 30 percent gain or dead troops?.

    We all obvious know we cannot lose our last city, so one can take full advantage of that if your base is not fully upgrade and prepared,it doesn't matter if you have 0 troops, 0 loyalty, 100 greviance, 1 million attack that last base will remain your, so take advantage of this if the situation arise.

    Now others would take a different approach in this situation and it is not a wrong approach nor nothing worng with it, they would tele and start in a new location, some would find their way via friends to change that hostilities to friendly.
    There is no game rules that is written in stone that some is led to believe, it is a matter on your approach and how you use them.
    A good example, if I take someones approach and I don't succeed.. is it because it is wrong? no, because i didn't fully understand it yet, but with time and good practice i could or should.


    Yes, i know that is why we have the 7 day beginers protection, but not every player, plays 24/7 like many who plays here who can invest soo much time to get out the most in those time. So let us not assume everyone does so.
    There is this asumption that this works for me, there for this is the right and only way. Wrong...
    Players develop or i should say evolve thier games strategy to use a simply thing in a very sophissticated way.
    Last edited by deadlysage; 06-03-2010 at 01:46 AM.

  4. #24
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    LadyMoe, I was pointing to pure guerrilla tactics only. Point bring frustration to the big *

    quite honestly, if he was able stand up to the other guy in troop numbers, he won't be needing these. 3-4 warehouses mean u can save ennuf wood/iron to sell and hire new heroes, heal troops when u login. Closed gates defending is a bit of a niche. U don't get the power of numerous troops behind. Just what's on ur wall. Play it right, u can leave an attacker really sore. Yes, this is all about hiding in the bushes and fighting it out. Remember Robinhood

    (c) Ravensigs production
    Quote Originally Posted by llCHICKll View Post
    lol, you are worst than ardee... at least she tells you right away to pizz off lol
    Quote Originally Posted by Alusair View Post
    Announcement:
    I will start randomly deleting a post of practicalfool here and there over time to mess with his mind.

  5. #25

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    Quote Originally Posted by practicalfool View Post
    LadyMoe, I was pointing to pure guerrilla tactics only. Point bring frustration to the big *

    quite honestly, if he was able stand up to the other guy in troop numbers, he won't be needing these. 3-4 warehouses mean u can save ennuf wood/iron to sell and hire new heroes, heal troops when u login. Closed gates defending is a bit of a niche. U don't get the power of numerous troops behind. Just what's on ur wall. Play it right, u can leave an attacker really sore. Yes, this is all about hiding in the bushes and fighting it out. Remember Robinhood
    Alot of players think there is only 1 way to fight, just like the british with their line formation...

    People don't realize that other players have evolve their game skillz base on what have worked for them and what didn't.

    If you play your style of game long enough you get really good at it, even with the least like methods..

    Example. in one game a unit called dragoon (heavy Calvary) were soo heavily used by many players, up until a few of us used scout, the weakest of all the horse unit to flank that dragoon and wasted the goon that scout unit were hated. Players would resign when they see scout used as i describe.
    Before hand, people used to laugh and called us noob for suing scout well we laugh last and loudest.

    another game consist of scout (ninja), wizard,swordman, and archers.
    Wizard is widely used and were considered over powered.
    I made them clear that is not true, archer will soon dominate and will be hated most.. Players laugh at me..
    Not long before the game were taken out of multi. archer were indeed lethal.. very leathal, can't even cget my wizard close enough to drop a bar of health, and i was very good with wizard.

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