Results 1 to 10 of 25

Thread: A question about Defending yourself...

Threaded View

  1. #21
    Join Date
    Apr 2010
    Location
    Wilkes Barre, PA
    Posts
    836

    Default

    Quote Originally Posted by practicalfool View Post
    Simple rules to a Guerrila defence:

    1. Don't fight in trenches. Keep ur gates closed and troops mobile/hidden most of the time.
    2. ATs are good shooters from afar, but they need distractions on the ground to keep them effective. With closed gates, u need loads of traps, abatis and some dt's. Rolling logs if u afford. Build in bigger batches of 3-5k. Abatis first. Traps next, ATs last.
    3. Make 10-20k archers and protect/hide them. Reinforcing to ally when offline is a good idea.
    4. Have ~1-2k each pikes, swords etc. Keep the numbers unevenish to look noobish.
    5. Use up ur resources on the go. Work out which res u use most and increase the % of ur other res to save in the warehouse/s. This will keep his plundering low. I suggest at least 3-4 lv9 warehouses and good stockpile research if ur going this way.
    6. Protectvur bally n carts as suggested. Hide best hero somewhere as well.
    7. Play dead so he thinks ur a safe target and gets sloppy or habitual in attacks.
    8. Ambush with ur troops when he gets sloppy. Then hide troops straight after n close gates. He can zero u, but can't steal troops/heroes/res that were not in the city. Warehouses mean u have res to heal with when u login.
    9. If all this and more creativity is not for u, port out.

    Oh dear....

    3-4 warehouses is a waste of space you could be using for barracks to build a bigger army. One warehouse at lv9 is enough to keep a minimal amt of food so your army doesn't refuge if you lose the battle. You can always keep some in motion via transporters to a valley or ally if necessary too.

    Keeping gates closed just makes it easier for the attacker to get your resources. What good is an army that sits in the barracks eating your food while your walls are overwhelmed? Let them fight. That IS why you built them, right?

    If you hide your best hero, then you weaken your own defense. Your best atk hero should be your general - not hiding in the bushes.

    10-20k archers are not even close to enough, not after the first two weeks of a server. Anything under 100k and you're likely to get wiped out by the first two attack waves.

    Here's my preferred method:

    ~Every city has 12 barracks minimum, and all go to lv9 as quick as possible.

    ~Every city has twice the number of bals needed for farming. That way some can always remain in the city for defense without losing my ability to farm npc's (which I'll need more than ever if I lose the fight). The rest get hidden when an attack is coming (or overnight). Same with transporters (hide what you need for farming, and use the rest to move resources out of the city as needed).

    ~ Warriors are great as defense because they eat less, cost less, and are easy to replace. You should have a minimum of 100k per city - and 500k is much, much better (eventually).

    ~ Build lots of scouts - min 25k, up to as many as 250k or whatever you can keep fed (they eat a lot). With 250k scouts and open gates, it would take someone 3-4 (maybe even 5) waves of 100k scouts to get a report on your city.

    ~ Have at least 50k each pikes/swords
    ~Have min 100k, preferably closer to 250k archers & cavalry
    ~phracts are optional... I usually keep only about 10k of these
    ~5k bals & 7500 trans or more


    With that in your city and gates open, no one is getting in without an epic battle. No need to hide anything but the bals/trans and some spare food/gold in case you run into someone with 5 times those numbers and willing to lose half of it just to get in your city.


    Of course, no one has that at the start... but that's the goal.

    I build one warehouse at the start - but once the storage tech is finished and my army size is where I want it, I tear it down. It's no longer needed.

    By the way - this is against the common wisdom, but I actually prefer traps to AT's. AT's may be good for long range kills, but traps are hardy, and archers are still foot soldiers. What the AT's don't get, the traps can pick up (at least some of them), so I like a more even mix:

    5k traps, 5k abats (for those cav waves), 7-11k AT's (depends on wall level) and 500 ea logs/trebs.
    Last edited by LadyMoe; 06-03-2010 at 12:59 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •