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Thread: Dead Acnts

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  1. #1

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    problem is salter alot of the dead acnts were from befor the serever merge we went thru like 6 monthes ago and none of the dead acnts are being deleted we just keep getting more and more dead acnts

    not a thing has bin done to fix the prob for over 6 months when we got merged we were told that they were going to fix the dead acount prob on ALL 7 servers instead they brought ALL the deasd acount with

  2. #2

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    Quote Originally Posted by Elyas View Post
    problem is salter alot of the dead acnts were from befor the serever merge we went thru like 6 monthes ago and none of the dead acnts are being deleted we just keep getting more and more dead acnts

    not a thing has bin done to fix the prob for over 6 months when we got merged we were told that they were going to fix the dead acount prob on ALL 7 servers instead they brought ALL the deasd acount with
    They've always done that, what makes you think the next merger would be different?

    How many spent money on the game? That alone means they will be there forever. This is kinda why I don't believe server merges work for any length of time: eventually a percentage of the actives get wiped out, quit, and add to the number of inactives on the server such that the number of inactives grows while the number of actives declines from what was there at the start of the merged server.
    But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^

  3. #3

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    yes its like a teetertoter where everyones slowly going to one side but nobody can go to the other side.

  4. #4

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    the fix would be easy instead of npcing the the citys when the acnt gets deleted just make them open flats

    and no im not asking for another merge we dont need that on SS1

  5. #5

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    Also on SS1 & is this the reason so many bullies are racing around forcing players under 5M to 1 fort & zero population? Yes, and don't even think about those smaller accounts who are fighting off bullies. Many I know have had accounts forced to zero population by Styx, ArtofWar, Relic, and (my favorite) SLC23 where even the host admits he has an alternate account in his own alliance and both attack the same alliance he chooses to zero out -- okay, his other option is they fly all their forts to another state or server.

    Members are told they can move to Age II, quit, try another state (if they can find a flat), or just tolerate the abuse until the visiting raiders get bored. Now I like rebuilding, but will go weeks without even claiming a second fort... why bother? Why should Evony deal with this problem, let the alternate accounts run wild -- they shop for a lot of dream truces, ports, truces, HOLIDAY and other items. Players who buy coins and are victimized leave long before they can match the amount spent by their favorite neighborhood bully who has a collection of retired accounts to feed.

    Coalitions find this very funny. Knights, of course, should just reset as we all know medals are scarce, but even Furstins & Prinzessins may be targetted by a local bully. If you don't like it take a forced merge or go die in Thuringia. If you can't defend against a guy whose goal is to clear the world to hold his ego? Quit. If an alliance in the top 10 or top 20 attacks, and you are much tinier -- quit. SS1 is a mature server where you need a dozen accounts to survive and how dare you take up space. Let's raid you to zero pop, then if you do not quit we will have evony delete you.

    Get rid of the victims, those guys who control many accounts need more flats to fill with fake new members so they can attack each other. Who will be this last account master who owns everything when the server closes? Perhaps just a sad guy mumbling to himself as he searches for public wifi after having bought more coins to feed his Evony addiction to prove that he is a success.

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