Quote Originally Posted by rasterbee View Post
Oh.....you're prolly in Age II. Which means that being in an alliance gives you the added benefit of......a chatroom? And, er....



What good are alliances in Age II? The main thing alliances are good for in Age I is attacking/defending PvP and since that's nerfed (for the time being)in Age II, I don't really think OP is asking that horrible a question.
1) Alliances in Age 2 have the same reinforcement benefits as Age 1, plus some extra benefits:

-You can reinforce a fellow member for the inital colonize attack - the one where distance and beacon tower matters. (this is very similar to an Age1 "attack" function.)

-You can reinforce a fellow member for the suppression attack - the one which occurs 8 hours after the colonize.

-If all of that fails, you can reinforce a fellow member that has been colonized, for the uprise attack.

-You can reinforce a fellow member who is a Suzerain, and has a colony that is uprising.


2) Additionally, in age 2, being in an alliance means you can get help taking historic cities. While the base historic12 can be solo'd, the level 14 and 16 historic city will need more than 1 person, and the 18 (atlantis) will almost certainly be an alliance-wide effort.


3) In my opinion, being in a bad alliance is worse than being in no alliance at all. However, you also should understand that if you log in once every 3 days and you don't say anything in alliance chat for a month, you won't expect a lot of help when you get colonized. People are not going to help you if they dont know you.